public abstract async Gee.TreeMap<string, string> search (string search);
indeed, our client doesn't make use of this right now, but here is how it should work:
* When the search entry is changed, it calls this search function with the search string
* The TreeMap contains some "Keyboard → Behavior → Duration", "keyboard<sep>behavior" if there are result, otherwise it is empty.
So it is up to the client to show the search results, but it's currently not implemented in the client.
This does already the job :
public abstract async Gee.TreeMap<string, string> search (string search);
indeed, our client doesn't make use of this right now, but here is how it should work: sep>behavior" if there are result, otherwise it is empty.
* When the search entry is changed, it calls this search function with the search string
* The TreeMap contains some "Keyboard → Behavior → Duration", "keyboard<
So it is up to the client to show the search results, but it's currently not implemented in the client.