No obvious regressions. I've only tested on intel though. Not Nvidia.
It's not important but I would have written:
const bool forceRefreshRate = (pHnd ? pHnd->requiredForcedRefreshRate () : false);
as:
const bool forceRefreshRate = pHnd && pHnd->requiredForcedRefreshRate ();
which is a little bit more readable.
What is important is this fix/workaround. Approved.
No obvious regressions. I've only tested on intel though. Not Nvidia.
It's not important but I would have written: orcedRefreshRat e () : false); orcedRefreshRat e ();
const bool forceRefreshRate = (pHnd ? pHnd->requiredF
as:
const bool forceRefreshRate = pHnd && pHnd->requiredF
which is a little bit more readable.
What is important is this fix/workaround. Approved.