2838- if (status !== DirectionalDragArea.Recognized || launcher.state == "visible") 2839+ if (!dragging || launcher.state == "visible")
This seems to make the launcher jump a little... also design wants to see the launcher's shadow immediately when you touch the edge.
My suggestion would be a "pressed" property in the DirectionalDragArea that could be used for that.
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2838- if (status !== DirectionalDrag Area.Recognized || launcher.state == "visible")
2839+ if (!dragging || launcher.state == "visible")
This seems to make the launcher jump a little... also design wants to see the launcher's shadow immediately when you touch the edge.
My suggestion would be a "pressed" property in the DirectionalDragArea that could be used for that.