lp:~glmark2-dev/glmark2/bilinear-shader
Created by
Alexandros Frantzis
and last modified
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Diff: 278 lines (+122/-45)6 files modifieddata/shaders/light-basic-tex-bilinear.frag (+31/-0)
src/canvas-x11.cpp (+28/-20)
src/canvas-x11.h (+1/-0)
src/scene-texture.cpp (+41/-25)
src/shader-source.cpp (+19/-0)
src/shader-source.h (+2/-0)
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Recent revisions
- 173. By Alexandros Frantzis
-
SceneTexture: Add support for bilinear filtering implemented in the fragment shader
- 168. By Alexandros Frantzis
-
SceneBump: Implement bump mapping using a tangent space normal map and a height map.
- 165. By Alexandros Frantzis
-
Log: Skip the log continuation character when displaying info messages in normal mode.
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:glmark2/2011.11