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bzr branch lp:game

Game has 3 active reviews.

Game has 11 active branches owned by 2 people and 2 teams. There were 0 commits in the last month.

Bazaar branches

Name Status Last Modified Last Commit
lp:game
Series: trunk
1 Development 2014-10-19 19:33:11 UTC 2014-10-19
50. Merge minimal-setup.py to add a setup...

Author: Jean-Paul Calderone
Revision Date: 2014-10-19 19:33:11 UTC

Merge minimal-setup.py to add a setup.py to make Game installable.

lp:~exarkun/game/getTerrain-on-pypy (Has a merge proposal) 1 Development 2016-06-22 14:22:13 UTC 2016-06-22
51. update to upstream

Author: Jean-Paul Calderone
Revision Date: 2016-06-22 14:22:13 UTC

update to upstream

lp:~exarkun/game/network-client-virtualenv-friendly (Has a merge proposal) 1 Development 2014-10-19 19:37:02 UTC 2014-10-19
51. Use /usr/bin/env to find python in th...

Author: Jean-Paul Calderone
Revision Date: 2014-10-19 19:36:40 UTC

Use /usr/bin/env to find python in the PATH.

This is preferred over hardcoding the typical location of /usr/bin/python because
it means the correct interpreter will be found when the script is installed in a
virtualenv (meaning the script will operate correctly in a virtualenv, whereas
previously it would not).

lp:~game-hackers/game/character-controller-pybullet 1 Development 2012-12-20 00:29:24 UTC 2012-12-20
60. make the test about falling onto a su...

Author: Jean-Paul Calderone
Revision Date: 2012-12-20 00:29:24 UTC

make the test about falling onto a surface a bit better

lp:~game-hackers/game/september-collision-detection-pybullet 1 Development 2012-09-06 18:10:46 UTC 2012-09-06
55. A note about something missing

Author: Jean-Paul Calderone
Revision Date: 2012-09-06 18:09:30 UTC

A note about something missing

lp:~game-hackers/game/kinematic-character-controller 1 Development 2011-04-02 19:51:22 UTC 2011-04-02
76. Use a KinematicCharacterController an...

Author: Jean-Paul Calderone
Revision Date: 2011-04-02 19:51:15 UTC

Use a KinematicCharacterController and a GhostObject instead of a RigidBody

Not really working, character falls right through the floor.

lp:~game-hackers/game/collision-detection-pybullet 1 Development 2011-04-02 16:10:41 UTC 2011-04-02
75. Document the pybullet dependency

Author: Jean-Paul Calderone
Revision Date: 2011-04-02 16:10:41 UTC

Document the pybullet dependency

lp:~game-hackers/game/terrain-collision-objects 1 Development 2011-03-29 21:17:52 UTC 2011-03-29
62. Some thrashing in an attempt to get c...

Author: Jean-Paul Calderone
Revision Date: 2011-03-29 21:17:52 UTC

Some thrashing in an attempt to get collisions to work; no dice

lp:~game-hackers/game/installation-instructions 1 Development 2011-02-09 12:59:26 UTC 2011-02-09
53. Describe this directory and terrain f...

Author: Jean-Paul Calderone
Revision Date: 2011-02-09 12:59:26 UTC

Describe this directory and terrain formats.

lp:~amacleod/game/functional-test-convenience bug(Has a merge proposal) 1 Development 2011-02-09 05:52:18 UTC 2011-02-09
45. Implemented a convenient test reporti...

Author: Allister MacLeod
Revision Date: 2011-02-09 05:50:28 UTC

Implemented a convenient test reporting controller that allows
single keystrokes to indicate success or failure of functional
tests.

lp:~arcade-shooter-game/game/main 1 Development 2008-09-18 01:10:35 UTC 2008-09-18 This branch has not been pushed to yet.
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