Created by Jean-Paul Calderone and last modified
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Jean-Paul Calderone

Recent revisions

51. By Jean-Paul Calderone

update to upstream

50. By Jean-Paul Calderone

Vector turns its values into floats. Turn them back into integers before using them in a known-integer context.

49. By Christopher Armstrong

list contributors

48. By Christopher Armstrong

copyright information. relicense gam3 to MIT.

47. By Jean-Paul Calderone

Add a function for computing the unit of a given vector.

46. By Jean-Paul Calderone

Somewhat improved dependencies documentation

45. By Jean-Paul Calderone

Provide some introductory documentation and a simple terrain file for easy start.

44. By Jean-Paul Calderone

Merge the movement control and FoV improvements.

43. By Jean-Paul Calderone

Make sure that the voxel used to scale up storage doesn't actually contribute any terrain data.

42. By Jean-Paul Calderone

When loading terrain from a Surface, handle a zero pixel value (if not optimally, at least without error).

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