Created by Armagetron Advanced Developers on 2008-02-07 and last modified on 2016-07-11

The main Armagetron Advanced source module. Contains everything by the team to build the game on Unix and OSX.

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bzr branch lp:armagetronad/0.2.8
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Armagetron Advanced Developers
Armagetron Advanced

Recent revisions

1463. By Manuel Moos on 2016-07-11

Cleaning up fix so the current code looks better.

1462. By Manuel Moos on 2016-07-11

Applying minimal fix attempt to GCC 6 compilation. Disabling private operator<< without definition, implementing other operator<< in terms of new member function.

1461. By Manuel Moos on 2016-01-27

Making texture coordinates for menu background not grow without bounds over time, have them wrap around.

1460. By Manuel Moos on 2015-12-12

And another Kyle fix improvement.

1459. By Manuel Moos on 2015-12-10

Applying kyle's followup spawn fix.

1458. By Manuel Moos on 2015-12-09

Merging kyle's no-respawn-unless-game-is-running fix. Sounds like a
good idea, even though it apparently did not fix the problem it was aimed at.

1457. By Manuel Moos on 2015-12-06

On port bind failure, wait a bit, then try first port again.

1456. By Manuel Moos on 2015-10-11

Adding /vote silence, voice.

1455. By Manuel Moos on 2015-09-22

Don't accept clientside created AIs. Just in case.

1454. By Manuel Moos on 2015-09-22

Suspensions and silencings are now stored in ePlayerNetID-independent
datastructures immediately. You can't wriggle your way out of them
that easily any more.

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