lp:~der-treba/stratagus/stratagus
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Branch merges
- Pali: Needs Fixing
- treba: Pending requested
-
Diff: 360 lines (+188/-85)5 files modifiedsrc/game/game.cpp (+1/-0)
src/include/video.h (+2/-0)
src/stratagus/stratagus.cpp (+3/-0)
src/video/sdl.cpp (+108/-85)
src/video/video.cpp (+74/-0)
Recent revisions
- 8698. By treba
-
- removed declarations of lua bindings from video.h
- replaced resolution calls with the following two:
GetCurrentResolution( ) -- array with width and height of current resolution. if called at startup, the optimal resolution is given
GetAvailableResolutions( ) -- two dimensional array with available resolutions. in window mode gives nil - 8697. By treba
-
added lua queries to determine the default resolution of a screen aswell as queries to for supported resolutions.
GetVideoResolut
ionsNr( ) - get number of available resolutions
GetResolutionsWidth(i) - get width of resolution i
GetResolutionsHeight(i) - see above
GetCurrentResolutionsWidth( ) - get current resolution width. if queried on startup, it's the default/optimal resolution
GetCurrentResolutionsHeight( ) - see above - 8694. By Joris Dauphin
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Add CTileset:
:getTileNumber and fillSolidTiles
cleanup editloop.cpp
Use loop. - 8693. By Joris Dauphin
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Add CTileset:
:findTileIndex{ ,ByTile} .
Redisplay terrain names in editor in debug.
Branch metadata
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- lp:stratagus