lp:hopper/future
This is the future development of Frog Game.
Frog Game 2.0 will have a Platform and Traditional game play modes; since the traditional version of the game is still in development no active development time is put into this version -- more merges will be made into this branch from legacy as time goes on.
- Get this branch:
- bzr branch lp:hopper/future
Branch merges
Branch information
Recent revisions
- 17. By Daniel Bell
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Image clean-up: life icon, frog icon and log icon.
Renamed: log2.gif to log.gif - removed surplus log image.
Resized: betterfrog.gif - 52x42 instead of 68x45 to keep it more inline to prototype.
Added life.gif as the image to use for life indicators instead of reusing logo icon.
(LP #513391) - 16. By Daniel Bell
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Changed background.png: removed a black spot at the top of the image.
(LP: #513396) - 15. By Daniel Bell
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Added the concept of difficulty, adjusted log size again.
Difficulty: Cars move at 4 speed in level one and increase by 1 every level.
Log size is 130x40 instead of 120x40, due to the difficulty the player has in reaching the nest on the furthest right. - 14. By Daniel Bell
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Added in score and level indicators and adjusted log size.
Score indicators: current score, current modifier and time taken to score.
Level indicator: Displays current level at top of the screen.
Log size: Adjusted log from 163x40 to 120x40. This smalle log size should fix an exploit that allowed the frog to move from logs in the same line without touching water. - 13. By Daniel Bell
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Added life indicators: 3 small pictures on buttom left of the screen indicating how many lifes the user has.
- 12. By Daniel Bell
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Completed first draft of the menu: very basic menu - black with text.
Added a font: Blooming Grove released under Public Domain by Jonadab the Unsightly One (http://openfontlibrary .org/media/ files/jonadab/ 414)
Game Menu allows starting of a game and exiting game. Clearly displays what to do.
When a player loses all of their lives, a game over screen is displayed. This screen shows the score they achieved and what level they got to. Also allows a new game to be played.
Starting new games from game over screen is not very memory efficent. It generates the sprites again, and is a high priority to try reclaim resources.
Water detection was added: Frog now must be on a log and cannot walk on water. Frogs can still stradle logs, possible solution: remove some logs, and or add must be at least half of a frog on the log. - 11. By Daniel Bell
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Added the concept of an entry menu and exit screen.
Entry menu: currently a test concept, is just a blank screen: space to continue into the game, esc, or 'x' to close game.
Exit Screen: currently black screen: esc or 'x' closes it. Exit screen accepts a parameter that should be the score. You can then add calculations to determine highscore or print out the score so user can see what they achieved.
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)