lp:~alocritani/widelands/chief_blacksmith

Created by Angelo Locritani on 2012-03-10 and last modified on 2012-03-10
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Owner:
Angelo Locritani
Project:
widelands
Status:
Development

Recent revisions

6301. By Angelo Locritani on 2012-03-10

updated 3rd barbarian campaign to insert info about chief blacksmith

6300. By Angelo Locritani on 2012-03-10

fixed position of chief-blacksmith icon in waresdisplay

6299. By Angelo Locritani on 2012-03-10

* added chief-blacksmith as worker of axefactory
* a blacksmith needs 12 exp to became a chief-blacksmith and a chief-blacksmith needs 16 exp to became a master-blacksmith
* warmill still needs a master-blacksmith and a blacksmith (no chief-blacksmith needed)
* axefactory only needs a chief-blacksmith (no blacksmith needed)
* metalworks will produce tools even if they are not needed if worker needs experience to became chief-blacksmith
* compatibility between chief-blacksmith and blacksmith added

6298. By Tino on 2012-03-09

more precise log message regarding opengl multitexture support

6297. By Nasenbaer on 2012-03-09

Fix an issue in translation of map descriptions, that was introduced with the addition of hints for the map + the change of UI based translation of the description. Solution: hint gets it's own entry and gets saved, loaded and translated seperately

6296. By Nasenbaer on 2012-03-09

Set minimal target quantity for wares to 0 and set default target quantity equaly

6295. By Chuck Wilder on 2012-03-09

Added new idle animation for atlantean port building

6294. By Chuck Wilder on 2012-03-09

New idle animation for empire port

6293. By Nasenbaer on 2012-03-08

update message catalouge and merge current translations.

6292. By SirVer on 2012-03-08

merged write html improvements

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lp:widelands
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