Created by LOVER$BOY on 2012-05-15 and last modified on 2021-02-21

This is the coding worked with the interest of an individual group known as "Alpha Project"!

This group includes Foster McLane (fman23) and LOVER$BOY whos desire is to expand on the current technology of tronning wise.

The details about the branch and it's features are found here at https://git.armanelgtron.tk/w/armagetronad-styctap/
(old/redirection link: armanelgtron.tk/styctap)

Get this branch:
bzr branch lp:~armagetronad-ap/armagetronad/0.2.9-armagetronad-sty+ct+ap
Members of Armagetron Advanced Alpha Project can upload to this branch. Log in for directions.

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Armagetron Advanced Alpha Project
Armagetron Advanced

Recent revisions

1228. By Armanelgtron on 2021-02-21

Add ladderlog event ZONE_ROUTE_STOPPED
for when we reach a portion of the zone's route that has the same coordinates as the last, thus stopping the zone.

1227. By Armanelgtron on 2021-02-14

Merge from 0.2.9.

1226. By Armanelgtron on 2021-02-06

Clear any additional delayed commands from verifying map.

Otherwise, said delayed commands get executed twice.

1225. By Armanelgtron on 2021-02-06

More performance tweaks: make shot zones not have to be "interesting" unless they're supposed to collide with themselves. They can see and alert zombiezones when hitting them instead.

1224. By Armanelgtron on 2021-02-06

remove commented out line

1223. By Armanelgtron on 2021-02-06

Adds LOG_ZONE_GRIDPOS(_ID) as well as a hack to get objectzones to see other zones.
Borrows some code from 0.4 to have us store our own list of zones...

gZone.h now uses all UNIX line ends instead of mixed.

1222. By Armanelgtron on 2021-02-05

Performance tweak: Only mark zones as "interesting" game objects when they need to be seen and interacted with by something else.

1221. By Armanelgtron on 2021-02-03

Merge from 0.2.9 (MacOS fixes)

1220. By Armanelgtron on 2021-02-02


1219. By Armanelgtron on 2021-01-29

whoops, explicitly set glancingForward to false in camera init

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