Status: | Merged |
---|---|
Approved by: | Daniel Bell |
Approved revision: | 37 |
Merged at revision: | 20 |
Proposed branch: | lp:hopper |
Merge into: | lp:hopper/future |
Diff against target: |
3070 lines (+1730/-1233) 14 files modified
Frogger/CHANGES (+0/-19) Frogger/COPYING (+674/-0) Frogger/ChangeLog (+34/-0) Frogger/INSTALL (+5/-0) Frogger/LICENCE (+0/-674) Frogger/README (+63/-43) Frogger/data/frog-game.desktop (+10/-0) Frogger/data/icons/scalable/frog-game.svg (+68/-0) Frogger/frogger (+561/-0) Frogger/frogger.py (+0/-356) Frogger/lib/engine.py (+69/-0) Frogger/lib/sprites.py (+136/-0) Frogger/setup.py (+110/-0) Frogger/sprites.py (+0/-141) |
To merge this branch: | bzr merge lp:hopper |
Related bugs: |
Commit message
Updating from Legacy release 0.2.
Description of the change
This updates future to version 0.2 + a few other changes from upcoming 0.3 version.
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1 | === removed file 'Frogger/CHANGES' |
2 | --- Frogger/CHANGES 2010-01-29 23:57:26 +0000 |
3 | +++ Frogger/CHANGES 1970-01-01 00:00:00 +0000 |
4 | @@ -1,19 +0,0 @@ |
5 | -Frog Game (0.1) |
6 | - |
7 | - * Moved Game to Python, instead of C#. |
8 | - * Support for Linux and Mac OS X in addition to Windows. |
9 | - * Fixed issues with CPU usage. |
10 | - * Difficulty increases every level now instead of every 5: Still basic difficulty (speed increase only). |
11 | - * Log size reduced to remove ability to slide from log to log on same level. |
12 | - * Balancing on log removed. Currently a single pixel on log will be enough to prevent you from landing in water. (LP #514564) |
13 | - * New Menu/Exit Screen. |
14 | - * New Font: Blooming Grove released under Public Domain by Jonadab the Unsightly One (http://openfontlibrary.org/media/files/jonadab/414) |
15 | - |
16 | - -- Daniel Bell <daniel.bell@saraclan.com> Fri, 29 Jan 2010. |
17 | - |
18 | -Frog Game (prototype) |
19 | - |
20 | - * Initial prototype to test the game concepts. |
21 | - |
22 | - -- Daniel Bell <daniel.bell@saraclan.com> Sat, 12 Dec 2009. |
23 | - |
24 | |
25 | === added file 'Frogger/COPYING' |
26 | --- Frogger/COPYING 1970-01-01 00:00:00 +0000 |
27 | +++ Frogger/COPYING 2010-03-12 10:44:17 +0000 |
28 | @@ -0,0 +1,674 @@ |
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488 | +Corresponding Source of the work from the predecessor in interest, if |
489 | +the predecessor has it or can get it with reasonable efforts. |
490 | + |
491 | + You may not impose any further restrictions on the exercise of the |
492 | +rights granted or affirmed under this License. For example, you may |
493 | +not impose a license fee, royalty, or other charge for exercise of |
494 | +rights granted under this License, and you may not initiate litigation |
495 | +(including a cross-claim or counterclaim in a lawsuit) alleging that |
496 | +any patent claim is infringed by making, using, selling, offering for |
497 | +sale, or importing the Program or any portion of it. |
498 | + |
499 | + 11. Patents. |
500 | + |
501 | + A "contributor" is a copyright holder who authorizes use under this |
502 | +License of the Program or a work on which the Program is based. The |
503 | +work thus licensed is called the contributor's "contributor version". |
504 | + |
505 | + A contributor's "essential patent claims" are all patent claims |
506 | +owned or controlled by the contributor, whether already acquired or |
507 | +hereafter acquired, that would be infringed by some manner, permitted |
508 | +by this License, of making, using, or selling its contributor version, |
509 | +but do not include claims that would be infringed only as a |
510 | +consequence of further modification of the contributor version. For |
511 | +purposes of this definition, "control" includes the right to grant |
512 | +patent sublicenses in a manner consistent with the requirements of |
513 | +this License. |
514 | + |
515 | + Each contributor grants you a non-exclusive, worldwide, royalty-free |
516 | +patent license under the contributor's essential patent claims, to |
517 | +make, use, sell, offer for sale, import and otherwise run, modify and |
518 | +propagate the contents of its contributor version. |
519 | + |
520 | + In the following three paragraphs, a "patent license" is any express |
521 | +agreement or commitment, however denominated, not to enforce a patent |
522 | +(such as an express permission to practice a patent or covenant not to |
523 | +sue for patent infringement). To "grant" such a patent license to a |
524 | +party means to make such an agreement or commitment not to enforce a |
525 | +patent against the party. |
526 | + |
527 | + If you convey a covered work, knowingly relying on a patent license, |
528 | +and the Corresponding Source of the work is not available for anyone |
529 | +to copy, free of charge and under the terms of this License, through a |
530 | +publicly available network server or other readily accessible means, |
531 | +then you must either (1) cause the Corresponding Source to be so |
532 | +available, or (2) arrange to deprive yourself of the benefit of the |
533 | +patent license for this particular work, or (3) arrange, in a manner |
534 | +consistent with the requirements of this License, to extend the patent |
535 | +license to downstream recipients. "Knowingly relying" means you have |
536 | +actual knowledge that, but for the patent license, your conveying the |
537 | +covered work in a country, or your recipient's use of the covered work |
538 | +in a country, would infringe one or more identifiable patents in that |
539 | +country that you have reason to believe are valid. |
540 | + |
541 | + If, pursuant to or in connection with a single transaction or |
542 | +arrangement, you convey, or propagate by procuring conveyance of, a |
543 | +covered work, and grant a patent license to some of the parties |
544 | +receiving the covered work authorizing them to use, propagate, modify |
545 | +or convey a specific copy of the covered work, then the patent license |
546 | +you grant is automatically extended to all recipients of the covered |
547 | +work and works based on it. |
548 | + |
549 | + A patent license is "discriminatory" if it does not include within |
550 | +the scope of its coverage, prohibits the exercise of, or is |
551 | +conditioned on the non-exercise of one or more of the rights that are |
552 | +specifically granted under this License. You may not convey a covered |
553 | +work if you are a party to an arrangement with a third party that is |
554 | +in the business of distributing software, under which you make payment |
555 | +to the third party based on the extent of your activity of conveying |
556 | +the work, and under which the third party grants, to any of the |
557 | +parties who would receive the covered work from you, a discriminatory |
558 | +patent license (a) in connection with copies of the covered work |
559 | +conveyed by you (or copies made from those copies), or (b) primarily |
560 | +for and in connection with specific products or compilations that |
561 | +contain the covered work, unless you entered into that arrangement, |
562 | +or that patent license was granted, prior to 28 March 2007. |
563 | + |
564 | + Nothing in this License shall be construed as excluding or limiting |
565 | +any implied license or other defenses to infringement that may |
566 | +otherwise be available to you under applicable patent law. |
567 | + |
568 | + 12. No Surrender of Others' Freedom. |
569 | + |
570 | + If conditions are imposed on you (whether by court order, agreement or |
571 | +otherwise) that contradict the conditions of this License, they do not |
572 | +excuse you from the conditions of this License. If you cannot convey a |
573 | +covered work so as to satisfy simultaneously your obligations under this |
574 | +License and any other pertinent obligations, then as a consequence you may |
575 | +not convey it at all. For example, if you agree to terms that obligate you |
576 | +to collect a royalty for further conveying from those to whom you convey |
577 | +the Program, the only way you could satisfy both those terms and this |
578 | +License would be to refrain entirely from conveying the Program. |
579 | + |
580 | + 13. Use with the GNU Affero General Public License. |
581 | + |
582 | + Notwithstanding any other provision of this License, you have |
583 | +permission to link or combine any covered work with a work licensed |
584 | +under version 3 of the GNU Affero General Public License into a single |
585 | +combined work, and to convey the resulting work. The terms of this |
586 | +License will continue to apply to the part which is the covered work, |
587 | +but the special requirements of the GNU Affero General Public License, |
588 | +section 13, concerning interaction through a network will apply to the |
589 | +combination as such. |
590 | + |
591 | + 14. Revised Versions of this License. |
592 | + |
593 | + The Free Software Foundation may publish revised and/or new versions of |
594 | +the GNU General Public License from time to time. Such new versions will |
595 | +be similar in spirit to the present version, but may differ in detail to |
596 | +address new problems or concerns. |
597 | + |
598 | + Each version is given a distinguishing version number. If the |
599 | +Program specifies that a certain numbered version of the GNU General |
600 | +Public License "or any later version" applies to it, you have the |
601 | +option of following the terms and conditions either of that numbered |
602 | +version or of any later version published by the Free Software |
603 | +Foundation. If the Program does not specify a version number of the |
604 | +GNU General Public License, you may choose any version ever published |
605 | +by the Free Software Foundation. |
606 | + |
607 | + If the Program specifies that a proxy can decide which future |
608 | +versions of the GNU General Public License can be used, that proxy's |
609 | +public statement of acceptance of a version permanently authorizes you |
610 | +to choose that version for the Program. |
611 | + |
612 | + Later license versions may give you additional or different |
613 | +permissions. However, no additional obligations are imposed on any |
614 | +author or copyright holder as a result of your choosing to follow a |
615 | +later version. |
616 | + |
617 | + 15. Disclaimer of Warranty. |
618 | + |
619 | + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY |
620 | +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT |
621 | +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY |
622 | +OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, |
623 | +THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
624 | +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM |
625 | +IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF |
626 | +ALL NECESSARY SERVICING, REPAIR OR CORRECTION. |
627 | + |
628 | + 16. Limitation of Liability. |
629 | + |
630 | + IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING |
631 | +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS |
632 | +THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY |
633 | +GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE |
634 | +USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF |
635 | +DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD |
636 | +PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), |
637 | +EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF |
638 | +SUCH DAMAGES. |
639 | + |
640 | + 17. Interpretation of Sections 15 and 16. |
641 | + |
642 | + If the disclaimer of warranty and limitation of liability provided |
643 | +above cannot be given local legal effect according to their terms, |
644 | +reviewing courts shall apply local law that most closely approximates |
645 | +an absolute waiver of all civil liability in connection with the |
646 | +Program, unless a warranty or assumption of liability accompanies a |
647 | +copy of the Program in return for a fee. |
648 | + |
649 | + END OF TERMS AND CONDITIONS |
650 | + |
651 | + How to Apply These Terms to Your New Programs |
652 | + |
653 | + If you develop a new program, and you want it to be of the greatest |
654 | +possible use to the public, the best way to achieve this is to make it |
655 | +free software which everyone can redistribute and change under these terms. |
656 | + |
657 | + To do so, attach the following notices to the program. It is safest |
658 | +to attach them to the start of each source file to most effectively |
659 | +state the exclusion of warranty; and each file should have at least |
660 | +the "copyright" line and a pointer to where the full notice is found. |
661 | + |
662 | + <one line to give the program's name and a brief idea of what it does.> |
663 | + Copyright (C) <year> <name of author> |
664 | + |
665 | + This program is free software: you can redistribute it and/or modify |
666 | + it under the terms of the GNU General Public License as published by |
667 | + the Free Software Foundation, either version 3 of the License, or |
668 | + (at your option) any later version. |
669 | + |
670 | + This program is distributed in the hope that it will be useful, |
671 | + but WITHOUT ANY WARRANTY; without even the implied warranty of |
672 | + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
673 | + GNU General Public License for more details. |
674 | + |
675 | + You should have received a copy of the GNU General Public License |
676 | + along with this program. If not, see <http://www.gnu.org/licenses/>. |
677 | + |
678 | +Also add information on how to contact you by electronic and paper mail. |
679 | + |
680 | + If the program does terminal interaction, make it output a short |
681 | +notice like this when it starts in an interactive mode: |
682 | + |
683 | + <program> Copyright (C) <year> <name of author> |
684 | + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. |
685 | + This is free software, and you are welcome to redistribute it |
686 | + under certain conditions; type `show c' for details. |
687 | + |
688 | +The hypothetical commands `show w' and `show c' should show the appropriate |
689 | +parts of the General Public License. Of course, your program's commands |
690 | +might be different; for a GUI interface, you would use an "about box". |
691 | + |
692 | + You should also get your employer (if you work as a programmer) or school, |
693 | +if any, to sign a "copyright disclaimer" for the program, if necessary. |
694 | +For more information on this, and how to apply and follow the GNU GPL, see |
695 | +<http://www.gnu.org/licenses/>. |
696 | + |
697 | + The GNU General Public License does not permit incorporating your program |
698 | +into proprietary programs. If your program is a subroutine library, you |
699 | +may consider it more useful to permit linking proprietary applications with |
700 | +the library. If this is what you want to do, use the GNU Lesser General |
701 | +Public License instead of this License. But first, please read |
702 | +<http://www.gnu.org/philosophy/why-not-lgpl.html>. |
703 | |
704 | === added file 'Frogger/ChangeLog' |
705 | --- Frogger/ChangeLog 1970-01-01 00:00:00 +0000 |
706 | +++ Frogger/ChangeLog 2010-03-12 10:44:17 +0000 |
707 | @@ -0,0 +1,34 @@ |
708 | +Frog Game 0.3: |
709 | + * Renamed CHANGES to ChangeLog. |
710 | + * Renamed LICENSE to COPYING. |
711 | + * Added INSTALL file (to instruct on how to install on Linux). |
712 | + * Removed setup-win.py and setup-mac.py and created a single setup.py file. |
713 | + * Added Package 'lib' to handle shared logic. |
714 | + * Added frog.game.desktop file. |
715 | + * Changed color of "safe" spots on background.png |
716 | + |
717 | +Frog Game 0.2: |
718 | + * Changed the objectives of the game to make the game more original. |
719 | + * Changed game resolution to 800x600 instead of 600x800. |
720 | + * Removed DOUBLEBUF and colour depth flags from display. |
721 | + * Some general clean up and optimization of Frog Game. |
722 | + * Fixed issues with font rendering (LP: #514236) |
723 | + * You can now hold to move the Frog. |
724 | + |
725 | +Frog Game 0.1: |
726 | + * Moved Game to Python, instead of C#. |
727 | + * Support for Linux and Mac OS X in addition to Windows. |
728 | + * Fixed issues with CPU usage. |
729 | + * Difficulty increases every level now instead of every 5: |
730 | + Still basic difficulty (speed increase only). |
731 | + * Log size reduced to remove ability to slide from log to log on |
732 | + same level. |
733 | + * Balancing on log removed. Currently a single pixel on log will |
734 | + be enough to prevent you from landing in water. (LP: #514564) |
735 | + * New Menu/Exit Screen. |
736 | + * New Font: Blooming Grove released under Public Domain by Jonadab |
737 | + the Unsightly One (http://openfontlibrary.org/media/files/jonadab/414) |
738 | + |
739 | +Frog Game prototype: |
740 | + * Initial prototype to test the game concepts. |
741 | + |
742 | |
743 | === added file 'Frogger/INSTALL' |
744 | --- Frogger/INSTALL 1970-01-01 00:00:00 +0000 |
745 | +++ Frogger/INSTALL 2010-03-12 10:44:17 +0000 |
746 | @@ -0,0 +1,5 @@ |
747 | +install python pygame library ("python-pygame" on Debian/ubuntu) and run: |
748 | + |
749 | + ./setup.py install |
750 | + |
751 | +Note that this is not as complete as a package install at the moment - e.g. GNOME menu integration will not happen and there is no uninstall option. |
752 | |
753 | === removed file 'Frogger/LICENCE' |
754 | --- Frogger/LICENCE 2010-01-29 23:57:26 +0000 |
755 | +++ Frogger/LICENCE 1970-01-01 00:00:00 +0000 |
756 | @@ -1,674 +0,0 @@ |
757 | - GNU GENERAL PUBLIC LICENSE |
758 | - Version 3, 29 June 2007 |
759 | - |
760 | - Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> |
761 | - Everyone is permitted to copy and distribute verbatim copies |
762 | - of this license document, but changing it is not allowed. |
763 | - |
764 | - Preamble |
765 | - |
766 | - The GNU General Public License is a free, copyleft license for |
767 | -software and other kinds of works. |
768 | - |
769 | - The licenses for most software and other practical works are designed |
770 | -to take away your freedom to share and change the works. By contrast, |
771 | -the GNU General Public License is intended to guarantee your freedom to |
772 | -share and change all versions of a program--to make sure it remains free |
773 | -software for all its users. We, the Free Software Foundation, use the |
774 | -GNU General Public License for most of our software; it applies also to |
775 | -any other work released this way by its authors. You can apply it to |
776 | -your programs, too. |
777 | - |
778 | - When we speak of free software, we are referring to freedom, not |
779 | -price. Our General Public Licenses are designed to make sure that you |
780 | -have the freedom to distribute copies of free software (and charge for |
781 | -them if you wish), that you receive source code or can get it if you |
782 | -want it, that you can change the software or use pieces of it in new |
783 | -free programs, and that you know you can do these things. |
784 | - |
785 | - To protect your rights, we need to prevent others from denying you |
786 | -these rights or asking you to surrender the rights. Therefore, you have |
787 | -certain responsibilities if you distribute copies of the software, or if |
788 | -you modify it: responsibilities to respect the freedom of others. |
789 | - |
790 | - For example, if you distribute copies of such a program, whether |
791 | -gratis or for a fee, you must pass on to the recipients the same |
792 | -freedoms that you received. You must make sure that they, too, receive |
793 | -or can get the source code. And you must show them these terms so they |
794 | -know their rights. |
795 | - |
796 | - Developers that use the GNU GPL protect your rights with two steps: |
797 | -(1) assert copyright on the software, and (2) offer you this License |
798 | -giving you legal permission to copy, distribute and/or modify it. |
799 | - |
800 | - For the developers' and authors' protection, the GPL clearly explains |
801 | -that there is no warranty for this free software. For both users' and |
802 | -authors' sake, the GPL requires that modified versions be marked as |
803 | -changed, so that their problems will not be attributed erroneously to |
804 | -authors of previous versions. |
805 | - |
806 | - Some devices are designed to deny users access to install or run |
807 | -modified versions of the software inside them, although the manufacturer |
808 | -can do so. This is fundamentally incompatible with the aim of |
809 | -protecting users' freedom to change the software. The systematic |
810 | -pattern of such abuse occurs in the area of products for individuals to |
811 | -use, which is precisely where it is most unacceptable. Therefore, we |
812 | -have designed this version of the GPL to prohibit the practice for those |
813 | -products. If such problems arise substantially in other domains, we |
814 | -stand ready to extend this provision to those domains in future versions |
815 | -of the GPL, as needed to protect the freedom of users. |
816 | - |
817 | - Finally, every program is threatened constantly by software patents. |
818 | -States should not allow patents to restrict development and use of |
819 | -software on general-purpose computers, but in those that do, we wish to |
820 | -avoid the special danger that patents applied to a free program could |
821 | -make it effectively proprietary. To prevent this, the GPL assures that |
822 | -patents cannot be used to render the program non-free. |
823 | - |
824 | - The precise terms and conditions for copying, distribution and |
825 | -modification follow. |
826 | - |
827 | - TERMS AND CONDITIONS |
828 | - |
829 | - 0. Definitions. |
830 | - |
831 | - "This License" refers to version 3 of the GNU General Public License. |
832 | - |
833 | - "Copyright" also means copyright-like laws that apply to other kinds of |
834 | -works, such as semiconductor masks. |
835 | - |
836 | - "The Program" refers to any copyrightable work licensed under this |
837 | -License. Each licensee is addressed as "you". "Licensees" and |
838 | -"recipients" may be individuals or organizations. |
839 | - |
840 | - To "modify" a work means to copy from or adapt all or part of the work |
841 | -in a fashion requiring copyright permission, other than the making of an |
842 | -exact copy. The resulting work is called a "modified version" of the |
843 | -earlier work or a work "based on" the earlier work. |
844 | - |
845 | - A "covered work" means either the unmodified Program or a work based |
846 | -on the Program. |
847 | - |
848 | - To "propagate" a work means to do anything with it that, without |
849 | -permission, would make you directly or secondarily liable for |
850 | -infringement under applicable copyright law, except executing it on a |
851 | -computer or modifying a private copy. Propagation includes copying, |
852 | -distribution (with or without modification), making available to the |
853 | -public, and in some countries other activities as well. |
854 | - |
855 | - To "convey" a work means any kind of propagation that enables other |
856 | -parties to make or receive copies. Mere interaction with a user through |
857 | -a computer network, with no transfer of a copy, is not conveying. |
858 | - |
859 | - An interactive user interface displays "Appropriate Legal Notices" |
860 | -to the extent that it includes a convenient and prominently visible |
861 | -feature that (1) displays an appropriate copyright notice, and (2) |
862 | -tells the user that there is no warranty for the work (except to the |
863 | -extent that warranties are provided), that licensees may convey the |
864 | -work under this License, and how to view a copy of this License. If |
865 | -the interface presents a list of user commands or options, such as a |
866 | -menu, a prominent item in the list meets this criterion. |
867 | - |
868 | - 1. Source Code. |
869 | - |
870 | - The "source code" for a work means the preferred form of the work |
871 | -for making modifications to it. "Object code" means any non-source |
872 | -form of a work. |
873 | - |
874 | - A "Standard Interface" means an interface that either is an official |
875 | -standard defined by a recognized standards body, or, in the case of |
876 | -interfaces specified for a particular programming language, one that |
877 | -is widely used among developers working in that language. |
878 | - |
879 | - The "System Libraries" of an executable work include anything, other |
880 | -than the work as a whole, that (a) is included in the normal form of |
881 | -packaging a Major Component, but which is not part of that Major |
882 | -Component, and (b) serves only to enable use of the work with that |
883 | -Major Component, or to implement a Standard Interface for which an |
884 | -implementation is available to the public in source code form. A |
885 | -"Major Component", in this context, means a major essential component |
886 | -(kernel, window system, and so on) of the specific operating system |
887 | -(if any) on which the executable work runs, or a compiler used to |
888 | -produce the work, or an object code interpreter used to run it. |
889 | - |
890 | - The "Corresponding Source" for a work in object code form means all |
891 | -the source code needed to generate, install, and (for an executable |
892 | -work) run the object code and to modify the work, including scripts to |
893 | -control those activities. However, it does not include the work's |
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895 | -programs which are used unmodified in performing those activities but |
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898 | -the work, and the source code for shared libraries and dynamically |
899 | -linked subprograms that the work is specifically designed to require, |
900 | -such as by intimate data communication or control flow between those |
901 | -subprograms and other parts of the work. |
902 | - |
903 | - The Corresponding Source need not include anything that users |
904 | -can regenerate automatically from other parts of the Corresponding |
905 | -Source. |
906 | - |
907 | - The Corresponding Source for a work in source code form is that |
908 | -same work. |
909 | - |
910 | - 2. Basic Permissions. |
911 | - |
912 | - All rights granted under this License are granted for the term of |
913 | -copyright on the Program, and are irrevocable provided the stated |
914 | -conditions are met. This License explicitly affirms your unlimited |
915 | -permission to run the unmodified Program. The output from running a |
916 | -covered work is covered by this License only if the output, given its |
917 | -content, constitutes a covered work. This License acknowledges your |
918 | -rights of fair use or other equivalent, as provided by copyright law. |
919 | - |
920 | - You may make, run and propagate covered works that you do not |
921 | -convey, without conditions so long as your license otherwise remains |
922 | -in force. You may convey covered works to others for the sole purpose |
923 | -of having them make modifications exclusively for you, or provide you |
924 | -with facilities for running those works, provided that you comply with |
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926 | -not control copyright. Those thus making or running the covered works |
927 | -for you must do so exclusively on your behalf, under your direction |
928 | -and control, on terms that prohibit them from making any copies of |
929 | -your copyrighted material outside their relationship with you. |
930 | - |
931 | - Conveying under any other circumstances is permitted solely under |
932 | -the conditions stated below. Sublicensing is not allowed; section 10 |
933 | -makes it unnecessary. |
934 | - |
935 | - 3. Protecting Users' Legal Rights From Anti-Circumvention Law. |
936 | - |
937 | - No covered work shall be deemed part of an effective technological |
938 | -measure under any applicable law fulfilling obligations under article |
939 | -11 of the WIPO copyright treaty adopted on 20 December 1996, or |
940 | -similar laws prohibiting or restricting circumvention of such |
941 | -measures. |
942 | - |
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944 | -circumvention of technological measures to the extent such circumvention |
945 | -is effected by exercising rights under this License with respect to |
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947 | -modification of the work as a means of enforcing, against the work's |
948 | -users, your or third parties' legal rights to forbid circumvention of |
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950 | - |
951 | - 4. Conveying Verbatim Copies. |
952 | - |
953 | - You may convey verbatim copies of the Program's source code as you |
954 | -receive it, in any medium, provided that you conspicuously and |
955 | -appropriately publish on each copy an appropriate copyright notice; |
956 | -keep intact all notices stating that this License and any |
957 | -non-permissive terms added in accord with section 7 apply to the code; |
958 | -keep intact all notices of the absence of any warranty; and give all |
959 | -recipients a copy of this License along with the Program. |
960 | - |
961 | - You may charge any price or no price for each copy that you convey, |
962 | -and you may offer support or warranty protection for a fee. |
963 | - |
964 | - 5. Conveying Modified Source Versions. |
965 | - |
966 | - You may convey a work based on the Program, or the modifications to |
967 | -produce it from the Program, in the form of source code under the |
968 | -terms of section 4, provided that you also meet all of these conditions: |
969 | - |
970 | - a) The work must carry prominent notices stating that you modified |
971 | - it, and giving a relevant date. |
972 | - |
973 | - b) The work must carry prominent notices stating that it is |
974 | - released under this License and any conditions added under section |
975 | - 7. This requirement modifies the requirement in section 4 to |
976 | - "keep intact all notices". |
977 | - |
978 | - c) You must license the entire work, as a whole, under this |
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985 | - |
986 | - d) If the work has interactive user interfaces, each must display |
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988 | - interfaces that do not display Appropriate Legal Notices, your |
989 | - work need not make them do so. |
990 | - |
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992 | -works, which are not by their nature extensions of the covered work, |
993 | -and which are not combined with it such as to form a larger program, |
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996 | -used to limit the access or legal rights of the compilation's users |
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998 | -in an aggregate does not cause this License to apply to the other |
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1000 | - |
1001 | - 6. Conveying Non-Source Forms. |
1002 | - |
1003 | - You may convey a covered work in object code form under the terms |
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1007 | - |
1008 | - a) Convey the object code in, or embodied in, a physical product |
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1023 | - Corresponding Source from a network server at no charge. |
1024 | - |
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1029 | - with subsection 6b. |
1030 | - |
1031 | - d) Convey the object code by offering access from a designated |
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1043 | - |
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1048 | - |
1049 | - A separable portion of the object code, whose source code is excluded |
1050 | -from the Corresponding Source as a System Library, need not be |
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1052 | - |
1053 | - A "User Product" is either (1) a "consumer product", which means any |
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1057 | -doubtful cases shall be resolved in favor of coverage. For a particular |
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1059 | -typical or common use of that class of product, regardless of the status |
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1064 | -the only significant mode of use of the product. |
1065 | - |
1066 | - "Installation Information" for a User Product means any methods, |
1067 | -procedures, authorization keys, or other information required to install |
1068 | -and execute modified versions of a covered work in that User Product from |
1069 | -a modified version of its Corresponding Source. The information must |
1070 | -suffice to ensure that the continued functioning of the modified object |
1071 | -code is in no case prevented or interfered with solely because |
1072 | -modification has been made. |
1073 | - |
1074 | - If you convey an object code work under this section in, or with, or |
1075 | -specifically for use in, a User Product, and the conveying occurs as |
1076 | -part of a transaction in which the right of possession and use of the |
1077 | -User Product is transferred to the recipient in perpetuity or for a |
1078 | -fixed term (regardless of how the transaction is characterized), the |
1079 | -Corresponding Source conveyed under this section must be accompanied |
1080 | -by the Installation Information. But this requirement does not apply |
1081 | -if neither you nor any third party retains the ability to install |
1082 | -modified object code on the User Product (for example, the work has |
1083 | -been installed in ROM). |
1084 | - |
1085 | - The requirement to provide Installation Information does not include a |
1086 | -requirement to continue to provide support service, warranty, or updates |
1087 | -for a work that has been modified or installed by the recipient, or for |
1088 | -the User Product in which it has been modified or installed. Access to a |
1089 | -network may be denied when the modification itself materially and |
1090 | -adversely affects the operation of the network or violates the rules and |
1091 | -protocols for communication across the network. |
1092 | - |
1093 | - Corresponding Source conveyed, and Installation Information provided, |
1094 | -in accord with this section must be in a format that is publicly |
1095 | -documented (and with an implementation available to the public in |
1096 | -source code form), and must require no special password or key for |
1097 | -unpacking, reading or copying. |
1098 | - |
1099 | - 7. Additional Terms. |
1100 | - |
1101 | - "Additional permissions" are terms that supplement the terms of this |
1102 | -License by making exceptions from one or more of its conditions. |
1103 | -Additional permissions that are applicable to the entire Program shall |
1104 | -be treated as though they were included in this License, to the extent |
1105 | -that they are valid under applicable law. If additional permissions |
1106 | -apply only to part of the Program, that part may be used separately |
1107 | -under those permissions, but the entire Program remains governed by |
1108 | -this License without regard to the additional permissions. |
1109 | - |
1110 | - When you convey a copy of a covered work, you may at your option |
1111 | -remove any additional permissions from that copy, or from any part of |
1112 | -it. (Additional permissions may be written to require their own |
1113 | -removal in certain cases when you modify the work.) You may place |
1114 | -additional permissions on material, added by you to a covered work, |
1115 | -for which you have or can give appropriate copyright permission. |
1116 | - |
1117 | - Notwithstanding any other provision of this License, for material you |
1118 | -add to a covered work, you may (if authorized by the copyright holders of |
1119 | -that material) supplement the terms of this License with terms: |
1120 | - |
1121 | - a) Disclaiming warranty or limiting liability differently from the |
1122 | - terms of sections 15 and 16 of this License; or |
1123 | - |
1124 | - b) Requiring preservation of specified reasonable legal notices or |
1125 | - author attributions in that material or in the Appropriate Legal |
1126 | - Notices displayed by works containing it; or |
1127 | - |
1128 | - c) Prohibiting misrepresentation of the origin of that material, or |
1129 | - requiring that modified versions of such material be marked in |
1130 | - reasonable ways as different from the original version; or |
1131 | - |
1132 | - d) Limiting the use for publicity purposes of names of licensors or |
1133 | - authors of the material; or |
1134 | - |
1135 | - e) Declining to grant rights under trademark law for use of some |
1136 | - trade names, trademarks, or service marks; or |
1137 | - |
1138 | - f) Requiring indemnification of licensors and authors of that |
1139 | - material by anyone who conveys the material (or modified versions of |
1140 | - it) with contractual assumptions of liability to the recipient, for |
1141 | - any liability that these contractual assumptions directly impose on |
1142 | - those licensors and authors. |
1143 | - |
1144 | - All other non-permissive additional terms are considered "further |
1145 | -restrictions" within the meaning of section 10. If the Program as you |
1146 | -received it, or any part of it, contains a notice stating that it is |
1147 | -governed by this License along with a term that is a further |
1148 | -restriction, you may remove that term. If a license document contains |
1149 | -a further restriction but permits relicensing or conveying under this |
1150 | -License, you may add to a covered work material governed by the terms |
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1152 | -not survive such relicensing or conveying. |
1153 | - |
1154 | - If you add terms to a covered work in accord with this section, you |
1155 | -must place, in the relevant source files, a statement of the |
1156 | -additional terms that apply to those files, or a notice indicating |
1157 | -where to find the applicable terms. |
1158 | - |
1159 | - Additional terms, permissive or non-permissive, may be stated in the |
1160 | -form of a separately written license, or stated as exceptions; |
1161 | -the above requirements apply either way. |
1162 | - |
1163 | - 8. Termination. |
1164 | - |
1165 | - You may not propagate or modify a covered work except as expressly |
1166 | -provided under this License. Any attempt otherwise to propagate or |
1167 | -modify it is void, and will automatically terminate your rights under |
1168 | -this License (including any patent licenses granted under the third |
1169 | -paragraph of section 11). |
1170 | - |
1171 | - However, if you cease all violation of this License, then your |
1172 | -license from a particular copyright holder is reinstated (a) |
1173 | -provisionally, unless and until the copyright holder explicitly and |
1174 | -finally terminates your license, and (b) permanently, if the copyright |
1175 | -holder fails to notify you of the violation by some reasonable means |
1176 | -prior to 60 days after the cessation. |
1177 | - |
1178 | - Moreover, your license from a particular copyright holder is |
1179 | -reinstated permanently if the copyright holder notifies you of the |
1180 | -violation by some reasonable means, this is the first time you have |
1181 | -received notice of violation of this License (for any work) from that |
1182 | -copyright holder, and you cure the violation prior to 30 days after |
1183 | -your receipt of the notice. |
1184 | - |
1185 | - Termination of your rights under this section does not terminate the |
1186 | -licenses of parties who have received copies or rights from you under |
1187 | -this License. If your rights have been terminated and not permanently |
1188 | -reinstated, you do not qualify to receive new licenses for the same |
1189 | -material under section 10. |
1190 | - |
1191 | - 9. Acceptance Not Required for Having Copies. |
1192 | - |
1193 | - You are not required to accept this License in order to receive or |
1194 | -run a copy of the Program. Ancillary propagation of a covered work |
1195 | -occurring solely as a consequence of using peer-to-peer transmission |
1196 | -to receive a copy likewise does not require acceptance. However, |
1197 | -nothing other than this License grants you permission to propagate or |
1198 | -modify any covered work. These actions infringe copyright if you do |
1199 | -not accept this License. Therefore, by modifying or propagating a |
1200 | -covered work, you indicate your acceptance of this License to do so. |
1201 | - |
1202 | - 10. Automatic Licensing of Downstream Recipients. |
1203 | - |
1204 | - Each time you convey a covered work, the recipient automatically |
1205 | -receives a license from the original licensors, to run, modify and |
1206 | -propagate that work, subject to this License. You are not responsible |
1207 | -for enforcing compliance by third parties with this License. |
1208 | - |
1209 | - An "entity transaction" is a transaction transferring control of an |
1210 | -organization, or substantially all assets of one, or subdividing an |
1211 | -organization, or merging organizations. If propagation of a covered |
1212 | -work results from an entity transaction, each party to that |
1213 | -transaction who receives a copy of the work also receives whatever |
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1216 | -Corresponding Source of the work from the predecessor in interest, if |
1217 | -the predecessor has it or can get it with reasonable efforts. |
1218 | - |
1219 | - You may not impose any further restrictions on the exercise of the |
1220 | -rights granted or affirmed under this License. For example, you may |
1221 | -not impose a license fee, royalty, or other charge for exercise of |
1222 | -rights granted under this License, and you may not initiate litigation |
1223 | -(including a cross-claim or counterclaim in a lawsuit) alleging that |
1224 | -any patent claim is infringed by making, using, selling, offering for |
1225 | -sale, or importing the Program or any portion of it. |
1226 | - |
1227 | - 11. Patents. |
1228 | - |
1229 | - A "contributor" is a copyright holder who authorizes use under this |
1230 | -License of the Program or a work on which the Program is based. The |
1231 | -work thus licensed is called the contributor's "contributor version". |
1232 | - |
1233 | - A contributor's "essential patent claims" are all patent claims |
1234 | -owned or controlled by the contributor, whether already acquired or |
1235 | -hereafter acquired, that would be infringed by some manner, permitted |
1236 | -by this License, of making, using, or selling its contributor version, |
1237 | -but do not include claims that would be infringed only as a |
1238 | -consequence of further modification of the contributor version. For |
1239 | -purposes of this definition, "control" includes the right to grant |
1240 | -patent sublicenses in a manner consistent with the requirements of |
1241 | -this License. |
1242 | - |
1243 | - Each contributor grants you a non-exclusive, worldwide, royalty-free |
1244 | -patent license under the contributor's essential patent claims, to |
1245 | -make, use, sell, offer for sale, import and otherwise run, modify and |
1246 | -propagate the contents of its contributor version. |
1247 | - |
1248 | - In the following three paragraphs, a "patent license" is any express |
1249 | -agreement or commitment, however denominated, not to enforce a patent |
1250 | -(such as an express permission to practice a patent or covenant not to |
1251 | -sue for patent infringement). To "grant" such a patent license to a |
1252 | -party means to make such an agreement or commitment not to enforce a |
1253 | -patent against the party. |
1254 | - |
1255 | - If you convey a covered work, knowingly relying on a patent license, |
1256 | -and the Corresponding Source of the work is not available for anyone |
1257 | -to copy, free of charge and under the terms of this License, through a |
1258 | -publicly available network server or other readily accessible means, |
1259 | -then you must either (1) cause the Corresponding Source to be so |
1260 | -available, or (2) arrange to deprive yourself of the benefit of the |
1261 | -patent license for this particular work, or (3) arrange, in a manner |
1262 | -consistent with the requirements of this License, to extend the patent |
1263 | -license to downstream recipients. "Knowingly relying" means you have |
1264 | -actual knowledge that, but for the patent license, your conveying the |
1265 | -covered work in a country, or your recipient's use of the covered work |
1266 | -in a country, would infringe one or more identifiable patents in that |
1267 | -country that you have reason to believe are valid. |
1268 | - |
1269 | - If, pursuant to or in connection with a single transaction or |
1270 | -arrangement, you convey, or propagate by procuring conveyance of, a |
1271 | -covered work, and grant a patent license to some of the parties |
1272 | -receiving the covered work authorizing them to use, propagate, modify |
1273 | -or convey a specific copy of the covered work, then the patent license |
1274 | -you grant is automatically extended to all recipients of the covered |
1275 | -work and works based on it. |
1276 | - |
1277 | - A patent license is "discriminatory" if it does not include within |
1278 | -the scope of its coverage, prohibits the exercise of, or is |
1279 | -conditioned on the non-exercise of one or more of the rights that are |
1280 | -specifically granted under this License. You may not convey a covered |
1281 | -work if you are a party to an arrangement with a third party that is |
1282 | -in the business of distributing software, under which you make payment |
1283 | -to the third party based on the extent of your activity of conveying |
1284 | -the work, and under which the third party grants, to any of the |
1285 | -parties who would receive the covered work from you, a discriminatory |
1286 | -patent license (a) in connection with copies of the covered work |
1287 | -conveyed by you (or copies made from those copies), or (b) primarily |
1288 | -for and in connection with specific products or compilations that |
1289 | -contain the covered work, unless you entered into that arrangement, |
1290 | -or that patent license was granted, prior to 28 March 2007. |
1291 | - |
1292 | - Nothing in this License shall be construed as excluding or limiting |
1293 | -any implied license or other defenses to infringement that may |
1294 | -otherwise be available to you under applicable patent law. |
1295 | - |
1296 | - 12. No Surrender of Others' Freedom. |
1297 | - |
1298 | - If conditions are imposed on you (whether by court order, agreement or |
1299 | -otherwise) that contradict the conditions of this License, they do not |
1300 | -excuse you from the conditions of this License. If you cannot convey a |
1301 | -covered work so as to satisfy simultaneously your obligations under this |
1302 | -License and any other pertinent obligations, then as a consequence you may |
1303 | -not convey it at all. For example, if you agree to terms that obligate you |
1304 | -to collect a royalty for further conveying from those to whom you convey |
1305 | -the Program, the only way you could satisfy both those terms and this |
1306 | -License would be to refrain entirely from conveying the Program. |
1307 | - |
1308 | - 13. Use with the GNU Affero General Public License. |
1309 | - |
1310 | - Notwithstanding any other provision of this License, you have |
1311 | -permission to link or combine any covered work with a work licensed |
1312 | -under version 3 of the GNU Affero General Public License into a single |
1313 | -combined work, and to convey the resulting work. The terms of this |
1314 | -License will continue to apply to the part which is the covered work, |
1315 | -but the special requirements of the GNU Affero General Public License, |
1316 | -section 13, concerning interaction through a network will apply to the |
1317 | -combination as such. |
1318 | - |
1319 | - 14. Revised Versions of this License. |
1320 | - |
1321 | - The Free Software Foundation may publish revised and/or new versions of |
1322 | -the GNU General Public License from time to time. Such new versions will |
1323 | -be similar in spirit to the present version, but may differ in detail to |
1324 | -address new problems or concerns. |
1325 | - |
1326 | - Each version is given a distinguishing version number. If the |
1327 | -Program specifies that a certain numbered version of the GNU General |
1328 | -Public License "or any later version" applies to it, you have the |
1329 | -option of following the terms and conditions either of that numbered |
1330 | -version or of any later version published by the Free Software |
1331 | -Foundation. If the Program does not specify a version number of the |
1332 | -GNU General Public License, you may choose any version ever published |
1333 | -by the Free Software Foundation. |
1334 | - |
1335 | - If the Program specifies that a proxy can decide which future |
1336 | -versions of the GNU General Public License can be used, that proxy's |
1337 | -public statement of acceptance of a version permanently authorizes you |
1338 | -to choose that version for the Program. |
1339 | - |
1340 | - Later license versions may give you additional or different |
1341 | -permissions. However, no additional obligations are imposed on any |
1342 | -author or copyright holder as a result of your choosing to follow a |
1343 | -later version. |
1344 | - |
1345 | - 15. Disclaimer of Warranty. |
1346 | - |
1347 | - THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY |
1348 | -APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT |
1349 | -HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY |
1350 | -OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, |
1351 | -THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
1352 | -PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM |
1353 | -IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF |
1354 | -ALL NECESSARY SERVICING, REPAIR OR CORRECTION. |
1355 | - |
1356 | - 16. Limitation of Liability. |
1357 | - |
1358 | - IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING |
1359 | -WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS |
1360 | -THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY |
1361 | -GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE |
1362 | -USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF |
1363 | -DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD |
1364 | -PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), |
1365 | -EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF |
1366 | -SUCH DAMAGES. |
1367 | - |
1368 | - 17. Interpretation of Sections 15 and 16. |
1369 | - |
1370 | - If the disclaimer of warranty and limitation of liability provided |
1371 | -above cannot be given local legal effect according to their terms, |
1372 | -reviewing courts shall apply local law that most closely approximates |
1373 | -an absolute waiver of all civil liability in connection with the |
1374 | -Program, unless a warranty or assumption of liability accompanies a |
1375 | -copy of the Program in return for a fee. |
1376 | - |
1377 | - END OF TERMS AND CONDITIONS |
1378 | - |
1379 | - How to Apply These Terms to Your New Programs |
1380 | - |
1381 | - If you develop a new program, and you want it to be of the greatest |
1382 | -possible use to the public, the best way to achieve this is to make it |
1383 | -free software which everyone can redistribute and change under these terms. |
1384 | - |
1385 | - To do so, attach the following notices to the program. It is safest |
1386 | -to attach them to the start of each source file to most effectively |
1387 | -state the exclusion of warranty; and each file should have at least |
1388 | -the "copyright" line and a pointer to where the full notice is found. |
1389 | - |
1390 | - <one line to give the program's name and a brief idea of what it does.> |
1391 | - Copyright (C) <year> <name of author> |
1392 | - |
1393 | - This program is free software: you can redistribute it and/or modify |
1394 | - it under the terms of the GNU General Public License as published by |
1395 | - the Free Software Foundation, either version 3 of the License, or |
1396 | - (at your option) any later version. |
1397 | - |
1398 | - This program is distributed in the hope that it will be useful, |
1399 | - but WITHOUT ANY WARRANTY; without even the implied warranty of |
1400 | - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
1401 | - GNU General Public License for more details. |
1402 | - |
1403 | - You should have received a copy of the GNU General Public License |
1404 | - along with this program. If not, see <http://www.gnu.org/licenses/>. |
1405 | - |
1406 | -Also add information on how to contact you by electronic and paper mail. |
1407 | - |
1408 | - If the program does terminal interaction, make it output a short |
1409 | -notice like this when it starts in an interactive mode: |
1410 | - |
1411 | - <program> Copyright (C) <year> <name of author> |
1412 | - This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. |
1413 | - This is free software, and you are welcome to redistribute it |
1414 | - under certain conditions; type `show c' for details. |
1415 | - |
1416 | -The hypothetical commands `show w' and `show c' should show the appropriate |
1417 | -parts of the General Public License. Of course, your program's commands |
1418 | -might be different; for a GUI interface, you would use an "about box". |
1419 | - |
1420 | - You should also get your employer (if you work as a programmer) or school, |
1421 | -if any, to sign a "copyright disclaimer" for the program, if necessary. |
1422 | -For more information on this, and how to apply and follow the GNU GPL, see |
1423 | -<http://www.gnu.org/licenses/>. |
1424 | - |
1425 | - The GNU General Public License does not permit incorporating your program |
1426 | -into proprietary programs. If your program is a subroutine library, you |
1427 | -may consider it more useful to permit linking proprietary applications with |
1428 | -the library. If this is what you want to do, use the GNU Lesser General |
1429 | -Public License instead of this License. But first, please read |
1430 | -<http://www.gnu.org/philosophy/why-not-lgpl.html>. |
1431 | |
1432 | === modified file 'Frogger/README' |
1433 | --- Frogger/README 2010-01-29 23:57:26 +0000 |
1434 | +++ Frogger/README 2010-03-12 10:44:17 +0000 |
1435 | @@ -1,49 +1,69 @@ |
1436 | -Frog Game is (C) Daniel Bell <daniel.bell@saraclan.com>, 2009-2010. |
1437 | - |
1438 | -About: |
1439 | - |
1440 | -Frog Game is a fun survival game based upon the awesome arcade game: Frogger. |
1441 | -This game was originally created by Daniel Bell as a University project for a first year module in 2009. |
1442 | +Copyright (C) 2009, 2010 Daniel Bell <daniel.bell@saraclan.com> |
1443 | + |
1444 | +BACKGROUND: |
1445 | +Frog Game is a fun survival/rescue game loosely based upon the awesome arcade game: Frogger. |
1446 | + |
1447 | +This game was originally created by as a University project for a module in the first year. |
1448 | It was created using Visual Studio 2008 and the objective was to create a prototype game, |
1449 | -after the module I decided that I actually wanted to convert the prototype into an actual game |
1450 | -that people can run on all platforms (Linux, Mac OSX and Windows). |
1451 | +to demonstrate the game concepts of the design to the class. After completing the module |
1452 | +I decided that I actually wanted to play this game on my system. (Visual Studio creates |
1453 | +windows applications, and since I use Linux and Mac OSX the version created by Visual |
1454 | +Studio was not suitable). Frog Game is now using Python as its platform and uses the |
1455 | +pygame library (http://pygame.org). As a result Frog Game now has support on Windows, |
1456 | +Linux and Mac OSX - and any other operating system where python and pygame are supported). |
1457 | |
1458 | -You can find more information about the prototype version of Frog Game: |
1459 | - * http://saraclan.com/portfolio/project/Frogger |
1460 | - * http://git.saraclan.com/index.php?p=frogger.git |
1461 | +The following links have more information about the prototype version of Frog Game: |
1462 | + * http://saraclan.com/portfolio/project/Frogger (My Portfolio - holding details of the project) |
1463 | + * http://git.saraclan.com/index.php?p=frogger.git (GIT repository of the prototype) |
1464 | |
1465 | Information about the current project can be found here: |
1466 | * https://launchpad.net/frogger |
1467 | |
1468 | -Artwork: |
1469 | - |
1470 | -The artwork of frog game was created by Daniel Bell (C) 2009-2010. |
1471 | - |
1472 | -Game Code: |
1473 | - |
1474 | -The game code for Frog Game was written by Daniel Bell (C) 2009-2010. |
1475 | -Frog Game is a python application and utilises the pygame library (http://pygame.org) - LGPLv2 licenced. |
1476 | -Frog Game has been tested using Python 2.5.x and 2.6.x on Windows, 2.6.x on Linux and 2.5 and 2.6 on Mac OS X. |
1477 | - |
1478 | -Running the game: |
1479 | - |
1480 | -To run this game, you require a version of Python (http://python.org) of at least 2.5 or 2.6 (other versions may work, |
1481 | -but are not supported.) and pygame (http://pygame.org) of 1.9.0 (older versions such as 1.7.1 or 1.8.0 may be work, but |
1482 | -cannot be supported.) |
1483 | - |
1484 | -You can run this game via the command-line by running the following command: python frogger.py |
1485 | -You can also right click the frogger.py script and open it with the Python Interpreter. |
1486 | - |
1487 | -There are intallers and binaries available at http://launchpad.net/frogger |
1488 | - |
1489 | -Game Licence: |
1490 | - |
1491 | -Frog Game is licenced under the GNU General Public Licence v3. More details can be found in the LICENCE file |
1492 | -if you did not recieve a LICENCE file, you can find more information at the Free Software Foundations website: |
1493 | -http://www.gnu.org/licenses/gpl-3.0.txt |
1494 | - |
1495 | -Game Dependencies: |
1496 | - |
1497 | -As mentioned above, the dependancies for Frog Game are: Python 2.5 or greater, and Pygame 1.9.1. |
1498 | -Python can be found at: http://python.org |
1499 | -Pygame can be found at: http://pygame.org |
1500 | +GAME OBJECTIVES: |
1501 | +The objectives of Frog Game are to rescue the lost baby frogs and to get them home safe! |
1502 | + |
1503 | +As a player you control the Big Frog and it is your job to collect the frogs one at a time |
1504 | +and bring them back to the start. Avoiding the obstacles and hazards on the way is essential |
1505 | +for maximum point scoring as when you die the frog you were rescuing dies also. |
1506 | + |
1507 | +The scoring system takes into account how fast it took you to rescue the baby frog and |
1508 | +your past deaths (if any). |
1509 | + |
1510 | +A new level begins when there are no baby frogs left to save and you have at least 1 life still |
1511 | +remaining. |
1512 | + |
1513 | +ARTWORK: |
1514 | +The artwork of frog game was created by Daniel Bell Copyright (C) 2009, 2010. |
1515 | + |
1516 | +RUNNING FROM SOURCE: |
1517 | +Frog Game has the following dependencies: |
1518 | + * Python - 2.5+ (Tested it on 2.5 and 2.6 - lower versions may be supported) |
1519 | + * Pygame library - 1.9+ (Tested it on 1.9.1 - lower versions may be supported) |
1520 | + |
1521 | +On Windows: |
1522 | + Right click frogger.py and select "open with Python Interpreter". |
1523 | + Double clicking may automatically run the game code. |
1524 | +On Mac: |
1525 | + Right click and in the Open With menu select Python Launcher |
1526 | +On Linux: |
1527 | + Using the terminal navigate to the folder containing the source code and run |
1528 | + this command: "python frogger.py" |
1529 | + |
1530 | +There are installers and binaries available at http://launchpad.net/frogger |
1531 | + |
1532 | +LICENSE: |
1533 | +Frog Game is licensed under the GNU General Public License v3. More details can be found |
1534 | +in the LICENSE file. If you did not receive a LICENSE file, you can find more information |
1535 | +at the Free Software Foundations website: http://www.gnu.org/licenses/gpl-3.0.txt |
1536 | + |
1537 | +CONTRIBUTING: |
1538 | +You can help the project in many ways through either submitting art, feature requests, fixing bugs |
1539 | +and so on. Please see our launchpad project page: https://launchpad.net/frogger and contact |
1540 | +daniel.bell@saraclan.com |
1541 | + |
1542 | +SUPPORT: |
1543 | +If you come across any issues or abnormalities with Frog Game support is available on our |
1544 | +launchpad page: https://launchpad.net/frogger on our launchpad page you can file bugs and |
1545 | +ask questions. |
1546 | + |
1547 | +Please don't hesitate to report bugs or ask questions on even the most trivial of issues. |
1548 | |
1549 | === removed file 'Frogger/data/fonts/bgrovealtb.ttf' |
1550 | Binary files Frogger/data/fonts/bgrovealtb.ttf 2010-01-25 14:59:15 +0000 and Frogger/data/fonts/bgrovealtb.ttf 1970-01-01 00:00:00 +0000 differ |
1551 | === added file 'Frogger/data/fonts/nibby.ttf' |
1552 | Binary files Frogger/data/fonts/nibby.ttf 1970-01-01 00:00:00 +0000 and Frogger/data/fonts/nibby.ttf 2010-03-12 10:44:17 +0000 differ |
1553 | === added file 'Frogger/data/frog-game.desktop' |
1554 | --- Frogger/data/frog-game.desktop 1970-01-01 00:00:00 +0000 |
1555 | +++ Frogger/data/frog-game.desktop 2010-03-12 10:44:17 +0000 |
1556 | @@ -0,0 +1,10 @@ |
1557 | +#!/usr/bin/env xdg-open |
1558 | + |
1559 | +[Desktop Entry] |
1560 | +Name=Frog Game |
1561 | +Comment=Fun survival/rescue game! |
1562 | +Exec=frogger |
1563 | +Icon=frog-game |
1564 | +Terminal=false |
1565 | +Type=Application |
1566 | +Categories=Game;ArcadeGame; |
1567 | |
1568 | === added directory 'Frogger/data/icons' |
1569 | === added directory 'Frogger/data/icons/16x16' |
1570 | === added file 'Frogger/data/icons/16x16/frog-game.png' |
1571 | Binary files Frogger/data/icons/16x16/frog-game.png 1970-01-01 00:00:00 +0000 and Frogger/data/icons/16x16/frog-game.png 2010-03-12 10:44:17 +0000 differ |
1572 | === added directory 'Frogger/data/icons/22x22' |
1573 | === added file 'Frogger/data/icons/22x22/frog-game.png' |
1574 | Binary files Frogger/data/icons/22x22/frog-game.png 1970-01-01 00:00:00 +0000 and Frogger/data/icons/22x22/frog-game.png 2010-03-12 10:44:17 +0000 differ |
1575 | === added directory 'Frogger/data/icons/24x24' |
1576 | === added file 'Frogger/data/icons/24x24/frog-game.png' |
1577 | Binary files Frogger/data/icons/24x24/frog-game.png 1970-01-01 00:00:00 +0000 and Frogger/data/icons/24x24/frog-game.png 2010-03-12 10:44:17 +0000 differ |
1578 | === added directory 'Frogger/data/icons/48x48' |
1579 | === added file 'Frogger/data/icons/48x48/frog-game.png' |
1580 | Binary files Frogger/data/icons/48x48/frog-game.png 1970-01-01 00:00:00 +0000 and Frogger/data/icons/48x48/frog-game.png 2010-03-12 10:44:17 +0000 differ |
1581 | === added file 'Frogger/data/icons/frog-game.icns' |
1582 | Binary files Frogger/data/icons/frog-game.icns 1970-01-01 00:00:00 +0000 and Frogger/data/icons/frog-game.icns 2010-03-12 10:44:17 +0000 differ |
1583 | === added file 'Frogger/data/icons/frog-game.ico' |
1584 | Binary files Frogger/data/icons/frog-game.ico 1970-01-01 00:00:00 +0000 and Frogger/data/icons/frog-game.ico 2010-03-12 10:44:17 +0000 differ |
1585 | === added directory 'Frogger/data/icons/scalable' |
1586 | === added file 'Frogger/data/icons/scalable/frog-game.svg' |
1587 | --- Frogger/data/icons/scalable/frog-game.svg 1970-01-01 00:00:00 +0000 |
1588 | +++ Frogger/data/icons/scalable/frog-game.svg 2010-03-12 10:44:17 +0000 |
1589 | @@ -0,0 +1,68 @@ |
1590 | +<?xml version="1.0" encoding="UTF-8" standalone="no"?> |
1591 | +<!-- Created with Inkscape (http://www.inkscape.org/) --> |
1592 | + |
1593 | +<svg |
1594 | + xmlns:dc="http://purl.org/dc/elements/1.1/" |
1595 | + xmlns:cc="http://creativecommons.org/ns#" |
1596 | + xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" |
1597 | + xmlns:svg="http://www.w3.org/2000/svg" |
1598 | + xmlns="http://www.w3.org/2000/svg" |
1599 | + xmlns:xlink="http://www.w3.org/1999/xlink" |
1600 | + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" |
1601 | + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" |
1602 | + id="svg2" |
1603 | + version="1.1" |
1604 | + inkscape:version="0.47 r22583" |
1605 | + width="20" |
1606 | + height="17" |
1607 | + sodipodi:docname="life.gif"> |
1608 | + <metadata |
1609 | + id="metadata8"> |
1610 | + <rdf:RDF> |
1611 | + <cc:Work |
1612 | + rdf:about=""> |
1613 | + <dc:format>image/svg+xml</dc:format> |
1614 | + <dc:type |
1615 | + rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> |
1616 | + <dc:title></dc:title> |
1617 | + </cc:Work> |
1618 | + </rdf:RDF> |
1619 | + </metadata> |
1620 | + <defs |
1621 | + id="defs6"> |
1622 | + <inkscape:perspective |
1623 | + sodipodi:type="inkscape:persp3d" |
1624 | + inkscape:vp_x="0 : 0.5 : 1" |
1625 | + inkscape:vp_y="0 : 1000 : 0" |
1626 | + inkscape:vp_z="1 : 0.5 : 1" |
1627 | + inkscape:persp3d-origin="0.5 : 0.33333333 : 1" |
1628 | + id="perspective10" /> |
1629 | + </defs> |
1630 | + <sodipodi:namedview |
1631 | + pagecolor="#ffffff" |
1632 | + bordercolor="#666666" |
1633 | + borderopacity="1" |
1634 | + objecttolerance="10" |
1635 | + gridtolerance="10" |
1636 | + guidetolerance="10" |
1637 | + inkscape:pageopacity="0" |
1638 | + inkscape:pageshadow="2" |
1639 | + inkscape:window-width="640" |
1640 | + inkscape:window-height="487" |
1641 | + id="namedview4" |
1642 | + showgrid="false" |
1643 | + inkscape:zoom="13.882353" |
1644 | + inkscape:cx="10" |
1645 | + inkscape:cy="8.5" |
1646 | + inkscape:window-x="0" |
1647 | + inkscape:window-y="25" |
1648 | + inkscape:window-maximized="0" |
1649 | + inkscape:current-layer="svg2" /> |
1650 | + <image |
1651 | + xlink:href="file:///home/dbell/Documents/frog-game-0.2.0/life.gif" |
1652 | + width="20" |
1653 | + height="17" |
1654 | + id="image12" |
1655 | + x="0" |
1656 | + y="0" /> |
1657 | +</svg> |
1658 | |
1659 | === modified file 'Frogger/data/images/background.png' (properties changed: +x to -x) |
1660 | Binary files Frogger/data/images/background.png 2010-01-27 18:36:42 +0000 and Frogger/data/images/background.png 2010-03-12 10:44:17 +0000 differ |
1661 | === modified file 'Frogger/data/images/betterfrog.gif' |
1662 | Binary files Frogger/data/images/betterfrog.gif 2010-01-28 16:09:09 +0000 and Frogger/data/images/betterfrog.gif 2010-03-12 10:44:17 +0000 differ |
1663 | === added file 'Frogger/data/images/frogcarry.gif' |
1664 | Binary files Frogger/data/images/frogcarry.gif 1970-01-01 00:00:00 +0000 and Frogger/data/images/frogcarry.gif 2010-03-12 10:44:17 +0000 differ |
1665 | === modified file 'Frogger/data/images/log.gif' |
1666 | Binary files Frogger/data/images/log.gif 2010-01-28 16:09:09 +0000 and Frogger/data/images/log.gif 2010-03-12 10:44:17 +0000 differ |
1667 | === added file 'Frogger/frogger' |
1668 | --- Frogger/frogger 1970-01-01 00:00:00 +0000 |
1669 | +++ Frogger/frogger 2010-03-12 10:44:17 +0000 |
1670 | @@ -0,0 +1,561 @@ |
1671 | +#!/usr/bin/env python |
1672 | + |
1673 | +###BEGIN LICENSE |
1674 | +# Copyright (C) 2010 Daniel Bell <daniel.bell@saraclan.com> |
1675 | +# |
1676 | +#This program is free software: you can redistribute it and/or modify it |
1677 | +#under the terms of the GNU General Public License version 3, as published |
1678 | +#by the Free Software Foundation. |
1679 | +# |
1680 | +#This program is distributed in the hope that it will be useful, but |
1681 | +#WITHOUT ANY WARRANTY; without even the implied warranties of |
1682 | +#MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR |
1683 | +#PURPOSE. See the GNU General Public License for more details. |
1684 | +# |
1685 | +#You should have received a copy of the GNU General Public License along |
1686 | +#with this program. If not, see <http://www.gnu.org/licenses/>. |
1687 | +### END LICENSE |
1688 | + |
1689 | +import os |
1690 | +import pygame |
1691 | +from pygame.locals import * |
1692 | +import sys |
1693 | +import time |
1694 | + |
1695 | +from lib.sprites import (Leftcar, Rightcar, Homefrog, Log, Life, Frog) |
1696 | +from lib.engine import * |
1697 | + |
1698 | +#Declare global variables: |
1699 | +global screen |
1700 | +global resolution #,display_flag, color_depth |
1701 | +global caption, logo |
1702 | +global clock |
1703 | +global level, speed |
1704 | +global font |
1705 | + |
1706 | +resolution = (800,600) |
1707 | +#display_flag = DOUBLEBUF |
1708 | +#color_depth = 32 |
1709 | +caption = "Frog Game" |
1710 | +logo = "data/images/life.gif" |
1711 | + |
1712 | +clock = pygame.time.Clock() |
1713 | + |
1714 | +level = 1 |
1715 | + |
1716 | +#Travel speed - logs and cars. |
1717 | +#Unit is pixels? Remember game runs at 30 fps, so each second unit travels speed*30 |
1718 | +speed = 4 |
1719 | + |
1720 | +#Initialize pygame, and setup the screen, captions and logo. |
1721 | +#TODO: Find out if logo actually works in binaries. |
1722 | +pygame.init() |
1723 | +pygame.display.set_caption(caption) |
1724 | +pygame.display.set_icon(pygame.image.load(logo)) |
1725 | +#No longer specifying flag and depth, not required |
1726 | +#and could restrict the portability of the game by limiting devices. |
1727 | +screen = pygame.display.set_mode(resolution) |
1728 | + |
1729 | +def main(): |
1730 | + """Main function - handles logic to act out the game. |
1731 | + Calls menu() to display the game menu |
1732 | + """ |
1733 | + #Call menu() to display menu to allow game to be played. |
1734 | + menu() |
1735 | + |
1736 | +def instructions(): |
1737 | + """ Instruction Screen: call this when you want to display how to play the game |
1738 | + """ |
1739 | + screen = pygame.display.set_mode(resolution) |
1740 | + |
1741 | + #Print text to the screen. |
1742 | + font_write("INSTRUCTIONS", 72, True, (0, 0, 255), 0, (150, 100), screen) |
1743 | + |
1744 | + font_write("The objectives of Frog Game are to rescue the lost baby frogs and to get them home safe!", 14, True, (0, 0, 255), 0, (80, 180), screen) |
1745 | + |
1746 | + font_write("As a player you control the Big Frog and it is your job to collect", 18, True, (0, 0, 255), 0, (110, 220), screen) |
1747 | + font_write("the frogs one at a time and bring them back to the start. Avoiding", 18, True, (0, 0, 255), 0, (110, 240), screen) |
1748 | + font_write("the obstacles and hazards on the way is essential for maximum point", 18, True, (0, 0, 255), 0, (110, 260), screen) |
1749 | + font_write("scoring as when you die the frog you were rescuing dies also.", 18, True, (0, 0, 255), 0, (110, 280), screen) |
1750 | + |
1751 | + font_write("The scoring system takes into account how fast it took you to", 18, True, (0, 0, 255), 0, (110, 320), screen) |
1752 | + font_write("rescue the baby frog and your past deaths (if any).", 18, True, (0, 0, 255), 0, (110, 340), screen) |
1753 | + |
1754 | + font_write("A new level begins when there are no baby frogs left to save", 18, True, (0, 0, 255), 0, (110, 380), screen) |
1755 | + font_write("and you have at least 1 life still remaining.", 18, True, (0, 0, 255), 0, (110, 400), screen) |
1756 | + |
1757 | + font_write("Press <SPACE> to return to Menu", 24, True, (0, 0, 255), 0, (200, 500), screen) |
1758 | + font_write("ESC to exit", 18, True, (0, 0, 255), 0, (0, 0), screen) |
1759 | + |
1760 | + pygame.display.flip() #update display - just once not in loop. |
1761 | + #Main loop: |
1762 | + while 1: |
1763 | + #Were looking for certain events only within the game over menu. |
1764 | + #ESC or mouse-clicking the 'X' to exit the game |
1765 | + #SPACEBAR to start a new game. |
1766 | + for event in pygame.event.get(): |
1767 | + if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): |
1768 | + sys.exit() |
1769 | + if event.type == KEYDOWN and event.key == K_SPACE: |
1770 | + menu() |
1771 | + |
1772 | + #We need to ensure game is limited to 30FPS in order to control CPU |
1773 | + clock.tick(30) |
1774 | + |
1775 | +def game_over_screen(score): |
1776 | + """ This method is called when you wish to display the Game Over Screen. |
1777 | + Clears the screen and prints data about the past game: score, level |
1778 | + and a way to exit or start a new game. |
1779 | + |
1780 | + :param score: The score the player achieved before Game Over. |
1781 | + :type score: ``int`` |
1782 | + :param level: The level the player achieved. |
1783 | + :type level: ``int`` |
1784 | + """ |
1785 | + |
1786 | + #Clear the screen so that it can be printed on. |
1787 | + screen = pygame.display.set_mode(resolution) |
1788 | + |
1789 | + #Print text to the screen. |
1790 | + font_write("GAME OVER", 72, True, (0, 0, 255), 0, (210, 100), screen) |
1791 | + font_write("You Scored " + str(score) + " points!", 28, True, (0, 0, 255), 0, (230, 180), screen) |
1792 | + font_write("Highest level achieved: " + str(level), 28, True, (0, 0, 255), 0, (230, 210), screen) |
1793 | + font_write("Press <SPACE> to Start a New Game", 24, True, (0, 0, 255), 0, (200, 500), screen) |
1794 | + font_write("ESC to exit", 18, True, (0, 0, 255), 0, (0, 0), screen) |
1795 | + |
1796 | + pygame.display.flip() #update display - just once not in loop. |
1797 | + #Main loop: |
1798 | + while 1: |
1799 | + #Were looking for certain events only within the game over menu. |
1800 | + #ESC or mouse-clicking the 'X' to exit the game |
1801 | + #SPACEBAR to start a new game. |
1802 | + for event in pygame.event.get(): |
1803 | + if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): |
1804 | + sys.exit() |
1805 | + if event.type == KEYDOWN and event.key == K_SPACE: |
1806 | + game() |
1807 | + |
1808 | + #We need to ensure game is limited to 30FPS in order to control CPU |
1809 | + clock.tick(30) |
1810 | + |
1811 | +def menu(): |
1812 | + """ This method is called when you wish to display the STARTUP menu. |
1813 | + This menu is the entry point to the game, it contains logic that |
1814 | + allows the player to play the game, exit (and so on). |
1815 | + """ |
1816 | + #Clear screen. |
1817 | + screen = pygame.display.set_mode(resolution) |
1818 | + |
1819 | + #Print text to screen. |
1820 | + font_write("FROG GAME", 72, True, (0, 0, 255), 0, (210, 200), screen) |
1821 | + font_write("Welcome To", 32, True, (0, 0, 255), 0, (305, 175), screen) |
1822 | + font_write("Press <I> for Instructions", 24, True, (0, 0, 255), 0, (240, 480), screen) |
1823 | + font_write("Press <SPACE> to Continue", 24, True, (0, 0, 255), 0, (247, 500), screen) |
1824 | + font_write("ESC to exit", 18, True, (0, 0, 255), 0, (0, 0), screen) |
1825 | + |
1826 | + pygame.display.flip() |
1827 | + #Main loop: |
1828 | + while 1: |
1829 | + for event in pygame.event.get(): |
1830 | + if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): |
1831 | + sys.exit() |
1832 | + if event.type == KEYDOWN and event.key == K_SPACE: |
1833 | + game() |
1834 | + if event.type ==KEYDOWN and event.key == K_i: |
1835 | + instructions() |
1836 | + |
1837 | + clock.tick(30) |
1838 | + |
1839 | +def game(): |
1840 | + #starting game needs to be on level 1. |
1841 | + global level, speed |
1842 | + level =1 |
1843 | + speed = 4 |
1844 | + """ This method contains all the logic for the actual game. |
1845 | + This is to be called when the player wants to play the game. |
1846 | + """ |
1847 | + #Clear screen. |
1848 | + screen = pygame.display.set_mode(resolution) |
1849 | + |
1850 | + #Setup the background. |
1851 | + backgroundImage = 'data/images/background.png' |
1852 | + background = pygame.image.load(backgroundImage).convert() |
1853 | + screen.blit(background, (0,0)) |
1854 | + pygame.display.update() |
1855 | + |
1856 | + #Create player character. |
1857 | + player = Frog() |
1858 | + |
1859 | + #Create the cars that travel in the left direction. |
1860 | + leftcars = [ |
1861 | + Leftcar(0, 285), |
1862 | + Leftcar(280, 285), |
1863 | + Leftcar(560, 285), |
1864 | + Leftcar(100, 375), |
1865 | + Leftcar(380, 375), |
1866 | + Leftcar(660, 375), |
1867 | + ] |
1868 | + #Create the cars that travel right direction. |
1869 | + rightcars = [ |
1870 | + Rightcar(200, 330), |
1871 | + Rightcar(480, 330), |
1872 | + Rightcar(760, 330), |
1873 | + Rightcar(60, 420), |
1874 | + Rightcar(300, 420), |
1875 | + Rightcar(580, 420), |
1876 | + ] |
1877 | + #Create babyfrogs |
1878 | + babyfrogs = [ |
1879 | + Homefrog(30, 15), |
1880 | + Homefrog(258,15), |
1881 | + Homefrog(482,15), |
1882 | + Homefrog(720,15), |
1883 | + ] |
1884 | + #Create logs that travel left. |
1885 | + leftlogs = [ |
1886 | + Log(0, 60), |
1887 | + Log(234, 60), |
1888 | + Log(468, 60), |
1889 | + Log(702, 60), |
1890 | + Log(0, 150), |
1891 | + Log(234, 150), |
1892 | + Log(468, 150), |
1893 | + Log(702, 150), |
1894 | + ] |
1895 | + #Create logs that travel right. |
1896 | + rightlogs = [ |
1897 | + Log(0, 105), |
1898 | + Log(234, 105), |
1899 | + Log(468, 105), |
1900 | + Log(702, 105), |
1901 | + Log(0, 195), |
1902 | + Log(234, 195), |
1903 | + Log(468, 195), |
1904 | + Log(702, 195), |
1905 | + ] |
1906 | + #Create life images. |
1907 | + lives = [ |
1908 | + Life(10, 570), |
1909 | + Life(38, 570), |
1910 | + Life(66, 570), |
1911 | + ] |
1912 | + |
1913 | + #Create sprite group - all. |
1914 | + #Using pygame.sprite.OirderedUpdates instead of RenderedUpdates |
1915 | + #There is a small performance decrease for using this, but required |
1916 | + #to allow frogs to be on top of logs. |
1917 | + all = pygame.sprite.OrderedUpdates( |
1918 | + leftlogs, rightlogs, player, leftcars, rightcars, babyfrogs, lives) |
1919 | + |
1920 | + #Print level, and score/information on screen. |
1921 | + font_write("Level: " +str(level) + " ", 34, True, (0, 0, 255), (0, 0, 0), (3, 510), screen) |
1922 | + print_score_data(player.score, player.perfect_score, player.good_score) |
1923 | + |
1924 | + pygame.key.set_repeat(100) |
1925 | + #Main loop: (GAME LOOP). |
1926 | + while 1: |
1927 | + |
1928 | + #Get input |
1929 | + for event in pygame.event.get(): |
1930 | + if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): |
1931 | + sys.exit() |
1932 | + #Only allow player movement if game is not over - not tech required: |
1933 | + #as when its game over a new screen is displayed. |
1934 | + #For each movement - reset on_left_log and on_right_log to False |
1935 | + #so that there is never a way you could have some ghost movement of the player. |
1936 | + if player.game_over != True: |
1937 | + if event.type == KEYDOWN and event.key == K_UP: |
1938 | + player.rect.top -= 45 |
1939 | + player.on_left_log = False |
1940 | + player.on_right_log = False |
1941 | + for frog in babyfrogs: |
1942 | + if frog.rect.colliderect(player.rect) and player.collecting ==True: |
1943 | + player.rect.top +=45 |
1944 | + if event.type == KEYDOWN and event.key == K_DOWN: |
1945 | + player.rect.top += 45 |
1946 | + player.on_left_log = False |
1947 | + player.on_right_log = False |
1948 | + for frog in babyfrogs: |
1949 | + if frog.rect.colliderect(player.rect) and player.collecting ==True: |
1950 | + player.rect.top -=45 |
1951 | + if event.type == KEYDOWN and event.key == K_LEFT: |
1952 | + player.rect.left -= 20 |
1953 | + player.on_left_log = False |
1954 | + player.on_right_log = False |
1955 | + for frog in babyfrogs: |
1956 | + if frog.rect.colliderect(player.rect) and player.collecting ==True: |
1957 | + player.rect.left +=20 |
1958 | + if event.type == KEYDOWN and event.key == K_RIGHT: |
1959 | + player.rect.left += 20 |
1960 | + player.on_left_log = False |
1961 | + player.on_right_log = False |
1962 | + for frog in babyfrogs: |
1963 | + if frog.rect.colliderect(player.rect) and player.collecting ==True: |
1964 | + player.rect.left -=20 |
1965 | + |
1966 | + #move objects |
1967 | + |
1968 | + #Move the left cars: |
1969 | + for car in leftcars: |
1970 | + if car.rect.right <=0: |
1971 | + car.rect.left = 800 |
1972 | + else: |
1973 | + car.rect.left -= speed |
1974 | + #Die if they collide |
1975 | + if car.rect.colliderect(player.rect): |
1976 | + player_died(player, babyfrogs) |
1977 | + print_score_data(player.score, player.perfect_score, player.good_score) |
1978 | + |
1979 | + #Move the right cars: |
1980 | + for car in rightcars: |
1981 | + if car.rect.left >=800: |
1982 | + car.rect.right = 0 |
1983 | + else: |
1984 | + car.rect.left += speed |
1985 | + #player dies if they collide |
1986 | + if car.rect.colliderect(player.rect): |
1987 | + player_died(player, babyfrogs) |
1988 | + print_score_data(player.score, player.perfect_score, player.good_score) |
1989 | + |
1990 | + #Move the left logs: |
1991 | + for log in leftlogs: |
1992 | + if log.rect.right <=0: |
1993 | + log.rect.left = 800 |
1994 | + else: |
1995 | + log.rect.left -=speed |
1996 | + #if log collides, set player variable on_left_log to True. |
1997 | + if log.rect.colliderect(player.rect): |
1998 | + player.on_left_log = True |
1999 | + |
2000 | + #Move the right logs: |
2001 | + for log in rightlogs: |
2002 | + if log.rect.left >=800: |
2003 | + log.rect.right = 0 |
2004 | + else: |
2005 | + log.rect.left +=speed |
2006 | + #If right logs collides with frog, set player variable on_right_log to True. |
2007 | + if log.rect.colliderect(player.rect): |
2008 | + player.on_right_log = True |
2009 | + |
2010 | + #Check if the player picks up a frog: |
2011 | + #Set player variables: collecting to True, and collecting_number to babyfrog picked up. |
2012 | + #Hide the frog from view. |
2013 | + for frog in range(len(babyfrogs)): |
2014 | + if babyfrogs[frog].rect.colliderect(player.rect): |
2015 | + if player.collecting == False: |
2016 | + player.collecting = True |
2017 | + player.collecting_number = frog |
2018 | + babyfrogs[frog].collected = True |
2019 | + babyfrogs[frog].rect.left = -100 |
2020 | + babyfrogs[frog].rect.top = -100 |
2021 | + player.carry_frog(player.rect.left, player.rect.top) |
2022 | + |
2023 | + #Water Area: if the frog is in between these positions |
2024 | + #the frog must be on a log to survive. |
2025 | + #if frog is on a log, then the system needs to automate the movement. |
2026 | + if player.rect.top <=195 and player.rect.top >=40: |
2027 | + if player.on_left_log == True: |
2028 | + player.rect.left -=speed |
2029 | + elif player.on_right_log == True: |
2030 | + player.rect.left +=speed |
2031 | + #Not on a log: die and update. |
2032 | + else: |
2033 | + player_died(player, babyfrogs) |
2034 | + print_score_data(player.score, player.perfect_score, player.good_score) |
2035 | + |
2036 | + #When its game over - display a game over screen. |
2037 | + if player.game_over: |
2038 | + game_over_screen(player.score) |
2039 | + |
2040 | + #Handle the positioning of life icons. |
2041 | + if player.lives == 2: |
2042 | + lives[2].rect.left = -50 |
2043 | + if player.lives == 1: |
2044 | + lives[1].rect.left = -50 |
2045 | + |
2046 | + #If all babyfrogs are saved, then start a new level :) |
2047 | + if babyfrogs[0].saved == True: |
2048 | + if babyfrogs[1].saved == True: |
2049 | + if babyfrogs[2].saved == True: |
2050 | + if babyfrogs[3].saved == True: |
2051 | + new_level(player, babyfrogs, lives) |
2052 | + |
2053 | + |
2054 | + #Clear sprite |
2055 | + all.clear(screen, background) |
2056 | + |
2057 | + #Update sprites |
2058 | + all.update() |
2059 | + player_boundaries(player, babyfrogs) |
2060 | + |
2061 | + #Redraw sprites |
2062 | + all.draw(screen) |
2063 | + pygame.display.flip() |
2064 | + |
2065 | + #Maintain frame rate |
2066 | + #using 30 FPS |
2067 | + clock.tick(30) |
2068 | + |
2069 | +def print_score_data(score, perfect, good, time=None): |
2070 | + """This method is used to print Score details to the screen. |
2071 | + It prints score and the current score modifier. |
2072 | + :param score: The players score |
2073 | + :param type: ``int`` |
2074 | + :param perfect: value of players perfectScore |
2075 | + :param type: ``boolean`` |
2076 | + :param good: value of players goodScore |
2077 | + :param type: ``boolean`` |
2078 | + :param time: time taken to score |
2079 | + :param type: ``int`` |
2080 | + """ |
2081 | + #Print to screen. |
2082 | + font_write("Score: " +str(score) + " ", 28, True, (0, 0, 255), (0, 0, 0), (3, 540), screen) |
2083 | + if perfect: |
2084 | + font_write("Score Modifier: x3 ", 28, True, (0, 0, 255), (0, 0, 0), (535, 510), screen) |
2085 | + elif good: |
2086 | + font_write("Score Modifier: x2 ", 28, True, (0, 0, 255), (0, 0, 0), (535, 510), screen) |
2087 | + else: |
2088 | + font_write("Score Modifier: x1 ", 28, True, (0, 0, 255), (0, 0, 0), (535, 510), screen) |
2089 | + if time!=None: |
2090 | + font_write( |
2091 | + "Last Frog saved in: " +str(time) + " seconds! ", 28, True, (0, 0, 255), |
2092 | + (0, 0, 0), (380, 550), screen) |
2093 | + |
2094 | +def player_died(player, babyfrogs): |
2095 | + """This method should be called if when the player died and acts out everything that is |
2096 | + required to happen when a player dies: loosing of lives, ensuring babyfrog goes back correctly |
2097 | + and so on. |
2098 | + :param player: The player |
2099 | + :param type: ``Frog`` - send through an instance of Frog Class. |
2100 | + :param babyfrogs: The babyfrogs |
2101 | + :param type: ``Homefrog`` - send through an instance of Homefrog Class. |
2102 | + """ |
2103 | + #Reset timer |
2104 | + player.startTime = time.time() |
2105 | + #if we die, then the frog we hold needs to be reset. |
2106 | + babyfrog_reset(babyfrogs, player.collecting_number) |
2107 | + #Reset some player variables. |
2108 | + player.good_score = False |
2109 | + player.perfect_score = False |
2110 | + player.on_left_log = False |
2111 | + player.on_right_log = False |
2112 | + player.collecting = False |
2113 | + player.collecting_number = None |
2114 | + player.not_carry_frog(player.rect.left, player.rect.top) |
2115 | + #Reset player position. |
2116 | + player.rect.left = player.starting_left |
2117 | + player.rect.top = player.starting_top |
2118 | + #Remove one from life. |
2119 | + player.lives -= 1 |
2120 | + if player.lives <= 0: |
2121 | + player.game_over = True |
2122 | + |
2123 | +def player_boundaries(player, babyfrogs): |
2124 | + """This method should be called when you want to ensure frog is within boundaries |
2125 | + :param player: The player. |
2126 | + :param type: ``Frog`` - send through an instance of Frog Class |
2127 | + :param babyfrogs: The babyfrogs. |
2128 | + :param type: ``Homefrog`` - send through an instance of Homefrog Class |
2129 | + """ |
2130 | + #If not on any logs: |
2131 | + if player.on_left_log != True and player.on_right_log != True: |
2132 | + if player.rect.top >=510: |
2133 | + player.rect.top -=45 |
2134 | + if player.rect.top <=0: |
2135 | + player.rect.top +=45 |
2136 | + if player.rect.left <=0: |
2137 | + player.rect.left +=20 |
2138 | + if player.rect.right >=800: |
2139 | + player.rect.left -=20 |
2140 | + #this is home spot - so check if we should score. |
2141 | + if player.rect.top ==465: |
2142 | + player_scored(player, babyfrogs) |
2143 | + #If were on a log boundaries and handled differently. |
2144 | + else: |
2145 | + if player.rect.right <=0: |
2146 | + player_died(player, babyfrogs) |
2147 | + if player.rect.left >=800: |
2148 | + player_died(player, babyfrogs) |
2149 | + |
2150 | +def babyfrog_reset(babyfrog, collecting_number): |
2151 | + """ This method should be called when you want to reset the position of the babyfrog specified |
2152 | + it sets the saved variable of a babyfrog in the list to true, the frog that is reset depends |
2153 | + on what is send through. |
2154 | + :param babyfrogs: The babyfrogs. |
2155 | + :param type: ``Homefrog`` - send through an instance of Homefrog Class |
2156 | + :param collecting_number: The babyfrog you want to reset. |
2157 | + :param type: ``int`` |
2158 | + """ |
2159 | + #Make sure the frog we are trying to reset has a number (error prevention) |
2160 | + #Use the default left, top that were assigned on creation to reset position |
2161 | + if collecting_number!=None: |
2162 | + #babyfrog[collecting_number].rect.left = babyfrog[collecting_number].left |
2163 | + #babyfrog[collecting_number].rect.top = babyfrog[collecting_number].top |
2164 | + #now just sets saved to true, so frog can no longer be captured.It dies with big frog. |
2165 | + babyfrog[collecting_number].saved = True |
2166 | +def player_scored(player, babyfrogs): |
2167 | + """ This method should be called when the player has scored. |
2168 | + It acts out things required when a player scores. |
2169 | + :param player: The player. |
2170 | + :param type: ``Frog`` - send through an instance of Frog Class |
2171 | + :param babyfrogs: The babyfrogs. |
2172 | + :param type: ``Homefrog`` - send through an instance of Homefrog Class |
2173 | + """ |
2174 | + #Since we can start at the scoring position, we only want to act out this |
2175 | + #if we are collecting a frog, (and as error prevention so we cannot attempt to score when |
2176 | + #list is "None" make sure there is a value in collecting_number. |
2177 | + #Reset player variables: collecting, collecting_number |
2178 | + #Set babyfrogs variables: saved - True (we've just saved frog) |
2179 | + #Add score and print. |
2180 | + if player.collecting == True and player.collecting_number !=None: |
2181 | + player.collecting = False |
2182 | + babyfrogs[player.collecting_number].saved = True |
2183 | + babyfrogs[player.collecting_number].collected = False |
2184 | + player.collecting_number = None |
2185 | + player.not_carry_frog(player.rect.left, player.rect.top) |
2186 | + player.add_score() |
2187 | + print_score_data(player.score, player.perfect_score, player.good_score, player.end_time) |
2188 | + |
2189 | +def new_level(player, babyfrogs, lives): |
2190 | + """ This method should be called when you want a new level to begin. |
2191 | + It resets the game so that a new level can begin - and then increments level and speed. |
2192 | + :param player: The player |
2193 | + :param type: ``Frog`` - send through an instance of Frog Class. |
2194 | + :param babyfrogs: The babyfrogs |
2195 | + :param type: ``Homefrog`` - send through an instance of Homefrog Class. |
2196 | + """ |
2197 | + global level, speed |
2198 | + level +=1 #add 1 to level |
2199 | + speed +=1 #add 1 to speed |
2200 | + #Reset position of frog. |
2201 | + player.rect.left = player.starting_left |
2202 | + player.rect.top = player.starting_top |
2203 | + #Reset position of babyfrogs, and reset collected, saved variables. |
2204 | + for frog in babyfrogs: |
2205 | + frog.collected = False |
2206 | + frog.saved = False |
2207 | + frog.rect.left = frog.left |
2208 | + frog.rect.top = frog.top |
2209 | + #Before we add lives check if we have 3: Remember if you have three lives when you complete |
2210 | + #a level you get a good_score = true. |
2211 | + if player.lives ==3: |
2212 | + player.good_score = True |
2213 | + else: |
2214 | + player_add_life(player, lives) |
2215 | + #reprint stuff to screen. |
2216 | + font_write("Level: " +str(level) + " ", 34, True, (0, 0, 255), (0, 0, 0), (3, 510), screen) |
2217 | + print_score_data(player.score, player.perfect_score, player.good_score, player.end_time) |
2218 | + |
2219 | +def player_add_life(player, lives): |
2220 | + """ This method to be called when you wish to add a life to the player. |
2221 | + Handles the life images and so forth. |
2222 | + """ |
2223 | + #revalidates that player doesn't already have 3 lifes: 3 is max. |
2224 | + if player.lives <3: |
2225 | + player.lives +=1 |
2226 | + if player.lives==3: |
2227 | + lives[2].rect.left = 68 |
2228 | + if player.lives==2: |
2229 | + lives[1].rect.left = 38 |
2230 | + |
2231 | +if __name__ == '__main__': main() |
2232 | |
2233 | === removed file 'Frogger/frogger.py' |
2234 | --- Frogger/frogger.py 2010-02-09 19:44:03 +0000 |
2235 | +++ Frogger/frogger.py 1970-01-01 00:00:00 +0000 |
2236 | @@ -1,356 +0,0 @@ |
2237 | -#!/usr/bin/env python |
2238 | -""" |
2239 | -Frog Game (C) Daniel Bell, 2010. |
2240 | -Frog Game is released under the General Public License Version 3. See LICENSE for details. |
2241 | -Frog Game is a fun survival game, that is based upon the classic arcade game: Frogger. |
2242 | -""" |
2243 | -try: |
2244 | - import sys |
2245 | - import os |
2246 | - import pygame |
2247 | - import time |
2248 | - from pygame.locals import * |
2249 | - from sprites import * |
2250 | -except ImportError, err: |
2251 | - print "Failure loading module. %s" % (err) |
2252 | - sys.exit(2) |
2253 | - |
2254 | -""" |
2255 | -Image Loading Function |
2256 | -""" |
2257 | -global screen |
2258 | -screen = pygame.display.set_mode((592,774), DOUBLEBUF, 32) |
2259 | - |
2260 | -def levelIndicator(level): |
2261 | - fontNormal = pygame.font.Font('data/fonts/bgrovealtb.ttf', 28) |
2262 | - levelText = fontNormal.render("Level: " + str(level), True, (0, 0, 255), (181, 230, 29)) |
2263 | - screen.blit(levelText, (250, 15)) |
2264 | - pygame.display.update() |
2265 | - |
2266 | -def scoreIndicator(score, time, perfect, good): |
2267 | - fontNormal = pygame.font.Font('data/fonts/bgrovealtb.ttf', 18) |
2268 | - scoreText = fontNormal.render("Score: " + str(score), True, (0, 0, 255), (0, 0, 0)) |
2269 | - if time != 0: |
2270 | - scoreTime = fontNormal.render("Last Frog Scored in: " + str(time) + " seconds!", True, (0, 0, 255), (0, 0, 0)) |
2271 | - screen.blit(scoreTime, (300, 745)) |
2272 | - |
2273 | - if perfect == True: |
2274 | - modifier = fontNormal.render("Score Modifier: (x3)", True, (0, 0, 255), (0, 0, 0)) |
2275 | - screen.blit(modifier, (422, 715)) |
2276 | - |
2277 | - elif good == True and perfect == False: |
2278 | - modifier = fontNormal.render("Score Modifier: (x2)", True, (0, 0, 255), (0, 0, 0)) |
2279 | - screen.blit(modifier, (422, 715)) |
2280 | - |
2281 | - else: |
2282 | - modifier = fontNormal.render("Score Modifier: (x1)", True, (0, 0, 255), (0, 0, 0)) |
2283 | - screen.blit(modifier, (422, 715)) |
2284 | - |
2285 | - screen.blit(scoreText, (5, 745)) |
2286 | - pygame.display.update() |
2287 | - |
2288 | -def gameOverScreen(score, level): |
2289 | - pygame.init() |
2290 | - pygame.display.set_caption('Frog Game') |
2291 | - logo = pygame.image.load("data/images/logo.png") |
2292 | - pygame.display.set_icon(logo) |
2293 | - |
2294 | - screen = pygame.display.set_mode((592,774), DOUBLEBUF, 32) |
2295 | - |
2296 | - pygame.display.update() |
2297 | - |
2298 | - """ |
2299 | - Menu |
2300 | - """ |
2301 | - fontTitle = pygame.font.Font('data/fonts/bgrovealtb.ttf', 72) |
2302 | - fontNormal = pygame.font.Font('data/fonts/bgrovealtb.ttf', 28) |
2303 | - fontExit = pygame.font.Font('data/fonts/bgrovealtb.ttf', 18) |
2304 | - |
2305 | - title = fontTitle.render("GAME OVER", True, (0, 0, 255)) |
2306 | - caption = fontNormal.render("You Scored: " + str(score), True, (0, 0, 255)) |
2307 | - caption2 = fontNormal.render("Level: " + str(level), True, (0, 0, 255)) |
2308 | - play = fontNormal.render("Press <SPACE> to Start a New Game", True, (0, 0, 255)) |
2309 | - esc = fontExit.render("ESC to exit", True, (0, 0, 255)) |
2310 | - |
2311 | - screen.blit(caption, (150, 160)) |
2312 | - screen.blit(caption2, (150, 200)) |
2313 | - screen.blit(title, (100,50)) |
2314 | - screen.blit(esc, (0, 0)) |
2315 | - screen.blit(play, (60, 700)) |
2316 | - pygame.display.update() |
2317 | - clock = pygame.time.Clock() |
2318 | - while 1: |
2319 | - |
2320 | - #Get input |
2321 | - for event in pygame.event.get(): |
2322 | - if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): |
2323 | - sys.exit() |
2324 | - if event.type == KEYDOWN and event.key == K_SPACE: |
2325 | - game() |
2326 | - #using 30 FPS |
2327 | - clock.tick(30) |
2328 | -def main(): |
2329 | - pygame.init() |
2330 | - pygame.display.set_caption('Frog Game') |
2331 | - logo = pygame.image.load("data/images/logo.png") |
2332 | - pygame.display.set_icon(logo) |
2333 | - |
2334 | - screen = pygame.display.set_mode((592,774), DOUBLEBUF, 32) |
2335 | - |
2336 | - pygame.display.update() |
2337 | - |
2338 | - """ |
2339 | - Menu |
2340 | - """ |
2341 | - fontTitle = pygame.font.Font('data/fonts/bgrovealtb.ttf', 72) |
2342 | - fontNormal = pygame.font.Font('data/fonts/bgrovealtb.ttf', 28) |
2343 | - fontExit = pygame.font.Font('data/fonts/bgrovealtb.ttf', 18) |
2344 | - |
2345 | - title = fontTitle.render("FROG GAME", True, (0, 0, 255)) |
2346 | - caption = fontNormal.render("Welcome To", True, (0, 0, 255)) |
2347 | - play = fontNormal.render("Press <SPACE> to Continue", True, (0, 0, 255)) |
2348 | - esc = fontExit.render("ESC to exit", True, (0, 0, 255)) |
2349 | - |
2350 | - screen.blit(caption, (220, 175)) |
2351 | - screen.blit(title, (100,200)) |
2352 | - screen.blit(esc, (0, 0)) |
2353 | - screen.blit(play, (120, 700)) |
2354 | - pygame.display.update() |
2355 | - |
2356 | - clock = pygame.time.Clock() |
2357 | - while 1: |
2358 | - |
2359 | - #Get input |
2360 | - for event in pygame.event.get(): |
2361 | - if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): |
2362 | - sys.exit() |
2363 | - if event.type == KEYDOWN and event.key == K_SPACE: |
2364 | - game() |
2365 | - #using 30 FPS |
2366 | - clock.tick(30) |
2367 | -def game(): |
2368 | - |
2369 | - #Initialise pygame, icons and captions. |
2370 | - pygame.init() |
2371 | - pygame.display.set_caption('Frog Game') |
2372 | - logo = pygame.image.load("data/images/logo.png") |
2373 | - pygame.display.set_icon(logo) |
2374 | - |
2375 | - #Initialise the screen, resolution: 592x774 (which is the size of the current background). |
2376 | - #TODO: Make the screen size smaller by default, or allow scrolling to occur in the game. |
2377 | - |
2378 | - screen = pygame.display.set_mode((592,774), DOUBLEBUF, 32) |
2379 | - |
2380 | - #Make background |
2381 | - backgroundImage = 'data/images/background.png' |
2382 | - background = pygame.image.load(backgroundImage).convert() |
2383 | - screen.blit(background, (0,0)) |
2384 | - pygame.display.update() |
2385 | - |
2386 | - |
2387 | - #Keep track of sprites |
2388 | - player = Frog() |
2389 | - leftcars = [] |
2390 | - """ |
2391 | - 0 & 1 = Row 1, 2 & 3 = Row 3, 4 & 5 = Row 5 |
2392 | - """ |
2393 | - leftcars.append(Leftcar(400, 616)) # 0 |
2394 | - leftcars.append(Leftcar(100, 616)) # 1 |
2395 | - leftcars.append(Leftcar(400, 526)) # 2 |
2396 | - leftcars.append(Leftcar(100, 526)) # 3 |
2397 | - leftcars.append(Leftcar(400, 436)) # 4 |
2398 | - leftcars.append(Leftcar(100, 436)) # 5 |
2399 | - |
2400 | - rightcars = [] |
2401 | - """ |
2402 | - 0 & 1 = Row 1, 2 & 3 = Row 3, 4 & 5 = Row 5 |
2403 | - """ |
2404 | - rightcars.append(Rightcar(200, 571)) # 0 |
2405 | - rightcars.append(Rightcar(500, 571)) # 1 |
2406 | - rightcars.append(Rightcar(200, 481)) # 2 |
2407 | - rightcars.append(Rightcar(500, 481)) # 3 |
2408 | - rightcars.append(Rightcar(200, 391)) # 4 |
2409 | - rightcars.append(Rightcar(500, 391)) # 5 |
2410 | - |
2411 | - homefrogs = [Homefrog(-10,-10), Homefrog(-10,-10), Homefrog(-10,-10), Homefrog(-10,-10), Homefrog(-10,-10)] |
2412 | - |
2413 | - leftlogs = [Log(20, 301), Log(220, 301), Log(420,301), Log(20, 211), Log(220, 211), Log(420, 211), Log(20, 121), Log(220, 121), Log(420, 121)] |
2414 | - rightlogs = [Log(-20, 256), Log(180, 256), Log(380, 256), Log(-20, 166), Log(180, 166), Log(380, 166)] |
2415 | - |
2416 | - lives = [Life(10, 710), Life(38, 710), Life(66, 710)] |
2417 | - |
2418 | - speed = 4 |
2419 | - |
2420 | - """ |
2421 | - Using pygame.sprite.OrderedUpdates instead of pygame.sprite.RenderedUpdates due to the need to have the the frog ONTOP of the logs. |
2422 | - There is a small performance hit using this function. |
2423 | - """ |
2424 | - all = pygame.sprite.OrderedUpdates(leftlogs, rightlogs, player, leftcars, rightcars, homefrogs, lives) |
2425 | - |
2426 | - #Keep track of time |
2427 | - clock = pygame.time.Clock() |
2428 | - |
2429 | - levelIndicator(player.level) |
2430 | - scoreIndicator(player.score, 0, player.perfectScore, player.goodScore) |
2431 | - #Game Loop |
2432 | - while 1: |
2433 | - |
2434 | - #Get input |
2435 | - for event in pygame.event.get(): |
2436 | - if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): |
2437 | - sys.exit() |
2438 | - if player.gameOver != True: |
2439 | - if event.type == KEYDOWN and event.key == K_UP: |
2440 | - player.rect.top -= 45 |
2441 | - player.onLeftLog = False |
2442 | - player.onRightLog = False |
2443 | - if event.type == KEYDOWN and event.key == K_DOWN: |
2444 | - player.rect.top += 45 |
2445 | - player.onLeftLog = False |
2446 | - player.onRightLog = False |
2447 | - if event.type == KEYDOWN and event.key == K_LEFT: |
2448 | - player.rect.left -= 20 |
2449 | - player.onLeftLog = False |
2450 | - player.onRightLog = False |
2451 | - if event.type == KEYDOWN and event.key == K_RIGHT: |
2452 | - player.rect.left += 20 |
2453 | - player.onLeftLog = False |
2454 | - player.onRightLog = False |
2455 | - |
2456 | - #move objects |
2457 | - for car in leftcars: |
2458 | - if car.rect.right <=0: |
2459 | - car.rect.left = 600 |
2460 | - else: |
2461 | - car.rect.left -= speed |
2462 | - if car.rect.colliderect(player.rect): |
2463 | - player.loseLife() |
2464 | - scoreIndicator(player.score, 0, player.perfectScore, player.goodScore) |
2465 | - |
2466 | - for car in rightcars: |
2467 | - if car.rect.left >=600: |
2468 | - car.rect.right = 0 |
2469 | - else: |
2470 | - car.rect.left += speed |
2471 | - if car.rect.colliderect(player.rect): |
2472 | - player.loseLife() |
2473 | - scoreIndicator(player.score, 0, player.perfectScore, player.goodScore) |
2474 | - |
2475 | - for log in leftlogs: |
2476 | - if log.rect.right <=0: |
2477 | - log.rect.left = 600 |
2478 | - else: |
2479 | - log.rect.left -=speed |
2480 | - if log.rect.colliderect(player.rect): |
2481 | - player.onLeftLog = True |
2482 | - |
2483 | - for log in rightlogs: |
2484 | - if log.rect.left >=600: |
2485 | - log.rect.right = 0 |
2486 | - else: |
2487 | - log.rect.left +=speed |
2488 | - if log.rect.colliderect(player.rect): |
2489 | - player.onRightLog = True |
2490 | - |
2491 | - if player.rect.top <=301 and player.rect.top >=121: |
2492 | - if player.onLeftLog == True: |
2493 | - player.rect.left -=speed |
2494 | - elif player.onRightLog == True: |
2495 | - player.rect.left +=speed |
2496 | - else: |
2497 | - player.loseLife() |
2498 | - scoreIndicator(player.score, 0, player.perfectScore, player.goodScore) |
2499 | - |
2500 | - if player.rect.top <=100: |
2501 | - |
2502 | - if player.rect.left >=12 and player.rect.right <=104 and player.frogsHome[0] != True: |
2503 | - player.scored() |
2504 | - scoreIndicator(player.score, player.endTime, player.perfectScore, player.goodScore) |
2505 | - homefrogs[0].rect.left = 35 |
2506 | - homefrogs[0].rect.top = 70 |
2507 | - player.frogsHome[0] = True |
2508 | - |
2509 | - elif player.rect.left >=132 and player.rect.right <=224 and player.frogsHome[1] != True: |
2510 | - player.scored() |
2511 | - scoreIndicator(player.score, player.endTime, player.perfectScore, player.goodScore) |
2512 | - homefrogs[1].rect.left = 155 |
2513 | - homefrogs[1].rect.top = 70 |
2514 | - player.frogsHome[1] = True |
2515 | - |
2516 | - elif player.rect.left >=252 and player.rect.right <=344 and player.frogsHome[2] != True: |
2517 | - player.scored() |
2518 | - scoreIndicator(player.score, player.endTime, player.perfectScore, player.goodScore) |
2519 | - homefrogs[2].rect.left = 275 |
2520 | - homefrogs[2].rect.top = 70 |
2521 | - player.frogsHome[2] = True |
2522 | - |
2523 | - elif player.rect.left >=372 and player.rect.right <=464 and player.frogsHome[3] != True: |
2524 | - player.scored() |
2525 | - scoreIndicator(player.score, player.endTime, player.perfectScore, player.goodScore) |
2526 | - homefrogs[3].rect.left = 395 |
2527 | - homefrogs[3].rect.top = 70 |
2528 | - player.frogsHome[3] = True |
2529 | - |
2530 | - elif player.rect.left >=492 and player.rect.right <=584 and player.frogsHome[4] != True: |
2531 | - player.scored() |
2532 | - scoreIndicator(player.score, player.endTime, player.perfectScore, player.goodScore) |
2533 | - homefrogs[4].rect.left = 515 |
2534 | - homefrogs[4].rect.top = 70 |
2535 | - player.frogsHome[4] = True |
2536 | - |
2537 | - else: |
2538 | - player.loseLife() |
2539 | - scoreIndicator(player.score, 0, player.perfectScore, player.goodScore) |
2540 | - |
2541 | - if player.frogsHome[0] == True and player.frogsHome[1] == True and player.frogsHome[2] == True and player.frogsHome[3] == True and player.frogsHome[4] == True: |
2542 | - player.frogsHome[0] = False |
2543 | - player.frogsHome[1] = False |
2544 | - player.frogsHome[2] = False |
2545 | - player.frogsHome[3] = False |
2546 | - player.frogsHome[4] = False |
2547 | - homefrogs[0].rect.left = -10 |
2548 | - homefrogs[0].rect.top = -10 |
2549 | - homefrogs[1].rect.left = -10 |
2550 | - homefrogs[1].rect.top = -10 |
2551 | - homefrogs[2].rect.left = -10 |
2552 | - homefrogs[2].rect.top = -10 |
2553 | - homefrogs[3].rect.left = -10 |
2554 | - homefrogs[3].rect.top = -10 |
2555 | - homefrogs[4].rect.left = -10 |
2556 | - homefrogs[4].rect.top = -10 |
2557 | - if player.lives == 3: |
2558 | - player.goodScore = True |
2559 | - if player.lives <3: |
2560 | - player.lives +=1 |
2561 | - if player.lives == 2: |
2562 | - lives[1].rect.left = 38 |
2563 | - elif player.lives == 3: |
2564 | - lives[2].rect.left = 66 |
2565 | - player.level +=1 |
2566 | - speed +=1 |
2567 | - levelIndicator(player.level) |
2568 | - |
2569 | - if player.gameOver: |
2570 | - gameOverScreen(player.score, player.level) |
2571 | - |
2572 | - if player.lives == 2: |
2573 | - lives[2].rect.left = -50 |
2574 | - if player.lives == 1: |
2575 | - lives[1].rect.left = -50 |
2576 | - |
2577 | - |
2578 | - #Clear sprite |
2579 | - all.clear(screen, background) |
2580 | - |
2581 | - #Update sprites |
2582 | - all.update() |
2583 | - |
2584 | - #Redraw sprites |
2585 | - dirty = all.draw(screen) |
2586 | - pygame.display.update(dirty) |
2587 | - |
2588 | - #Maintain frame rate |
2589 | - #using 30 FPS |
2590 | - clock.tick(30) |
2591 | - |
2592 | -if __name__ == '__main__': main() |
2593 | |
2594 | === added directory 'Frogger/lib' |
2595 | === added file 'Frogger/lib/__init__.py' |
2596 | === added file 'Frogger/lib/engine.py' |
2597 | --- Frogger/lib/engine.py 1970-01-01 00:00:00 +0000 |
2598 | +++ Frogger/lib/engine.py 2010-03-12 10:44:17 +0000 |
2599 | @@ -0,0 +1,69 @@ |
2600 | +#!/usr/bin/env python |
2601 | + |
2602 | +###BEGIN LICENSE |
2603 | +# Copyright (C) 2010 Daniel Bell <daniel.bell@saraclan.com> |
2604 | +# |
2605 | +#This program is free software: you can redistribute it and/or modify it |
2606 | +#under the terms of the GNU General Public License version 3, as published |
2607 | +#by the Free Software Foundation. |
2608 | +# |
2609 | +#This program is distributed in the hope that it will be useful, but |
2610 | +#WITHOUT ANY WARRANTY; without even the implied warranties of |
2611 | +#MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR |
2612 | +#PURPOSE. See the GNU General Public License for more details. |
2613 | +# |
2614 | +#You should have received a copy of the GNU General Public License along |
2615 | +#with this program. If not, see <http://www.gnu.org/licenses/>. |
2616 | +### END LICENSE |
2617 | + |
2618 | + |
2619 | +import os |
2620 | +import pygame |
2621 | +from pygame.locals import * |
2622 | + |
2623 | +global font |
2624 | +global font_write |
2625 | + |
2626 | +def load_image(name, colorkey=None): |
2627 | + fullname = os.path.join('data/images/', name) |
2628 | + try: |
2629 | + image = pygame.image.load(fullname) |
2630 | + except pygame.error, message: |
2631 | + print 'Cannot load image:', fullname |
2632 | + raise SystemExit, message |
2633 | + image = image.convert() |
2634 | + if colorkey is not None: |
2635 | + if colorkey is -1: |
2636 | + colorkey = image.get_at((0,0)) |
2637 | + image.set_colorkey(colorkey, RLEACCEL) |
2638 | + return image, image.get_rect() |
2639 | + |
2640 | +def font_write(message, size, aaliasing, color, background, coordinates, screen): |
2641 | + """ This Method is used to print messages to the screen. |
2642 | + You can call this method, and with parameters messages will be displayed on the screen. |
2643 | + |
2644 | + :param message: The message you wish to display on the screen. |
2645 | + :type message: ``String`` |
2646 | + :param size: The size of font you wish to use. |
2647 | + :type size: ``int`` |
2648 | + :param aaliasing: Whether or not anti-aliasing should be enabled. |
2649 | + :type aaliasing: ``boolean`` |
2650 | + :param color: Color of the message |
2651 | + :type color: ``int`` - in format of (red, green, blue) |
2652 | + :param background: Color of background. |
2653 | + :type background: ``int`` - 0 results in transparent otherwise format (red, green, blue) |
2654 | + :param coordinates: Coordinates of where the message should be displayed. |
2655 | + :param type: ``int`` - format (x, y) |
2656 | + :param screen: The screen you wish to print on |
2657 | + :param type: ``pygame.display`` |
2658 | + """ |
2659 | + #Define font |
2660 | + font ='data/fonts/nibby.ttf' |
2661 | + font = pygame.font.Font(font, size) |
2662 | + #Check if background is defined or not. |
2663 | + if background==0: |
2664 | + print_message=font.render(message, aaliasing, color) |
2665 | + else: |
2666 | + print_message=font.render(message, aaliasing, color, background) |
2667 | + screen.blit(print_message, coordinates) |
2668 | + #pygame.display.update() |
2669 | |
2670 | === added file 'Frogger/lib/sprites.py' |
2671 | --- Frogger/lib/sprites.py 1970-01-01 00:00:00 +0000 |
2672 | +++ Frogger/lib/sprites.py 2010-03-12 10:44:17 +0000 |
2673 | @@ -0,0 +1,136 @@ |
2674 | +#!/usr/bin/env python |
2675 | + |
2676 | +###BEGIN LICENSE |
2677 | +# Copyright (C) 2010 Daniel Bell <daniel.bell@saraclan.com> |
2678 | +# |
2679 | +#This program is free software: you can redistribute it and/or modify it |
2680 | +#under the terms of the GNU General Public License version 3, as published |
2681 | +#by the Free Software Foundation. |
2682 | +# |
2683 | +#This program is distributed in the hope that it will be useful, but |
2684 | +#WITHOUT ANY WARRANTY; without even the implied warranties of |
2685 | +#MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR |
2686 | +#PURPOSE. See the GNU General Public License for more details. |
2687 | +# |
2688 | +#You should have received a copy of the GNU General Public License along |
2689 | +#with this program. If not, see <http://www.gnu.org/licenses/>. |
2690 | +### END LICENSE |
2691 | + |
2692 | +#Sprite module: Contains all the sprites/objects. |
2693 | + |
2694 | + |
2695 | +import sys |
2696 | +import os |
2697 | +import pygame |
2698 | +import time |
2699 | + |
2700 | +from pygame.locals import * |
2701 | +from lib.engine import * |
2702 | + |
2703 | +class Leftcar(pygame.sprite.Sprite): |
2704 | + """ This is the Leftcar class - contains logic required for |
2705 | + anything related to the leftcar. |
2706 | + Leftcar is a subclass of pygame.sprite.Sprite |
2707 | + """ |
2708 | + def __init__(self, left, top): |
2709 | + pygame.sprite.Sprite.__init__(self) |
2710 | + self.image, self.rect = load_image('bettercar2.gif', -1) |
2711 | + self.rect.left = left |
2712 | + self.rect.top = top |
2713 | + |
2714 | +class Rightcar(pygame.sprite.Sprite): |
2715 | + """ This is the Rightcar class - contains logic required for |
2716 | + anything related to the Rightcar. |
2717 | + Rightcar is a subclass of pygame.sprite.Sprite |
2718 | + """ |
2719 | + def __init__(self, left, top): |
2720 | + pygame.sprite.Sprite.__init__(self) |
2721 | + self.image, self.rect = load_image('bettercar.gif', -1) |
2722 | + self.rect.left = left |
2723 | + self.rect.top = top |
2724 | + |
2725 | +class Homefrog(pygame.sprite.Sprite): |
2726 | + def __init__(self, left, top): |
2727 | + self.left = left |
2728 | + self.top = top |
2729 | + pygame.sprite.Sprite.__init__(self) |
2730 | + self.image, self.rect = load_image('life.gif') |
2731 | + self.rect.left = self.left |
2732 | + self.rect.top = self.top |
2733 | + self.collected = False |
2734 | + self.saved = False |
2735 | + |
2736 | +class Log(pygame.sprite.Sprite): |
2737 | + def __init__(self, left, top): |
2738 | + pygame.sprite.Sprite.__init__(self) |
2739 | + self.image, self.rect = load_image('log.gif') |
2740 | + self.rect.left = left |
2741 | + self.rect.top = top |
2742 | + |
2743 | +class Life(pygame.sprite.Sprite): |
2744 | + def __init__(self, left, top): |
2745 | + pygame.sprite.Sprite.__init__(self) |
2746 | + self.image, self.rect = load_image('life.gif') |
2747 | + self.rect.left = left |
2748 | + self.rect.top = top |
2749 | + |
2750 | +class Frog(pygame.sprite.Sprite): |
2751 | + """Contains all the functions and information regarding the Frog, |
2752 | + player controllable character |
2753 | + """ |
2754 | + def __init__(self): |
2755 | + pygame.sprite.Sprite.__init__(self) |
2756 | + self.default_image = load_image('betterfrog.gif', -1) |
2757 | + self.carry_image = load_image('frogcarry.gif', -1) |
2758 | + self.image, self.rect = self.default_image |
2759 | + self.starting_left = 374 |
2760 | + self.starting_top = 465 |
2761 | + self.rect.left = self.starting_left |
2762 | + self.rect.top = self.starting_top |
2763 | + self.lives = 3 |
2764 | + self.score = 0 |
2765 | + self.game_over = False |
2766 | + self.on_left_log = False |
2767 | + self.on_right_log = False |
2768 | + self.perfect_score = True |
2769 | + self.good_score = True |
2770 | + self.start_time = time.time() |
2771 | + self.end_time = None |
2772 | + self.collecting = False |
2773 | + self.collecting_number = None |
2774 | + |
2775 | + def carry_frog(self, left, top): |
2776 | + self.image, self.rect = self.carry_image |
2777 | + self.rect.left = left |
2778 | + self.rect.top = top |
2779 | + |
2780 | + def not_carry_frog(self, left, top): |
2781 | + self.image, self.rect = self.default_image |
2782 | + self.rect.left = left |
2783 | + self.rect.top = top |
2784 | + |
2785 | + def add_score(self): |
2786 | + """ This method generates score for the user based on time taken to save the frog. |
2787 | + """ |
2788 | + #Generate time taken to score: |
2789 | + self.end_time = time.time() - self.start_time |
2790 | + self.end_time = int(self.end_time) |
2791 | + |
2792 | + #Generate base score: |
2793 | + if self.end_time <10: |
2794 | + self.base_score = 30 |
2795 | + elif self.end_time >=11 and self.end_time <20: |
2796 | + self.base_score = 20 |
2797 | + else: |
2798 | + self.base_score = 10 |
2799 | + |
2800 | + #Generate actual score: |
2801 | + if self.perfect_score == True: |
2802 | + self.score += (self.base_score)*3 |
2803 | + elif self.good_score == True: |
2804 | + self.score += (self.base_score)*2 |
2805 | + else: |
2806 | + self.score += self.base_score |
2807 | + |
2808 | + #Reset timer. |
2809 | + self.start_time = time.time() |
2810 | |
2811 | === added file 'Frogger/setup.py' |
2812 | --- Frogger/setup.py 1970-01-01 00:00:00 +0000 |
2813 | +++ Frogger/setup.py 2010-03-12 10:44:17 +0000 |
2814 | @@ -0,0 +1,110 @@ |
2815 | +#! /usr/bin/env python |
2816 | + |
2817 | +###BEGIN LICENSE |
2818 | +# Copyright (C) 2010 Daniel Bell <daniel.bell@saraclan.com> |
2819 | +# |
2820 | +#This program is free software: you can redistribute it and/or modify it |
2821 | +#under the terms of the GNU General Public License version 3, as published |
2822 | +#by the Free Software Foundation. |
2823 | +# |
2824 | +#This program is distributed in the hope that it will be useful, but |
2825 | +#WITHOUT ANY WARRANTY; without even the implied warranties of |
2826 | +#MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR |
2827 | +#PURPOSE. See the GNU General Public License for more details. |
2828 | +# |
2829 | +#You should have received a copy of the GNU General Public License along |
2830 | +#with this program. If not, see <http://www.gnu.org/licenses/>. |
2831 | +### END LICENSE |
2832 | + |
2833 | +### |
2834 | +# Setup Script for Frog Game: 0.3 |
2835 | +# Works on Mac, Windows and Unix based systems. |
2836 | +# |
2837 | +#Usage (Mac OS X): |
2838 | +# python setup.py py2app |
2839 | +# |
2840 | +#Usage (Windows): |
2841 | +# python setup.py py2exe |
2842 | +# |
2843 | +#Usage (UNIX): |
2844 | +# ./setup.py install |
2845 | +### |
2846 | + |
2847 | +#Import stuff required to do the install. Stuff that could not be carried through gets ignored. |
2848 | +try: |
2849 | +from distutils.core import setup |
2850 | +from distutils.command.install_data import install_data |
2851 | +from distutils.dep_util import newer |
2852 | +from distutils.log import info |
2853 | +import glob |
2854 | +import os |
2855 | +import sys |
2856 | +import py2exe |
2857 | +from setuptools import setup |
2858 | +except ImportError: |
2859 | + pass |
2860 | + |
2861 | +#Check if what we are running (and thus installing on) is MAC OSX. |
2862 | +if sys.platform == 'darwin': |
2863 | + extra_options = dict( |
2864 | + setup_requires=['py2app'], |
2865 | + app=[frogger], |
2866 | + data_files =[ |
2867 | + ('data/fonts', glob.glob('data/fonts/*.ttf')), |
2868 | + ('data/images', glob.glob('data/images/*.png')), |
2869 | + ('data/images', glob.glob('data/images/*.gif')), |
2870 | + ] |
2871 | + #py2app has certain flags/options that can be enabled. |
2872 | + #Setting Icon file, so that generated .app has the icon set automatically. |
2873 | + options=dict(py2app=dict(iconfile=data/icons/frog-game.icns)), |
2874 | + ) |
2875 | +#if we are not using running MAC OSX check if we are running Windows. |
2876 | +elif sys.platform == 'win32': |
2877 | + extra_options = dict( |
2878 | + windows = [ |
2879 | + { |
2880 | + "script": "frogger", |
2881 | + "icon_resources": [(2, "frog-game.ico")] |
2882 | + } |
2883 | + data_files =[ |
2884 | + ('data/fonts', glob.glob('data/fonts/*.ttf')), |
2885 | + ('data/images', glob.glob('data/images/*.png')), |
2886 | + ('data/images', glob.glob('data/images/*.gif')), |
2887 | + ] |
2888 | + ) |
2889 | +#when its not MAC OSX or Windows we can assume its some sort of UNIX |
2890 | +#based system. |
2891 | +else: |
2892 | + extra_options = dict( |
2893 | + scripts=['frogger'], |
2894 | + data_files =[ |
2895 | + ('share/applications', ['data/frog-game.desktop']), |
2896 | + ('share/icons/hicolor/scalable/apps', |
2897 | + glob.glob('data/icons/scalable/*.svg')), |
2898 | + ('share/icons/hicolor/16x16/apps', |
2899 | + glob.glob('data/icons/16x16/*.png')), |
2900 | + ('share/icons/hicolor/22x22/apps', |
2901 | + glob.glob('data/icons/22x22/*.png')), |
2902 | + ('share/icons/hicolor/24x24/apps', |
2903 | + glob.glob('data/icons/24x24/*.png')), |
2904 | + ('share/icons/hicolor/48x48/apps', |
2905 | + glob.glob('data/icons/48x48/*.png')), |
2906 | + ('share/frog-game/data/fonts', |
2907 | + glob.glob('data/fonts/*.ttf')), |
2908 | + ('share/frog-game/data/images', |
2909 | + glob.glob('data/images/*.png')), |
2910 | + ('share/frog-game/data/images', |
2911 | + glob.glob('data/images/*.gif')), |
2912 | + ], |
2913 | + ) |
2914 | + |
2915 | +setup( |
2916 | + version='0.2', |
2917 | + description='Fun survival/rescue game!', |
2918 | + long_description="The baby frogs are lost! Can you rescue them?", |
2919 | + author='Daniel Bell (dbell)', |
2920 | + author_email='daniel.bell@saraclan.com', |
2921 | + url='https://launchpad.net/frogger', |
2922 | + license='GPL v3', |
2923 | + **extra_options |
2924 | +) |
2925 | |
2926 | === removed file 'Frogger/sprites.py' |
2927 | --- Frogger/sprites.py 2010-02-13 16:37:05 +0000 |
2928 | +++ Frogger/sprites.py 1970-01-01 00:00:00 +0000 |
2929 | @@ -1,141 +0,0 @@ |
2930 | -try: |
2931 | - import sys |
2932 | - import os |
2933 | - import pygame |
2934 | - import time |
2935 | - from pygame.locals import * |
2936 | - import weakref |
2937 | -except ImportError, err: |
2938 | - print "Failure loading module. %s" % (err) |
2939 | - sys.exit(2) |
2940 | - |
2941 | -def load_image(name, colorkey=None): |
2942 | - fullname = os.path.join('data/images/', name) |
2943 | - try: |
2944 | - image = pygame.image.load(fullname) |
2945 | - except pygame.error, message: |
2946 | - print 'Cannot load image:', fullname |
2947 | - raise SystemExit, message |
2948 | - image = image.convert() |
2949 | - if colorkey is not None: |
2950 | - if colorkey is -1: |
2951 | - colorkey = image.get_at((0,0)) |
2952 | - image.set_colorkey(colorkey, RLEACCEL) |
2953 | - return image, image.get_rect() |
2954 | - |
2955 | - |
2956 | -class Leftcar(pygame.sprite.Sprite): |
2957 | - """ |
2958 | - Left Car functions. |
2959 | - """ |
2960 | - def __init__(self, left, top): |
2961 | - pygame.sprite.Sprite.__init__(self) |
2962 | - self.image, self.rect = load_image('bettercar2.gif', -1) |
2963 | - self.rect.left = left |
2964 | - self.rect.top = top |
2965 | - |
2966 | -class Rightcar(pygame.sprite.Sprite): |
2967 | - """ |
2968 | - Left Car functions. |
2969 | - """ |
2970 | - def __init__(self, left, top): |
2971 | - pygame.sprite.Sprite.__init__(self) |
2972 | - self.image, self.rect = load_image('bettercar.gif', -1) |
2973 | - self.rect.left = left |
2974 | - self.rect.top = top |
2975 | - |
2976 | -class Homefrog(pygame.sprite.Sprite): |
2977 | - def __init__(self, left, top): |
2978 | - pygame.sprite.Sprite.__init__(self) |
2979 | - self.image, self.rect = load_image('smallerfrog.gif', -1) |
2980 | - self.rect.left = left |
2981 | - self.rect.top = top |
2982 | - |
2983 | -class Log(pygame.sprite.Sprite): |
2984 | - def __init__(self, left, top): |
2985 | - pygame.sprite.Sprite.__init__(self) |
2986 | - self.image, self.rect = load_image('log.gif') |
2987 | - self.rect.left = left |
2988 | - self.rect.top = top |
2989 | - |
2990 | -class Life(pygame.sprite.Sprite): |
2991 | - def __init__(self, left, top): |
2992 | - pygame.sprite.Sprite.__init__(self) |
2993 | - self.image, self.rect = load_image('life.gif') |
2994 | - self.rect.left = left |
2995 | - self.rect.top = top |
2996 | - |
2997 | -class Frog(pygame.sprite.Sprite): |
2998 | - """ |
2999 | - Contains all the functions and information regarding the Frog, player controllable character |
3000 | - """ |
3001 | - def __init__(self): |
3002 | - pygame.sprite.Sprite.__init__(self) |
3003 | - self.image, self.rect = load_image('betterfrog.gif', -1) |
3004 | - self.rect.left = 266 |
3005 | - self.rect.top= 661 |
3006 | - self.lives = 3 |
3007 | - self.score = 0 |
3008 | - self.level = 1 |
3009 | - self.gameOver = False |
3010 | - self.frogsHome = [False, False, False, False, False] |
3011 | - self.onLeftLog = False |
3012 | - self.onRightLog = False |
3013 | - self.perfectScore = True |
3014 | - self.goodScore = True |
3015 | - self.startTime = time.time() |
3016 | - |
3017 | - def update(self): |
3018 | - #moves the frog |
3019 | - self.gameAreaCheck() |
3020 | - |
3021 | - def scored(self): |
3022 | - |
3023 | - self.rect.left = 266 |
3024 | - self.rect.top= 661 |
3025 | - |
3026 | - self.endTime = time.time() - self.startTime |
3027 | - self.endTime = int(self.endTime) |
3028 | - |
3029 | - if self.endTime <5: |
3030 | - self.baseScore = 30 |
3031 | - elif self.endTime >=6 and self.endTime <15: |
3032 | - self.baseScore = 20 |
3033 | - else: |
3034 | - self.baseScore = 10 |
3035 | - |
3036 | - if self.perfectScore == True: |
3037 | - self.score += (self.baseScore + (self.level*5))*3 |
3038 | - elif self.goodScore == True: |
3039 | - self.score += (self.baseScore + (self.level*5))*2 |
3040 | - else: |
3041 | - self.score += self.baseScore + (self.level*5) |
3042 | - |
3043 | - self.startTime = time.time() |
3044 | - |
3045 | - def gameAreaCheck(self): |
3046 | - if self.onLeftLog != True and self.onRightLog != True: |
3047 | - if self.rect.top >=662: |
3048 | - self.rect.top -=45 |
3049 | - if self.rect.left <=0: |
3050 | - self.rect.left +=20 |
3051 | - if self.rect.right >=595: |
3052 | - self.rect.left -=20 |
3053 | - else: |
3054 | - if self.rect.right <=0: |
3055 | - self.loseLife() |
3056 | - if self.rect.left >=600: |
3057 | - self.loseLife() |
3058 | - |
3059 | - |
3060 | - def loseLife(self): |
3061 | - self.startTime = time.time() |
3062 | - self.goodScore = False |
3063 | - self.perfectScore = False |
3064 | - self.onLeftLog = False |
3065 | - self.onRightLog = False |
3066 | - self.rect.left = 266 |
3067 | - self.rect.top= 661 |
3068 | - self.lives -= 1 |
3069 | - if self.lives <= 0: |
3070 | - self.gameOver = True |