lp:~georg-zotti/stellarium/gz_shaderloader-message
This branch adds more diagnostics during shader compilation in StelPainter and Planet.
If there is a "false" return by OpenGLShader compilation and QOpenGLShaderPr
A startup flag "--ignore-
- Get this branch:
- bzr branch lp:~georg-zotti/stellarium/gz_shaderloader-message
Branch merges
- Fabien Chéreau: Disapprove
- Tomasz Buchert: Pending requested
-
Diff: 472 lines (+192/-76)5 files modifiedsrc/CLIProcessor.cpp (+3/-0)
src/core/StelPainter.cpp (+102/-46)
src/core/StelPainter.hpp (+8/-1)
src/core/modules/Planet.cpp (+75/-24)
src/main.cpp (+4/-5)
Related bugs
Bug #1385888: Segmentation fault on failed shader compilation/linking | Medium | Fix Released |
Related blueprints
Branch information
Recent revisions
- 7108. By gzotti
-
More OpenGL shader compilation diagnostics with Messagebox indicating problems in case of OpenGL shader compilation errors.
Also fixed Planet deinit() - 7104. By Alexander Wolf
-
This adds a new config option and switch in the landscape selection panel to activate or inhibit rendering of the self-luminous landscape layer. It also solves a few inconsistencies in the mixture of atmosphere, fog and landscapes: In 0.13.1, when you switch off fog, switch off atmosphere, switch on atmosphere, fog will be switched on as well. Color mixing/fading is smooth now. Fog should only be displayed together with ground and atmosphere. Switching away ground therefore fades out fog and also the light layer. Switching off atmosphere also switches off fog, but the light layer stays visible - you can have LEM with bright windows etc.
- 7103. By Alexander Wolf
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Let's avoid crash when enabled getting the location from IP feature (e.g. StelCore:
:returnToHome( ))
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:stellarium