Code seems fine, and was able to test and confirm the opengl usage when using with -opengl.
The initial broken window for places is also gone, as we're also using the raster engine.
Just remember that an additional change is needed at the package side, to add libqt4-opengl-dev as build-depends.
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Code seems fine, and was able to test and confirm the opengl usage when using with -opengl.
The initial broken window for places is also gone, as we're also using the raster engine.
Just remember that an additional change is needed at the package side, to add libqt4-opengl-dev as build-depends.