lp:~glmark2-dev/glmark2/context

Created by Alexandros Frantzis and last modified
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Owner:
glmark2 developers
Project:
glmark2
Status:
Development

Recent revisions

183. By Alexandros Frantzis

Canvas*: Add ::create_shared_context() method.

182. By Alexandros Frantzis

CanvasAndroid: Implement a ContextAndroid class and use it for context management.

181. By Alexandros Frantzis

CanvasX11EGL: Implement a ContextX11EGL class and use it for context management.

180. By Alexandros Frantzis

CanvasX11GLX: Implement a ContextX11GLX class and use it for context management.

179. By Alexandros Frantzis

Canvas: Associate a Context with each Canvas.

178. By Alexandros Frantzis

Context: Add class to handle GL contexts.

177. By Alexandros Frantzis

Build,Doc: Update files for 2011.12 release.

176. By Alexandros Frantzis

ShaderSource: Always try to guess the shader type before emitting the shader string.

Previously, the shader type inference only took place if the precision hadn't
been explicitly set for a ShaderSource object. This change ensures that the
inference is always attempted.

175. By Alexandros Frantzis

Scene: Calculate the average fps value on demand.

174. By Alexandros Frantzis

Scene*: Eliminate duplication of scene update code.

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