Created by Armagetron Advanced Developers on 2008-02-07 and last modified on 2016-10-18

The main Armagetron Advanced source module. Contains everything by the team to build the game on Unix and OSX.

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bzr branch lp:armagetronad/0.2.8
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Armagetron Advanced Developers
Armagetron Advanced

Recent revisions

1469. By Manuel Moos on 2016-10-18

More undefined behavior: operator<<(eTeam) was supposed to accept nulled references. Also replaced illegal bit shift with INT_MIN.

1468. By Manuel Moos on 2016-10-18

Undefined behavior fix: Don't allow nullptr == this. Fixing the one instance where this made known trouble in practice and the other one where the undefined code was only in an assert.

1467. By Manuel Moos on 2016-09-11

Silly me, we have tDelay to use instead of usleep.

1466. By Manuel Moos on 2016-09-11

Removing unused function

1465. By Manuel Moos on 2016-09-11

No more use of usleep on Windows

1464. By Manuel Moos on 2016-08-28

Applying Michael Catanzaro's desktop file fix.

1463. By Manuel Moos on 2016-07-11

Cleaning up fix so the current code looks better.

1462. By Manuel Moos on 2016-07-11

Applying minimal fix attempt to GCC 6 compilation. Disabling private operator<< without definition, implementing other operator<< in terms of new member function.

1461. By Manuel Moos on 2016-01-27

Making texture coordinates for menu background not grow without bounds over time, have them wrap around.

1460. By Manuel Moos on 2015-12-12

And another Kyle fix improvement.

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