Created by Jesse Barker and last modified
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Jesse Barker

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122. By Jesse Barker

Update build scene to take an option to select between the horse and the bunny.
Probably, the bunny should be used for a different scene, but this gets us going.
Also included here is better transform computation (based upon the actual model
data rather than "magic" numbers). This can easily be adapted to other scenes
as well (and probably should be).

121. By Jesse Barker

Revert back to revision 118. Changes were inadvertent.

120. By Jesse Barker

Add support for big endian binary models (at least enough to load the mutant
armadillo). Clean up general support for PLY models and confirm successful
loading of the happy buddha and dragon in addition to the bunny.

119. By Jesse Barker

Update Face object to handle large models (> 64K vertices).

118. By Jesse Barker

Add initial support for PLY (polygon) file format. Needs more work, better error checking, etc. but it's a good beginning.

117. By Alexandros Frantzis

Average all the individual FPS values to calculate the final score.

116. By Alexandros Frantzis

Fix compilation warning/error about uninitialized variables.

115. By Alexandros Frantzis

Implement a benchmarking scene for GPU-based 2D image filtering.

114. By Alexandros Frantzis

Implement ShaderSource object and use it to clean up shader source initialization.

113. By Alexandros Frantzis

Update files for 2011.07 release.

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