branches with status:
Name Status Last Modified Last Commit
lp:~jesse-barker/+junk/fp-eval 1 Development 2013-05-08 14:38:42 UTC 2013-05-08
270. SceneMumble: Rework the shader logic ...

Author: Jesse Barker
Revision Date: 2013-05-08 14:38:42 UTC

SceneMumble: Rework the shader logic so that it avoids rapid overflow on some of
the implementations we're using.

lp:~jesse-barker/libmatrix/trunk 1 Development 2012-08-09 21:11:02 UTC 2012-08-09
39. Merge of lp:~linaro-graphics-wg/libma...

Author: Jesse Barker
Revision Date: 2012-08-09 21:11:02 UTC

Merge of lp:~linaro-graphics-wg/libmatrix/split-refactor

Adds bash-style escaping for Util::split and cleans up the API to handle all of
the modes we now support.

lp:~jesse-barker/+junk/kms-hwc 1 Development 2012-06-05 21:35:47 UTC 2012-06-05
4. Encapsulate DRM a bit better and intr...

Author: Jesse Barker
Revision Date: 2012-06-05 21:35:47 UTC

Encapsulate DRM a bit better and introduce rudimentary plane selection for layers.

lp:~jesse-barker/glmark2/PLY 0 Experimental 2011-10-13 14:37:54 UTC 2011-10-13
122. Update build scene to take an option ...

Author: Jesse Barker
Revision Date: 2011-08-22 17:22:44 UTC

Update build scene to take an option to select between the horse and the bunny.
Probably, the bunny should be used for a different scene, but this gets us going.
Also included here is better transform computation (based upon the actual model
data rather than "magic" numbers). This can easily be adapted to other scenes
as well (and probably should be).

lp:~jesse-barker/+junk/eglinfo 1 Development 2011-07-07 22:33:56 UTC 2011-07-07
8. Remove transparency attributes from t...

Author: Jesse Barker
Revision Date: 2011-07-07 22:33:56 UTC

Remove transparency attributes from the default display.

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