Merge lp:~gunchleoc/widelands/fix-codechecks into lp:widelands

Proposed by GunChleoc
Status: Merged
Merged at revision: 6862
Proposed branch: lp:~gunchleoc/widelands/fix-codechecks
Merge into: lp:widelands
Diff against target: 496 lines (+140/-124)
14 files modified
src/editor/tools/editor_info_tool.cc (+7/-5)
src/editor/ui_menus/editor_main_menu_save_map.cc (+2/-2)
src/logic/ship.cc (+4/-2)
src/logic/worker.cc (+3/-3)
src/network/network_gaming_messages.cc (+2/-1)
src/ui_basic/editbox.cc (+5/-5)
src/ui_basic/helpwindow.cc (+3/-1)
src/ui_basic/panel.cc (+24/-24)
src/ui_fsmenu/launchMPG.cc (+8/-5)
src/ui_fsmenu/mapselect.cc (+2/-2)
src/ui_fsmenu/options.cc (+1/-1)
src/wlapplication.cc (+74/-70)
src/wui/game_main_menu_save_game.cc (+2/-2)
src/wui/productionsitewindow.cc (+3/-1)
To merge this branch: bzr merge lp:~gunchleoc/widelands/fix-codechecks
Reviewer Review Type Date Requested Status
Widelands Developers Pending
Review via email: mp+210082@code.launchpad.net

Description of the change

Just some code feng shui, no changes in functionality.

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1=== modified file 'src/editor/tools/editor_info_tool.cc'
2--- src/editor/tools/editor_info_tool.cc 2014-03-05 11:59:09 +0000
3+++ src/editor/tools/editor_info_tool.cc 2014-03-09 10:30:28 +0000
4@@ -19,8 +19,9 @@
5
6 #include "editor/tools/editor_info_tool.h"
7
8+#include <cstdio>
9+
10 #include <boost/format.hpp>
11-#include <cstdio>
12
13 #include "editor/editorinteractive.h"
14 #include "i18n.h"
15@@ -51,10 +52,10 @@
16 char buf1[1024];
17 std::string buf = _("Node:");
18 buf += "\n";
19- buf += std::string("• ") + (boost::format(_("Coordinates: (%1$i, %2$i)")) % center.node.x % center.node.y).str() + "\n";
20+ buf += std::string("• ") + (boost::format(_("Coordinates: (%1$i, %2$i)"))
21+ % center.node.x % center.node.y).str() + "\n";
22
23 buf += std::string("• ");
24- snprintf(buf1, sizeof(buf1), _("Height: %u"),f.get_height());
25 buf += buf1;
26 buf += std::string("\n");
27
28@@ -83,7 +84,7 @@
29 buf += std::string("• ") + (boost::format(_("Caps:%s")) % temp).str() + "\n";
30
31 buf += std::string("• ");
32- snprintf(buf1, sizeof(buf1), _("Owned by %i"),f.get_owned_by());
33+ snprintf(buf1, sizeof(buf1), _("Owned by %i"), f.get_owned_by());
34 buf += std::string(buf1) + "\n";
35
36 temp = f.get_immovable() ? _("Has base immovable") : _("No base immovable");
37@@ -123,7 +124,8 @@
38 // *** Map info
39 buf += std::string("\n") + _("Map:") + "\n";
40 buf += std::string("• ") + (boost::format(_("Name: %s")) % map.get_name()).str() + "\n";
41- buf += std::string("• ") + (boost::format(_("Size: %1$ix%2$i")) % map.get_width() % map.get_height()).str() + "\n";
42+ buf += std::string("• ") + (boost::format(_("Size: %1$ix%2$i"))
43+ % map.get_width() % map.get_height()).str() + "\n";
44
45 buf += std::string("• ");
46 snprintf(buf1, sizeof(buf1), _("Players: %i"), map.get_nrplayers());
47
48=== modified file 'src/editor/ui_menus/editor_main_menu_save_map.cc'
49--- src/editor/ui_menus/editor_main_menu_save_map.cc 2014-03-05 11:59:09 +0000
50+++ src/editor/ui_menus/editor_main_menu_save_map.cc 2014-03-09 10:30:28 +0000
51@@ -383,8 +383,8 @@
52 // Check if file exists. If so, show a warning.
53 if (g_fs->FileExists(complete_filename)) {
54 std::string s =
55- (boost::format(_("A File with the name ‘%s’ already exists. Overwrite?")) %
56- FileSystem::FS_Filename(filename.c_str())).str();
57+ (boost::format(_("A File with the name ‘%s’ already exists. Overwrite?"))
58+ % FileSystem::FS_Filename(filename.c_str())).str();
59 UI::WLMessageBox mbox
60 (&eia(), _("Error Saving Map!!"), s, UI::WLMessageBox::YESNO);
61 if (not mbox.run())
62
63=== modified file 'src/logic/ship.cc'
64--- src/logic/ship.cc 2014-03-04 13:24:58 +0000
65+++ src/logic/ship.cc 2014-03-09 10:30:28 +0000
66@@ -565,8 +565,10 @@
67 // Check whether the island was completely surrounded
68 if (get_position() == m_expedition->exploration_start) {
69 std::string msg_head = _("Island Circumnavigated");
70- std::string msg_body = _("An expedition ship sailed around its island without any events.");
71- send_message(game, "exp_island", msg_head, msg_body, "ship_explore_island_cw.png");
72+ std::string msg_body = _("An expedition ship sailed around its"
73+ " island without any events.");
74+ send_message(game, "exp_island", msg_head, msg_body,
75+ "ship_explore_island_cw.png");
76 m_ship_state = EXP_WAITING;
77 return start_task_idle(game, descr().main_animation(), 1500);
78 }
79
80=== modified file 'src/logic/worker.cc'
81--- src/logic/worker.cc 2014-03-04 21:19:45 +0000
82+++ src/logic/worker.cc 2014-03-09 10:30:28 +0000
83@@ -603,9 +603,9 @@
84
85 // NOTE mirroring the above ugly hack.
86 // Avoiding placeholders for the resouce names to avert grammar trouble in translations.
87- std::string out_of_message =_("Out of Resources");
88- if (res_type == "fish") out_of_message =_("Out of Fish");
89- else if (res_type == "stone") out_of_message =_("Out of Stone");
90+ std::string out_of_message = _("Out of Resources");
91+ if (res_type == "fish") out_of_message = _("Out of Fish");
92+ else if (res_type == "stone") out_of_message = _("Out of Stone");
93
94 building.send_message
95 (game,
96
97=== modified file 'src/network/network_gaming_messages.cc'
98--- src/network/network_gaming_messages.cc 2014-02-25 15:04:27 +0000
99+++ src/network/network_gaming_messages.cc 2014-03-09 10:30:28 +0000
100@@ -138,7 +138,8 @@
101 ngmessages["PLAYER_UPDATE_FOR_N_E_P"] = _("Server sent a player update for a player that does not exist.");
102 ngmessages["USER_UPDATE_FOR_N_E_U"] = _("Server sent a user update for a user that does not exist.");
103 ngmessages["DIFFERENT_PROTOCOL_VERS"] = _("Server uses a different protocol version");
104- ngmessages["PROTOCOL_EXCEPTION"] = _("Received command number %s, which is not allowed in this state.");
105+ ngmessages["PROTOCOL_EXCEPTION"] = _("Received command number %s,"
106+ " which is not allowed in this state.");
107 ngmessages["BACKWARTS_RUNNING_TIME"] = _("Client reports time to host that is running backwards.");
108 ngmessages["SIMULATING_BEYOND_TIME"] = _("Client simulates beyond the game time allowed by the host.");
109 ngmessages["CLIENT_SYNC_REP_TIMEOUT"] = _("Client did not submit sync report in time.");
110
111=== modified file 'src/ui_basic/editbox.cc'
112--- src/ui_basic/editbox.cc 2014-03-05 12:49:38 +0000
113+++ src/ui_basic/editbox.cc 2014-03-09 10:30:28 +0000
114@@ -226,12 +226,12 @@
115 switch (code.sym) {
116 case SDLK_ESCAPE:
117 cancel();
118- return true;
119-
120- case SDLK_TAB:
121- //let the panel handle the tab key
122+ return true;
123+
124+ case SDLK_TAB:
125+ //let the panel handle the tab key
126 return false;
127-
128+
129 case SDLK_KP_ENTER:
130 case SDLK_RETURN:
131 // Save history if active and text is not empty
132
133=== modified file 'src/ui_basic/helpwindow.cc'
134--- src/ui_basic/helpwindow.cc 2014-03-05 11:59:09 +0000
135+++ src/ui_basic/helpwindow.cc 2014-03-09 10:30:28 +0000
136@@ -188,7 +188,9 @@
137 std::string path_to_script,
138 uint32_t width, uint32_t height)
139 :
140- UI::UniqueWindow(parent, "help_window", &reg, width, height, (boost::format(_("Help: %s")) % caption).str().c_str()),
141+ UI::UniqueWindow(parent, "help_window", &reg, width, height,
142+ (boost::format(_("Help: %s")) % caption).str().c_str()
143+ ),
144 textarea(new Multiline_Textarea(this, 5, 5, width - 10, height -10, std::string(), Align_Left))
145 {
146 LuaInterface lua;
147
148=== modified file 'src/ui_basic/panel.cc'
149--- src/ui_basic/panel.cc 2014-03-05 09:25:02 +0000
150+++ src/ui_basic/panel.cc 2014-03-09 10:30:28 +0000
151@@ -682,31 +682,31 @@
152 bool Panel::handle_key(bool down, SDL_keysym code)
153 {
154 if (down) {
155- if (_focus) {
156- Panel * p = _focus->_next;
157+ if (_focus) {
158+ Panel * p = _focus->_next;
159 switch (code.sym) {
160-
161- case SDLK_TAB:
162- while (p != _focus) {
163- if (p->get_can_focus()) {
164- p->focus();
165- p->update();
166- break;
167- }
168- if (p == _lchild) {
169- p = _fchild;
170- }
171- else {
172- p = p->_next;
173- }
174- }
175- return true;
176-
177- default:
178- return false;
179- }
180- }
181- }
182+
183+ case SDLK_TAB:
184+ while (p != _focus) {
185+ if (p->get_can_focus()) {
186+ p->focus();
187+ p->update();
188+ break;
189+ }
190+ if (p == _lchild) {
191+ p = _fchild;
192+ }
193+ else {
194+ p = p->_next;
195+ }
196+ }
197+ return true;
198+
199+ default:
200+ return false;
201+ }
202+ }
203+ }
204 return false;
205 }
206
207
208=== modified file 'src/ui_fsmenu/launchMPG.cc'
209--- src/ui_fsmenu/launchMPG.cc 2014-03-05 11:59:09 +0000
210+++ src/ui_fsmenu/launchMPG.cc 2014-03-09 10:30:28 +0000
211@@ -395,10 +395,11 @@
212 (this, _("Saved game is directory"),
213 _
214 ("WARNING:\n"
215- "The saved game you selected is a directory. This happens if you set the option ‘nozip’ to "
216+ "The saved game you selected is a directory."
217+ " This happens if you set the option ‘nozip’ to "
218 "true or manually unzipped the saved game.\n"
219- "Widelands is not able to transfer directory structures to the clients, please select another "
220- "saved game or zip the directories’ content."),
221+ "Widelands is not able to transfer directory structures to the clients,"
222+ " please select another saved game or zip the directories’ content."),
223 UI::WLMessageBox::OK);
224 warning.run();
225 }
226@@ -647,8 +648,10 @@
227
228 std::string infotext;
229 infotext += std::string(_("Map details:")) + "\n";
230- infotext += std::string("• ") + (format(_("Size: %1$u x %2$u")) % map.get_width() % map.get_height()).str() + "\n";
231- infotext += std::string("• ") + (format(ngettext("%u Player", "%u Players", m_nr_players)) % m_nr_players).str() + "\n";
232+ infotext += std::string("• ") + (format(_("Size: %1$u x %2$u"))
233+ % map.get_width() % map.get_height()).str() + "\n";
234+ infotext += std::string("• ") + (format(ngettext("%u Player", "%u Players", m_nr_players))
235+ % m_nr_players).str() + "\n";
236 infotext += std::string("• ") + (format(_("World: %s")) % world).str() + "\n";
237 if (m_settings->settings().scenario)
238 infotext += std::string("• ") + (format(_("Scenario mode selected"))).str() + "\n";
239
240=== modified file 'src/ui_fsmenu/mapselect.cc'
241--- src/ui_fsmenu/mapselect.cc 2014-03-05 11:59:09 +0000
242+++ src/ui_fsmenu/mapselect.cc 2014-03-09 10:30:28 +0000
243@@ -502,8 +502,8 @@
244 mapdata.filename = name;
245 mapdata.name = dmap.path.substr(5, dmap.path.size() - 1);
246 mapdata.author = _("unknown");
247- mapdata.description =
248- _("This map file is not present in your filesystem. The data shown here was sent by the server.");
249+ mapdata.description = _("This map file is not present in your filesystem."
250+ " The data shown here was sent by the server.");
251 mapdata.hint = "";
252 mapdata.world = _("unknown");
253 mapdata.nrplayers = dmap.players;
254
255=== modified file 'src/ui_fsmenu/options.cc'
256--- src/ui_fsmenu/options.cc 2014-03-05 11:59:09 +0000
257+++ src/ui_fsmenu/options.cc 2014-03-09 10:30:28 +0000
258@@ -21,12 +21,12 @@
259
260 #include <cstdio>
261 #include <iostream>
262-#include <libintl.h>
263
264 #include "constants.h"
265 #include "graphic/graphic.h"
266 #include "i18n.h"
267 #include "io/filesystem/layered_filesystem.h"
268+#include "libintl.h"
269 #include "profile/profile.h"
270 #include "save_handler.h"
271 #include "sound/sound_handler.h"
272
273=== modified file 'src/wlapplication.cc'
274--- src/wlapplication.cc 2014-03-06 12:52:12 +0000
275+++ src/wlapplication.cc 2014-03-09 10:30:28 +0000
276@@ -19,7 +19,6 @@
277
278 #include "wlapplication.h"
279
280-#include <boost/format.hpp>
281 #include <cerrno>
282 #ifndef _WIN32
283 #include <csignal>
284@@ -31,6 +30,7 @@
285 #include <stdexcept>
286 #include <string>
287
288+#include <boost/format.hpp>
289 #include <config.h>
290 #ifdef __APPLE__
291 #include <mach-o/dyld.h>
292@@ -1341,83 +1341,87 @@
293 wout << _("Usage: widelands <option0>=<value0> ... <optionN>=<valueN>") << "\n\n";
294 wout << _("Options:") << "\n\n";
295 wout
296- << _(" --<config-entry-name>=value overwrites any config file setting") << "\n\n"
297- << _(" --logfile=FILENAME Log output to file FILENAME instead of \n"
298+ << _(" --<config-entry-name>=value overwrites any config file setting") << "\n\n"
299+ << _(" --logfile=FILENAME Log output to file FILENAME instead of \n"
300 " terminal output") << "\n"
301- << _(" --datadir=DIRNAME Use specified directory for the widelands\n"
302+ << _(" --datadir=DIRNAME Use specified directory for the widelands\n"
303 " data files") << "\n"
304- << _(" --homedir=DIRNAME Use specified directory for widelands config\n"
305+ << _(" --homedir=DIRNAME Use specified directory for widelands config\n"
306 " files, savegames and replays") << "\n"
307 #ifdef __linux__
308- << _(" Default is ~/.widelands") << "\n"
309+ << _(" Default is ~/.widelands") << "\n"
310 #endif
311- << _(" --record=FILENAME Record all events to the given filename for\n"
312+ << _(" --record=FILENAME Record all events to the given filename for\n"
313 " later playback") << "\n"
314- << _(" --playback=FILENAME Playback given filename (see --record)") << "\n\n"
315- << _(" --coredump=[yes|no] Generates a core dump on segfaults instead\n"
316+ << _(" --playback=FILENAME Playback given filename (see --record)") << "\n\n"
317+ << _(" --coredump=[yes|no] Generates a core dump on segfaults instead\n"
318 " of using the SDL") << "\n"
319- << _(" --language=[de_DE|sv_SE|...]\n"
320+ << _(" --language=[de_DE|sv_SE|...]\n"
321 " The locale to use.") << "\n"
322- << _(" --localedir=DIRNAME Use DIRNAME as location for the locale") << "\n"
323- << _(" --remove_syncstreams=[true|false]\n"
324+ << _(" --localedir=DIRNAME Use DIRNAME as location for the locale") << "\n"
325+ << _(" --remove_syncstreams=[true|false]\n"
326 " Remove syncstream files on startup") << "\n"
327- << _(" --remove_replays=[...]\n"
328- " Remove replays after this number of days.\n"
329- " If this is 0, replays are not deleted.") << "\n\n"
330+ << _(" --remove_replays=[...]\n"
331+ " Remove replays after this number of days.\n"
332+ " If this is 0, replays are not deleted.") << "\n\n"
333
334- << _("Sound options:") << "\n"
335- << _(" --nosound Starts the game with sound disabled.") << "\n"
336- << _(" --disable_fx Disable sound effects.") << "\n"
337- << _(" --disable_music Disable music.") << "\n\n"
338- << _(" --nozip Do not save files as binary zip archives.") << "\n\n"
339- << _(" --editor Directly starts the Widelands editor.\n"
340- " You can add a =FILENAME to directly load\n"
341- " the map FILENAME in editor.") << "\n"
342- << _(" --scenario=FILENAME Directly starts the map FILENAME as scenario\n"
343+ << _("Sound options:") << "\n"
344+ << _(" --nosound Starts the game with sound disabled.") << "\n"
345+ << _(" --disable_fx Disable sound effects.") << "\n"
346+ << _(" --disable_music Disable music.") << "\n\n"
347+ << _(" --nozip Do not save files as binary zip archives.") << "\n\n"
348+ << _(" --editor Directly starts the Widelands editor.\n"
349+ " You can add a =FILENAME to directly load\n"
350+ " the map FILENAME in editor.") << "\n"
351+ << _(" --scenario=FILENAME Directly starts the map FILENAME as scenario\n"
352 " map.") << "\n"
353- << _(" --loadgame=FILENAME Directly loads the savegame FILENAME.") << "\n"
354- << _(" --script=FILENAME Run the given Lua script after initialization.\n"
355- " Only valid with --scenario, --loadgame, or --editor.") << "\n"
356- << _(" --dedicated=FILENAME Starts a dedicated server with FILENAME as map") << "\n"
357- << _(" --auto_roadbuild_mode=[yes|no]\n"
358- " Whether to enter roadbuilding mode\n"
359- " automatically after placing a flag that is\n"
360- " not connected to a road.") << "\n\n"
361- << _("Graphic options:") << "\n"
362- << _(" --fullscreen=[yes|no]\n"
363- " Whether to use the whole display for the\n"
364- " game screen.") << "\n"
365- << _(" --xres=[...] Width of the window in pixel.") << "\n"
366- << _(" --yres=[...] Height of the window in pixel.") << "\n"
367- << _(" --opengl=[0|1] Enables OpenGL rendering") << "\n\n"
368- << _("Options for the internal window manager:") << "\n"
369- << _(" --border_snap_distance=[0 ...]\n"
370- " Move a window to the edge of the screen\n"
371- " when the edge of the window comes within\n"
372- " this distance from the edge of the screen.") << "\n"
373- << _(" --dock_windows_to_edges=[yes|no]\n"
374- " Eliminate a window's border towards the\n"
375- " edge of the screen when the edge of the\n"
376- " window is next to the edge of the screen.") << "\n"
377- << _(" --panel_snap_distance=[0 ...]\n"
378- " Move a window to the edge of the panel when\n"
379- " the edge of the window comes within this\n"
380- " distance from the edge of the panel.") << "\n"
381- << _(" --snap_windows_only_when_overlapping=[yes|no]\n"
382- " Only move a window to the edge of a panel\n"
383- " if the window is overlapping with the\n"
384- " panel.") << "\n\n";
385+ << _(" --loadgame=FILENAME Directly loads the savegame FILENAME.") << "\n"
386+ << _(" --script=FILENAME Run the given Lua script after initialization.\n"
387+ " Only valid with --scenario, --loadgame, or --editor.") << "\n"
388+ << _(" --dedicated=FILENAME Starts a dedicated server with FILENAME as map") << "\n"
389+ << _(" --auto_roadbuild_mode=[yes|no]\n"
390+ " Whether to enter roadbuilding mode\n"
391+ " automatically after placing a flag that is\n"
392+ " not connected to a road.") << "\n\n"
393+ << _("Graphic options:") << "\n"
394+ << _(" --fullscreen=[yes|no]\n"
395+ " Whether to use the whole display for the\n"
396+ " game screen.") << "\n"
397+ << _(" --xres=[...] Width of the window in pixel.") << "\n"
398+ << _(" --yres=[...] Height of the window in pixel.") << "\n"
399+ << _(" --opengl=[0|1] Enables OpenGL rendering") << "\n\n"
400+ << _("Options for the internal window manager:") << "\n"
401+ << _(" --border_snap_distance=[0 ...]\n"
402+ " Move a window to the edge of the screen\n"
403+ " when the edge of the window comes within\n"
404+ " this distance from the edge of the screen.") << "\n"
405+ << _(" --dock_windows_to_edges=[yes|no]\n"
406+ " Eliminate a window's border towards the\n"
407+ " edge of the screen when the edge of the\n"
408+ " window is next to the edge of the screen.") << "\n"
409+ << _(" --panel_snap_distance=[0 ...]\n"
410+ " Move a window to the edge of the panel when\n"
411+ " the edge of the window comes within this\n"
412+ " distance from the edge of the panel.") << "\n"
413+ << _(" --snap_windows_only_when_overlapping=[yes|no]\n"
414+ " Only move a window to the edge of a panel\n"
415+ " if the window is overlapping with the\n"
416+ " panel.") << "\n\n";
417 #ifndef NDEBUG
418 #ifndef _WIN32
419- wout << _(" --double Start the game twice (for localhost network\n"
420- " testing)") << "\n\n";
421-#endif
422-#endif
423- wout << _(" --verbose Enable verbose debug messages") << "\n" << endl;
424- wout << _(" --help Show this help") << "\n" << endl;
425- wout << _("Bug reports? Suggestions? Check out the project website:\n"
426- " https://launchpad.net/widelands\n\n"
427- "Hope you enjoy this game!") << "\n\n";
428+ wout
429+ << _(" --double Start the game twice (for localhost network\n"
430+ " testing)") << "\n\n";
431+#endif
432+#endif
433+ wout
434+ << _(" --verbose Enable verbose debug messages") << "\n" << endl;
435+ wout
436+ << _(" --help Show this help") << "\n" << endl;
437+ wout
438+ << _("Bug reports? Suggestions? Check out the project website:\n"
439+ " https://launchpad.net/widelands\n\n"
440+ "Hope you enjoy this game!") << "\n\n";
441 }
442
443 #ifndef NDEBUG
444@@ -1878,7 +1882,7 @@
445 s.players[number].state = PlayerSettings::stateComputer;
446 }
447
448- virtual void setPlayerTribe
449+ virtual void setPlayerTribe
450 (uint8_t const number, const std::string & tribe, bool const random_tribe) override
451 {
452 if (number >= s.players.size())
453@@ -1959,10 +1963,10 @@
454
455 virtual std::string getWinCondition() override {return s.win_condition;}
456 virtual void setWinCondition(std::string wc) override {s.win_condition = wc;}
457- virtual void nextWinCondition() override // not implemented - feel free to do so, if you need it
458- {
459- assert(false);
460- }
461+ virtual void nextWinCondition() override // not implemented - feel free to do so, if you need it
462+ {
463+ assert(false);
464+ }
465
466 private:
467 GameSettings s;
468
469=== modified file 'src/wui/game_main_menu_save_game.cc'
470--- src/wui/game_main_menu_save_game.cc 2014-03-05 11:59:09 +0000
471+++ src/wui/game_main_menu_save_game.cc 2014-03-09 10:30:28 +0000
472@@ -262,8 +262,8 @@
473 UI::WLMessageBox
474 (&parent,
475 _("Save Game Error!!"),
476- (boost::format(_("A File with the name ‘%s’ already exists. Overwrite?")) %
477- FileSystem::FS_Filename(filename.c_str())).str(),
478+ (boost::format(_("A File with the name ‘%s’ already exists. Overwrite?"))
479+ % FileSystem::FS_Filename(filename.c_str())).str(),
480 YESNO),
481 m_filename(filename)
482 {}
483
484=== modified file 'src/wui/productionsitewindow.cc'
485--- src/wui/productionsitewindow.cc 2014-03-03 20:50:30 +0000
486+++ src/wui/productionsitewindow.cc 2014-03-09 10:30:28 +0000
487@@ -78,7 +78,9 @@
488 m_worker_table = new UI::Table<uintptr_t>(worker_box, 0, 0, 0, 100);
489 m_worker_caps = new UI::Box(worker_box, 0, 0, UI::Box::Horizontal);
490
491- m_worker_table->add_column(150, (ngettext("Worker", "Workers", productionsite().descr().nr_working_positions())));
492+ m_worker_table->add_column(150, (ngettext
493+ ("Worker", "Workers", productionsite().descr().nr_working_positions())
494+ ));
495 m_worker_table->add_column(60, _("Exp"));
496 m_worker_table->add_column(150, _("Next Level"));
497

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