623 +void PlacesOverlayVScrollBar::StopAnimation() 624 +{ 625 + if (animation_.CurrentState() != nux::animation::Animation::State::Stopped) 626 + animation_.Stop(); 627 +}
This shouldn't be needed, since animation_.Stop() already does that check...
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623 +void PlacesOverlayVS crollBar: :StopAnimation( ) .CurrentState( ) != nux::animation: :Animation: :State: :Stopped)
624 +{
625 + if (animation_
626 + animation_.Stop();
627 +}
This shouldn't be needed, since animation_.Stop() already does that check...