Merge lp:~chuckw20/widelands/fix_barbarian_hotspots into lp:widelands
Proposed by
Chuck Wilder
Status: | Merged | ||||
---|---|---|---|---|---|
Merged at revision: | not available | ||||
Proposed branch: | lp:~chuckw20/widelands/fix_barbarian_hotspots | ||||
Merge into: | lp:widelands | ||||
Diff against target: |
380 lines (+66/-66) 24 files modified
tribes/barbarians/bakery/conf (+2/-2) tribes/barbarians/battlearena/conf (+1/-1) tribes/barbarians/big_inn/conf (+1/-1) tribes/barbarians/brewery/conf (+2/-3) tribes/barbarians/burners_house/conf (+2/-2) tribes/barbarians/citadel/conf (+1/-1) tribes/barbarians/donjon/conf (+1/-1) tribes/barbarians/fernery/conf (+1/-1) tribes/barbarians/fortress/conf (+1/-1) tribes/barbarians/gamekeepers_hut/conf (+2/-2) tribes/barbarians/hardener/conf (+2/-2) tribes/barbarians/headquarters/conf (+2/-1) tribes/barbarians/headquarters_interim/conf (+1/-1) tribes/barbarians/helmsmithy/conf (+3/-3) tribes/barbarians/lime_kiln/conf (+2/-2) tribes/barbarians/metalworks/conf (+2/-2) tribes/barbarians/quarry/conf (+27/-27) tribes/barbarians/rangers_hut/conf (+1/-1) tribes/barbarians/smelting_works/conf (+2/-2) tribes/barbarians/stronghold/conf (+2/-2) tribes/barbarians/trainingscamp/conf (+1/-1) tribes/barbarians/warehouse/conf (+2/-2) tribes/barbarians/warmill/conf (+2/-2) tribes/barbarians/weaving-mill/conf (+3/-3) |
||||
To merge this branch: | bzr merge lp:~chuckw20/widelands/fix_barbarian_hotspots | ||||
Related bugs: |
|
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Widelands Developers | Pending | ||
Review via email: mp+23067@code.launchpad.net |
Description of the change
In response to bug #558706, hotspots for 23 barbarian buildings were adjusted to better position the builder and deliveries. A review of empire and atlantean buildings remains to be done.
Discovered and corrected size discrepancies between the build and idle pngs for the barbarian rangers-hut and warehouse. They had contributed to visual shifts of the structures between the build phase and the idle phase.
Elements in the images for the brewery (boiler), the hardeners_house (pit?), and the warmill (stone anvil?) were found to obstruct nearby roads but those images were not edited for this commit.
To post a comment you must log in.