Created by LOVER$BOY and last modified

This is the coding worked with the interest of an individual group known as "Alpha Project"!

This group includes Foster McLane (fman23), LOVER$BOY, and Nelg. Their desire is to expand on the current technology of tronning wise.

The details about the branch and it's features are found here at https://git.armanelgtron.tk/w/armagetronad-styctap/
(old/redirection link: armanelgtron.tk/styctap)

Get this branch:
bzr branch lp:~armagetronad-ap/armagetronad/0.2.9-armagetronad-sty+ct+ap
Members of Armagetron Advanced Alpha Project can upload to this branch. Log in for directions.

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Armagetron Advanced Alpha Project
Armagetron Advanced

Recent revisions

1247. By Armanelgtron on 2021-05-16

add game time to player gridpos and make PLAYER_GRIDPOS_ON_TURN only write the one player

1246. By Armanelgtron on 2021-05-12

crashfix: use se_GameTime() instead of se_mainGameTimer->Time()

it does all the checks for us already

1245. By Armanelgtron on 2021-05-11

Convenient command to disable AI thinking at runtime

1244. By Armanelgtron on 2021-05-11

get rid of wall impact information on ball cycle impact

1243. By Armanelgtron on 2021-05-10

Fix zone cycle wall collisions, use sensors for determining next collision
also rename BALLS_BOUNCE_ON_CYCLE_WALLS -> ZONES_BOUNCE_ON_CYCLE_WALLS and some other BALL_ commands aliased to ZONE_ for now

1242. By Armanelgtron on 2021-05-02


1241. By Armanelgtron on 2021-05-02

beginnings of better way to write routes in a map

1240. By Armanelgtron on 2021-04-29

Apply Jip's server search with adaptations from https://forums3.armagetronad.net/viewtopic.php?f=4&t=24155

1239. By Armanelgtron on 2021-04-26

Fix a client crash caused by suspending an AI...

1238. By Armanelgtron on 2021-04-23


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