Merge lp:~gunchleoc/widelands/i18n-20140308 into lp:widelands

Proposed by GunChleoc
Status: Merged
Merged at revision: 6865
Proposed branch: lp:~gunchleoc/widelands/i18n-20140308
Merge into: lp:widelands
Diff against target: 150 lines (+21/-22)
8 files modified
campaigns/atl01.wmf/scripting/texts.lua (+4/-4)
campaigns/emp02.wmf/scripting/texts.lua (+1/-1)
campaigns/t02.wmf/scripting/mission_thread_texts.lua (+4/-5)
global/militarysites/stronghold.barbarians/conf (+4/-4)
tribes/atlanteans/conf (+1/-1)
tribes/barbarians/conf (+1/-1)
tribes/barbarians/stronghold/conf (+5/-5)
tribes/empire/conf (+1/-1)
To merge this branch: bzr merge lp:~gunchleoc/widelands/i18n-20140308
Reviewer Review Type Date Requested Status
Widelands Developers Pending
Review via email: mp+210081@code.launchpad.net

Description of the change

Some more string fixes

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1=== modified file 'campaigns/atl01.wmf/scripting/texts.lua'
2--- campaigns/atl01.wmf/scripting/texts.lua 2014-03-05 18:47:03 +0000
3+++ campaigns/atl01.wmf/scripting/texts.lua 2014-03-09 12:46:42 +0000
4@@ -125,9 +125,9 @@
5
6 obj_horsefarm_and_warehouse = {
7 name = "obj_horsefarm_and_warehouse",
8- title = _"Build a warehouse and a horsefarm",
9+ title = _"Build a warehouse and a horse farm",
10 number = 2,
11- body = objective_text(_"Warehouse and Horsefarm", _(
12+ body = objective_text(_"Warehouse and Horse Farm", _(
13 [[As your road network gets longer and more complicated, you should employ horses ]] ..
14 [[to help out your carriers. Horses are bred at horse farms using water and corn. ]] ..
15 [[A warehouse will also help to ensure that your transportation system does not collapse.]]) .. "<br>" ..
16@@ -261,12 +261,12 @@
17 },
18 {
19 title = _ "Sidolus Speaks",
20- body = sidolus(_
21+ body = sidolus(_(
22 [[May Satul warm you, Jundlina! I agree with what Loftomor proposes. ]] ..
23 [[We need a good supply of building materials for we have to expand our territory swiftly. ]] ..
24 [[I will not feel safe on this island as long as we have not seen all its shores it. ]] ..
25 [[I brought plenty of good men from Atlantis. The military might is available. ]] ..
26-[[We only need some housing to live in.]]
27+[[We only need some housing to live in.]])
28 ) .. new_objectives(obj_expand)
29 }
30 }
31
32=== modified file 'campaigns/emp02.wmf/scripting/texts.lua'
33--- campaigns/emp02.wmf/scripting/texts.lua 2014-02-26 12:53:34 +0000
34+++ campaigns/emp02.wmf/scripting/texts.lua 2014-03-09 12:46:42 +0000
35@@ -169,7 +169,7 @@
36 saledus_2 = {
37 title =_ "Marble on the Mountain",
38 body= saledus(_"Saledus smiles",
39-_([[Lutius, I’ve got good news for you:]] ..
40+_([[Lutius, I’ve got good news for you: ]] ..
41 [[As I walked to the east, I found a larger mountain.]] ..
42 [[I am not absolutely sure – a geologist should check if I am right]] ..
43 [[ – but I believe we could mine marble from some places on the mountain.]]) .. "<br><br>" ..
44
45=== modified file 'campaigns/t02.wmf/scripting/mission_thread_texts.lua'
46--- campaigns/t02.wmf/scripting/mission_thread_texts.lua 2014-03-05 18:47:03 +0000
47+++ campaigns/t02.wmf/scripting/mission_thread_texts.lua 2014-03-09 12:46:42 +0000
48@@ -135,9 +135,9 @@
49
50 obj_build_cattlefarm = {
51 name = "mission cattlefarm",
52- title = _ "Build a cattlefarm",
53+ title = _ "Build a cattle farm",
54 number = 1,
55- body = objective_text(_"Build a cattlefarm", _(
56+ body = objective_text(_"Build a cattle farm", _(
57 [[When roads are under heavy load for a long time, one carrier is usually not enough to transport goods swiftly. ]] ..
58 [[Traffic jams are the consequence. Such roads therefore employ a second carrier: ]] ..
59 [[An ox that helps to carry the wares. This doubles the transport capacity.]]) .. "<br><br>" ..
60@@ -275,9 +275,8 @@
61 order_msg_10_bread = {
62 title=_"The Advisor",
63 body=khantrukh(_"The elder jumps into the air...",
64-_([[Wisdom commands to seek variety.
65-
66-North of the great mountain is a large plain – why don’t we use the space Mother Nature gave us and build a farm? ]] ..
67+_([[Wisdom commands to seek variety.]]) .. "<br><br>" ..
68+_([[North of the great mountain is a large plain – why don’t we use the space Mother Nature gave us and build a farm? ]] ..
69 [[I sure would enjoy a freshly baked pitta bread for a change...]])
70 ) .. new_objectives(obj_begin_farming)
71 }
72
73=== modified file 'global/militarysites/stronghold.barbarians/conf'
74--- global/militarysites/stronghold.barbarians/conf 2013-10-29 10:55:20 +0000
75+++ global/militarysites/stronghold.barbarians/conf 2014-03-09 12:46:42 +0000
76@@ -5,10 +5,10 @@
77 buildable=no
78 prefer_heroes=false
79 occupied_string=
80-aggressor_string=_Your Stronghold discovered an aggressor.
81-attack_string=_Your Stronghold is under attack.
82-defeated_enemy_string=_The enemy defeated your soldiers at the Stronghold
83-defeated_you_string=_Your soldiers defeated the enemy at the Stronghold
84+aggressor_string=Your Stronghold discovered an aggressor.
85+attack_string=Your Stronghold is under attack.
86+defeated_enemy_string=The enemy defeated your soldiers at the Stronghold
87+defeated_you_string=Your soldiers defeated the enemy at the Stronghold
88
89
90 [idle]
91
92=== modified file 'tribes/atlanteans/conf'
93--- tribes/atlanteans/conf 2014-03-05 18:47:03 +0000
94+++ tribes/atlanteans/conf 2014-03-09 12:46:42 +0000
95@@ -150,7 +150,7 @@
96 donjon.barbarians=_Donjon
97 fortress.barbarians=_Fortress
98 sentry.barbarians=_Sentry
99-stronghold.barbarians=_Stronghold
100+stronghold.barbarians=Stronghold
101 sentry.empire=_Sentry
102 barracks.empire=_Barracks
103 barrier.empire=_Barrier
104
105=== modified file 'tribes/barbarians/conf'
106--- tribes/barbarians/conf 2014-03-05 18:47:03 +0000
107+++ tribes/barbarians/conf 2014-03-09 12:46:42 +0000
108@@ -219,7 +219,7 @@
109 [militarysite types]
110 barrier=_Barrier
111 sentry=_Sentry
112-stronghold=_Stronghold
113+stronghold=Stronghold
114 citadel=_Citadel
115 fortress=_Fortress
116 donjon=_Donjon
117
118=== modified file 'tribes/barbarians/stronghold/conf'
119--- tribes/barbarians/stronghold/conf 2013-10-29 10:55:20 +0000
120+++ tribes/barbarians/stronghold/conf 2014-03-09 12:46:42 +0000
121@@ -3,11 +3,11 @@
122 heal_per_second=110
123 conquers=7
124 prefer_heroes=false
125-occupied_string=_Your soldiers have occupied your Stronghold
126-aggressor_string=_Your Stronghold discovered an aggressor.
127-attack_string=_Your Stronghold is under attack.
128-defeated_enemy_string=_The enemy defeated your soldiers at the Stronghold
129-defeated_you_string=_Your soldiers defeated the enemy at the Stronghold
130+occupied_string=Your soldiers have occupied your Stronghold
131+aggressor_string=Your Stronghold discovered an aggressor.
132+attack_string=Your Stronghold is under attack.
133+defeated_enemy_string=The enemy defeated your soldiers at the Stronghold
134+defeated_you_string=Your soldiers defeated the enemy at the Stronghold
135
136
137 # Stronghold was removed from buildable buildings after Build15 and should be removed after Build18
138
139=== modified file 'tribes/empire/conf'
140--- tribes/empire/conf 2014-03-05 18:47:03 +0000
141+++ tribes/empire/conf 2014-03-09 12:46:42 +0000
142@@ -157,7 +157,7 @@
143 donjon.barbarians=_Donjon
144 fortress.barbarians=_Fortress
145 sentry.barbarians=_Sentry
146-stronghold.barbarians=_Stronghold
147+stronghold.barbarians=Stronghold
148
149 [warehouse types]
150 headquarters=_Headquarters

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