Sorry, I may have caused the merge conflict. The long/lat->Vec3d XYZpc computation is done in the constructor, and a rotation matrix added to the position computation, should be easy to fix, but I cannot commit to that branch. Apart from that, this makes things better and solves an ugly bug, so I approve.
Sorry, I may have caused the merge conflict. The long/lat->Vec3d XYZpc computation is done in the constructor, and a rotation matrix added to the position computation, should be easy to fix, but I cannot commit to that branch. Apart from that, this makes things better and solves an ugly bug, so I approve.