lp:hopper/future

Created by Daniel Bell and last modified

This is the future development of Frog Game.

Frog Game 2.0 will have a Platform and Traditional game play modes; since the traditional version of the game is still in development no active development time is put into this version -- more merges will be made into this branch from legacy as time goes on.

Get this branch:
bzr branch lp:hopper/future
Members of Hopper Development Team can upload to this branch. Log in for directions.

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Branch information

Owner:
Hopper Development Team
Project:
Hopper
Status:
Experimental

Recent revisions

20. By Daniel Bell <dbell@MIZARU>

Updating from Legacy; 0.2 release.

Merged branch lp:hopper
19. By Daniel Bell <email address hidden>

merge from legacy:
s

18. By Daniel Bell

0.1 Release

17. By Daniel Bell

Image clean-up: life icon, frog icon and log icon.
Renamed: log2.gif to log.gif - removed surplus log image.
Resized: betterfrog.gif - 52x42 instead of 68x45 to keep it more inline to prototype.
Added life.gif as the image to use for life indicators instead of reusing logo icon.
(LP #513391)

16. By Daniel Bell

Changed background.png: removed a black spot at the top of the image.
(LP: #513396)

15. By Daniel Bell

Added the concept of difficulty, adjusted log size again.
Difficulty: Cars move at 4 speed in level one and increase by 1 every level.
Log size is 130x40 instead of 120x40, due to the difficulty the player has in reaching the nest on the furthest right.

14. By Daniel Bell

Added in score and level indicators and adjusted log size.
Score indicators: current score, current modifier and time taken to score.
Level indicator: Displays current level at top of the screen.
Log size: Adjusted log from 163x40 to 120x40. This smalle log size should fix an exploit that allowed the frog to move from logs in the same line without touching water.

13. By Daniel Bell

Added life indicators: 3 small pictures on buttom left of the screen indicating how many lifes the user has.

12. By Daniel Bell

Completed first draft of the menu: very basic menu - black with text.
Added a font: Blooming Grove released under Public Domain by Jonadab the Unsightly One (http://openfontlibrary.org/media/files/jonadab/414)
Game Menu allows starting of a game and exiting game. Clearly displays what to do.
When a player loses all of their lives, a game over screen is displayed. This screen shows the score they achieved and what level they got to. Also allows a new game to be played.
Starting new games from game over screen is not very memory efficent. It generates the sprites again, and is a high priority to try reclaim resources.
Water detection was added: Frog now must be on a log and cannot walk on water. Frogs can still stradle logs, possible solution: remove some logs, and or add must be at least half of a frog on the log.

11. By Daniel Bell

Added the concept of an entry menu and exit screen.
Entry menu: currently a test concept, is just a blank screen: space to continue into the game, esc, or 'x' to close game.
Exit Screen: currently black screen: esc or 'x' closes it. Exit screen accepts a parameter that should be the score. You can then add calculations to determine highscore or print out the score so user can see what they achieved.

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