lp:~exarkun/game/getTerrain-on-pypy

Created by Jean-Paul Calderone on 2014-10-19 and last modified on 2016-06-22
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Owner:
Jean-Paul Calderone
Project:
Game
Status:
Development

Recent revisions

51. By Jean-Paul Calderone on 2016-06-22

update to upstream

50. By Jean-Paul Calderone on 2014-10-19

Vector turns its values into floats. Turn them back into integers before using them in a known-integer context.

49. By Christopher Armstrong on 2013-03-06

list contributors

48. By Christopher Armstrong on 2013-03-05

copyright information. relicense gam3 to MIT.

47. By Jean-Paul Calderone on 2012-09-06

Add a function for computing the unit of a given vector.

46. By Jean-Paul Calderone on 2012-09-06

Somewhat improved dependencies documentation

45. By Jean-Paul Calderone on 2011-02-09

Provide some introductory documentation and a simple terrain file for easy start.

44. By Jean-Paul Calderone on 2011-01-23

Merge the movement control and FoV improvements.

43. By Jean-Paul Calderone on 2011-01-23

Make sure that the voxel used to scale up storage doesn't actually contribute any terrain data.

42. By Jean-Paul Calderone on 2011-01-11

When loading terrain from a Surface, handle a zero pixel value (if not optimally, at least without error).

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