lp:~glmark2-dev/glmark2/bilinear-shader

Created by Alexandros Frantzis and last modified
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Owner:
glmark2 developers
Project:
glmark2
Status:
Merged

Recent revisions

174. By Alexandros Frantzis

SceneTexture: Add validation for "linear-shader" filtering method.

173. By Alexandros Frantzis

SceneTexture: Add support for bilinear filtering implemented in the fragment shader

172. By Alexandros Frantzis

ShaderSource: Add a vec2 version of the add_const() method

171. By Alexandros Frantzis

CanvasX11: Call glViewport() only after binding a GL context.

170. By Alexandros Frantzis

Build,Doc: Update files for 2011.11 release.

169. By Alexandros Frantzis

Mesh,Model: Remove trailing whitespace.

168. By Alexandros Frantzis

SceneBump: Implement bump mapping using a tangent space normal map and a height map.

167. By Alexandros Frantzis

*: Merge cleanup branch part 2.

166. By Alexandros Frantzis

Scene: Don't include a trailing space in the scene information string.

165. By Alexandros Frantzis

Log: Skip the log continuation character when displaying info messages in normal mode.

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Bazaar repository format 2a (needs bzr 1.16 or later)
Stacked on:
lp:glmark2/2011.11
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