Code review comment for lp:~dandrader/unity8/ddaImprovements

Revision history for this message
Daniel d'Andrada (dandrader) wrote :

On 08/04/15 08:18, Albert Astals Cid wrote:
> Review: Needs Information
>
> Hmmm, the code looks ok, can't see anything wrong, but i think some parameter changes need some tweaking, with the old code i can show the launcher with a small drag and it'll show the margin of the launcher and very few of the icons, with this i need to do a bigger drag and it'll in consequence show more part of the launcher.
>
> On the other hand not sure this is problematic either. Can you try it yourself and see what you think?
I get what you mean. But this is not relevant as you only do those very
short drags when you're testing the edge drag feature, ie when you're
checking how much drag it needs to kick in etc. In real usage no one
would do a very short edge drag expose the launcher just a little bit. :)

In any case I reduced the distance threshold a bit so that the gesture
kicks in a bit sooner, if that makes you feel better. :) But it does
help smoothing out the very beginning of the right edge drag (to show
the spread) as it is not animated like the left edge one. It just jumps
to the current drag position instead of animating towards it. Which
makes the larger drag threshold noticeable. But that's an issue with the
"show the spread with right-edge gesture" qml code, not with DDA per se.

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