lp:~chuckw20/widelands/New_atlantean_carrier_animations
Created by
Chuck Wilder
and last modified
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Branch merges
Propose for merging
- Widelands Developers: Pending requested
-
Diff: 770 lines (+13/-44)3 files modifiedtribes/atlanteans/carrier/conf (+11/-42)
tribes/atlanteans/diamond/conf (+1/-1)
tribes/atlanteans/spidercloth/conf (+1/-1)
Related bugs
Bug #536076: add missing playercolor masks and ditch old playercolor code | Medium | Fix Released |
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Bug #536368: Workers miss animations | Medium | Fix Released |
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Bug #536505: Animated Citizens/Carrierers | Wishlist | Fix Released |
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Related blueprints
Branch information
Recent revisions
- 5325. By Chuck Wilder
-
Added new atlantean carrier worker animations which use the new playercolor code thereby eliminating the last graphic that used the old plrclr code. Also changed the color of the atlantean golden tabard ware graphics to differentiate it from the regular tabard. Adjusted hotspots for the atlantean diamond and spidercloth wares.
- 5320. By Nicolai Hähnle
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Merge branch bob-saving
All classes derived from Bob now use the new save system.
- 5318. By Nicolai Hähnle
-
Experience required by workers per level is no longer random
Previously, required experience was rolled randomly between a min and max
value. Now, it is always deterministically the same value depending on the
worker type.
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:widelands