lp:~exarkun/pybullet/collision-flags

Created by Jean-Paul Calderone on 2012-10-06 and last modified on 2012-11-21
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Owner:
Jean-Paul Calderone
Project:
pybullet
Status:
Development

Recent revisions

56. By Jean-Paul Calderone on 2012-11-21

start of a thing, unless I can do better

55. By Jean-Paul Calderone on 2012-11-21

expose btCollisionObject::setCollisionFlags and btCollisionObject::getCollisionFlags

54. By Jean-Paul Calderone on 2012-11-14

catch up to trunk

53. By Jean-Paul Calderone on 2012-10-06

Start to expose the collision flag constants

52. By Jean-Paul Calderone on 2012-10-06

Wrap btDiscreteDynamicsWorld::addRigidBody, supporting collision groups and masks.

51. By Jean-Paul Calderone on 2012-09-30

Add Vector3.length for computing length/magnitude of a vector

50. By Jean-Paul Calderone on 2012-09-30

Some improvements to KinematicCharacterController and a demo of its usage

49. By Jean-Paul Calderone on 2012-09-30

Add support for a controller object to handle input to the silly demo helper module.

48. By Jean-Paul Calderone on 2012-09-30

Expose btKinematicCharacterController::{get,set}Gravity.

47. By Jean-Paul Calderone on 2012-09-30

Add a mediocre wrapper for btCollisionObject::getBroadphaseHandle and use it to help out with the tests for a fix for btCollisionWorld::addCollisionObject's handling of the filter and mask arguments (which are now supported as parameters).

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