Merge lp:~glmark2-dev/glmark2/scene-clear into lp:glmark2/2011.11
Proposed by
Jesse Barker
Status: | Merged |
---|---|
Merged at revision: | 271 |
Proposed branch: | lp:~glmark2-dev/glmark2/scene-clear |
Merge into: | lp:glmark2/2011.11 |
Diff against target: |
131 lines (+96/-0) 4 files modified
src/android.cpp (+1/-0) src/main.cpp (+1/-0) src/scene-clear.cpp (+81/-0) src/scene.h (+13/-0) |
To merge this branch: | bzr merge lp:~glmark2-dev/glmark2/scene-clear |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Alexandros Frantzis | Pending | ||
Review via email: mp+164246@code.launchpad.net |
Description of the change
SceneClear: Add new simple "null" scene. Useful as a sort of template for instantiating new scenes, as well as potentially evaluating a theoretical maximum frame rate for the framework itself (basically, it will just clear, swap buffers, and update timestamps).
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8 + scenes. push_back( new SceneClear( canvas) );
We should also do the same in src/android.cpp (and, yes, we have to fix this to have a single point for registering scenes).
Other than that, it looks good.