> The return; in if (scopeView.width >= units.gu(70)) { makes artShapeSize not
> be set, no?
it should not require being changed anyway, but I moved it up in the onLoaded of the loader because it's better there since it doesnt need to be recalculated twice :)
> The return; in if (scopeView.width >= units.gu(70)) { makes artShapeSize not
> be set, no?
it should not require being changed anyway, but I moved it up in the onLoaded of the loader because it's better there since it doesnt need to be recalculated twice :)