Armagetron Advanced: a Tron Clone in 3d


Created by Armagetron Advanced Developers on 2008-02-07 and last modified on 2014-04-15

The main Armagetron Advanced source module. Contains everything by the team to build the game on Unix and OSX.

Get this branch:
bzr branch lp:armagetronad/0.2.8
Members of Armagetron Advanced Developers can upload to this branch. Log in for directions.

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Armagetron Advanced Developers
Armagetron Advanced

Recent revisions

1439. By Manuel Moos on 2014-04-15

Better idea: two masters from me, two from Tank.

1438. By Manuel Moos on 2014-04-14

Moving master servers over to aliases.

1437. By dlh on 2014-01-22

Filter the Latin-1 C1 control character group.

1436. By dlh on 2014-01-19

Reset persistent spam data when a machine is banned.

Fixes the issue of a client returning after a ban for chat spam and receiving a new longer ban for sending one chat message (bug #1269909).

1435. By dlh on 2014-01-12

Added ACCESS_LEVEL_ANNOUNCE_LOGIN setting that determines if a player's login/logout message can be announced. This can help cut down on authentication-spam for tournaments. Example:

    # Only users who are Team Leader or more privileged get their login/logout announced.

1434. By dlh on 2014-01-03

Don't cause an assertion failure in ePlayerNetID::MyInitAfterCreation when running a client in debug mode—clients don't track machines.

1433. By Manuel Moos on 2013-12-16

Better protection against timebot false positives caused by rubber

1432. By Manuel Moos on 2013-12-14

Correcting outside corner grind timing calculation for non-rectangular axes.

1431. By Manuel Moos on 2013-12-08

Simple ant-driveby spam measure: cut out away time (and then some) from breaks between spams.

1430. By dlh on 2013-12-06

Use gender-neutral pronouns.

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