lp:~glmark2-dev/glmark2/live-fps-context

Created by Alexandros Frantzis and last modified
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Owner:
glmark2 developers
Project:
glmark2
Status:
Development

Recent revisions

180. By Alexandros Frantzis

Optionally use a shared context in text-renderer instead of saving/restoring state.

179. By Alexandros Frantzis

Merge context branch.

178. By Alexandros Frantzis

doc: Add information about --show-fps option to man page.

177. By Alexandros Frantzis

Main,Options: Add options to show a live FPS counter.

176. By Alexandros Frantzis

TextRenderer: Add class for drawing text on screen.

175. By Alexandros Frantzis

Scene: Calculate the average fps value on demand.

174. By Alexandros Frantzis

Scene*: Eliminate duplication of scene update code.

173. By Alexandros Frantzis

SceneBuffer: Properly initialize WaveMesh pointer.

172. By Alexandros Frantzis

SceneTexture: Add test for bilinear filtering implemented in the fragment shader.

171. By Alexandros Frantzis

CanvasX11: Call glViewport() only after binding a GL context.

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lp:glmark2/2011.11
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