Created by Jean-Paul Calderone and last modified
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Game Hackers

Recent revisions

76. By Jean-Paul Calderone

Use a KinematicCharacterController and a GhostObject instead of a RigidBody

Not really working, character falls right through the floor.

75. By Jean-Paul Calderone

Document the pybullet dependency

74. By Jean-Paul Calderone

Test the extra conditionals in the World terrain observer method

73. By Jean-Paul Calderone

World docstrings

72. By Jean-Paul Calderone

Add a test for duplicate removeVoxel calls and make it work right

71. By Jean-Paul Calderone

Test for TerrainView.removeVoxel

70. By Jean-Paul Calderone

Add a test for duplicate addVoxel calls and make it work right

69. By Jean-Paul Calderone

Simple test for TerrainView.addVoxel

68. By Jean-Paul Calderone

Player.body docstring

67. By Jean-Paul Calderone

more docstring

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