lp:~glmark2-dev/glmark2/context
Created by
Alexandros Frantzis
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Diff: 569 lines (+360/-11)9 files modifiedsrc/canvas-android.cpp (+58/-0)
src/canvas-android.h (+22/-3)
src/canvas-x11-egl.cpp (+57/-3)
src/canvas-x11-egl.h (+14/-0)
src/canvas-x11-glx.cpp (+44/-3)
src/canvas-x11-glx.h (+14/-1)
src/canvas.h (+14/-1)
src/context.cpp (+81/-0)
src/context.h (+56/-0)
Branch information
Recent revisions
- 182. By Alexandros Frantzis
-
CanvasAndroid: Implement a ContextAndroid class and use it for context management.
- 181. By Alexandros Frantzis
-
CanvasX11EGL: Implement a ContextX11EGL class and use it for context management.
- 180. By Alexandros Frantzis
-
CanvasX11GLX: Implement a ContextX11GLX class and use it for context management.
- 176. By Alexandros Frantzis
-
ShaderSource: Always try to guess the shader type before emitting the shader string.
Previously, the shader type inference only took place if the precision hadn't
been explicitly set for a ShaderSource object. This change ensures that the
inference is always attempted.
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- Branch format 7
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- Bazaar repository format 2a (needs bzr 1.16 or later)
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- lp:glmark2/2011.11