Thank you for adding to the group ;)
I think I fixed the issues, sorry for the weird English.
The check_player_completely_defeated function is in my opinion ok, because this are the building the enemies have (hard-coded in start conditions of this campaign, and the AI is not allowed to build new and/or other buildings).
But for a flexible function your suggestion would be helpful!
Thank you for adding to the group ;) completely_ defeated function is in my opinion ok, because this are the building the enemies have (hard-coded in start conditions of this campaign, and the AI is not allowed to build new and/or other buildings).
I think I fixed the issues, sorry for the weird English.
The check_player_
But for a flexible function your suggestion would be helpful!