lp:pybullet
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- 54. By Jean-Paul Calderone
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Manage the lifetime of CollisionObject instances by manually reference counting them and keeping them in the user data pointer supported by btCollisionObject. Also manage action objects in a similar way, but using a global dictionary since action objects have no user data pointer support. This fixes a number of crashes caused by deallocation of worlds and objects in a particular order.
- 52. By Jean-Paul Calderone
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Wrap btDiscreteDynam
icsWorld: :addRigidBody, supporting collision groups and masks. - 50. By Jean-Paul Calderone
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Some improvements to KinematicCharac
terController and a demo of its usage - 49. By Jean-Paul Calderone
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Add support for a controller object to handle input to the silly demo helper module.
- 47. By Jean-Paul Calderone
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Add a mediocre wrapper for btCollisionObje
ct::getBroadpha seHandle and use it to help out with the tests for a fix for btCollisionWorl d::addCollision Object' s handling of the filter and mask arguments (which are now supported as parameters). - 46. By Jean-Paul Calderone
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Fix a bug which caused RigidBody.
getCollision to return None when the body's shape was given to its initializer rather than via a setCollisionShape call. - 45. By Jean-Paul Calderone
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Change the order in which bullet libraries are linked, fixing usage with a static build of bullet.
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