Created by LOVER$BOY on 2012-05-15 and last modified on 2020-08-06

This is the coding worked with the interest of an individual group known as "Alpha Project"!

This group includes Foster McLane (fman23) and LOVER$BOY whos desire is to expand on the current technology of tronning wise.

The details about the branch and it's features are found here at https://git.armanelgtron.tk/w/armagetronad-styctap/
(old/redirection link: armanelgtron.tk/styctap)

Get this branch:
bzr branch lp:~armagetronad-ap/armagetronad/0.2.9-armagetronad-sty+ct+ap
Members of Armagetron Advanced Alpha Project can upload to this branch. Log in for directions.

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Armagetron Advanced Alpha Project
Armagetron Advanced

Recent revisions

1155. By Armanelgtron 21 hours ago

Don't require player to be in a team to show a PLAYER_GRIDPOS event.

1154. By Armanelgtron on 2020-08-05

Really fix suspending this time...

1153. By Armanelgtron on 2020-08-02

Get rid of unneccessary conversions in RemoveColorsLoose and EscapeBadColors. Also, fix for console output showing a color code if it follows another.

1152. By Armanelgtron on 2020-08-01

Improvements for "enemies" messages

1151. By Armanelgtron on 2020-07-30

Set a default speed for SET_ZONE_ROUTE if not already moving.

1150. By Armanelgtron on 2020-07-29

SET_ZONE_DIR should get the same treatment too...

1149. By Armanelgtron on 2020-07-29

Add ADD/SET_ZONE_ROUTE and fix the relevant systems. Clean up and remove the need for duplicated code between SET_ZONE_* and SET_ZONE_ID_*. Add SET_ZONE_DIR.

1148. By Armanelgtron on 2020-07-29

Add some missing command help entries.

1147. By Armanelgtron on 2020-07-29

Restrict clearing of logs and reports to owners.

1146. By Armanelgtron on 2020-07-29

Hmm, "rate" probably makes more sense for SET_ZONE_RADIUS than "speed"

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