Created by Brandon Schaefer and last modified
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Brandon Schaefer

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32. By Brandon Schaefer

* Actually take into account the suggestion of using the gles profile.
  This was causing problems as opengl is selected first by default. So
  if hinted at using gles profile, then use it! Otherwise shaders can fail
  to compile.

31. By Brandon Schaefer

* Opps, removed the display config clean up on accident!

30. By Brandon Schaefer

* Minor clean up
* Remove eglReleaseThread, as we already cleaned up the context. This causes some problem if a
  current thread destorys a context, then attempt to re create it.

29. By Brandon Schaefer

* Fix problem with having the frame buffer create its own window while sharing the
  window->driverdata spot confusing things when cleaning up. Now we just have 1 window
  creation method, and checks if the OPENGL flag is set. If so setup opengl, other wise

28. By Brandon Schaefer

* Fix small memory leak in mir display config. (DisplayInit)
* Change the name of things SDL_Mir* to Mir_*

27. By Brandon Schaefer

* Handle focusing in the keyboard if the current window is not focused.
* Fixed an init problem in the framebuffer code. (Move the code above where region gets it value).
* Fixed 2 fixmes, as they have landed in the dev branch for mir and are fixed!

26. By Brandon Schaefer

* Fix a problem where some fullscreen appliactions would have a default mode of 0,0.
* Added support for multi monitors, before I did no such thing (still needs some work).
* Also now make sure I add all modes from each display.

25. By Brandon Schaefer

* Move the declaration to the top of the scope

24. By Brandon Schaefer

* Make sure we use ansi style comments

23. By Brandon Schaefer

* Forgot to revert the comment that was changed

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