lp:~georg-zotti/stellarium/gz_comet-tail-extinction
My original comet tails of winter 2013/14 had one big flaw: brightness was computed globally. This made them almost pop out of twilight in full length, and bright comets were just too bright.
This branch has I think much better brightness balancing (query atmosphere and eye adaptation), and can reduce/influence tail brightness not only by vertex-wise extinction, but also by vertex-wise adaptation of tail length visibility to overall sky brightness. The increase in quality can at least be called "significant" IMHO.
To test, I recommend you copy ssystem_
- Get this branch:
- bzr branch lp:~georg-zotti/stellarium/gz_comet-tail-extinction
Branch merges
- Fabien Chéreau: Approve
-
Diff: 611 lines (+161/-94)11 files modifiedsrc/core/StelApp.hpp (+2/-1)
src/core/StelPainter.cpp (+2/-1)
src/core/StelProjector.cpp (+1/-1)
src/core/StelProjector.hpp (+2/-2)
src/core/StelToneReproducer.hpp (+5/-5)
src/core/modules/Comet.cpp (+125/-68)
src/core/modules/Comet.hpp (+14/-6)
src/core/modules/MilkyWay.cpp (+1/-1)
src/core/modules/MinorPlanet.cpp (+0/-1)
src/core/modules/Planet.cpp (+5/-5)
src/core/modules/Planet.hpp (+4/-3)
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- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:stellarium