Hmm, maybe we do have to call from GridScreen::glPaintOutput. That's a problem. Because if a window is transformed, translucent, darkened etc, you need to get all that info from glPaint (or glDraw).
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Hmm, maybe we do have to call from GridScreen: :glPaintOutput. That's a problem. Because if a window is transformed, translucent, darkened etc, you need to get all that info from glPaint (or glDraw).