lp:~jesse-barker/glmark2/PLY
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- 122. By Jesse Barker
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Update build scene to take an option to select between the horse and the bunny.
Probably, the bunny should be used for a different scene, but this gets us going.
Also included here is better transform computation (based upon the actual model
data rather than "magic" numbers). This can easily be adapted to other scenes
as well (and probably should be). - 120. By Jesse Barker
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Add support for big endian binary models (at least enough to load the mutant
armadillo). Clean up general support for PLY models and confirm successful
loading of the happy buddha and dragon in addition to the bunny. - 118. By Jesse Barker
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Add initial support for PLY (polygon) file format. Needs more work, better error checking, etc. but it's a good beginning.
- 114. By Alexandros Frantzis
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Implement ShaderSource object and use it to clean up shader source initialization.
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