> I think that we could probably get rid of the DisplayBufferCompositorFactory,
> if we had the lone function on DisplayBuffer look something like:
> void render(mg::DisplayBuffer&, SceneElementList& list);
It is this sort of suggestion that ought to be addressed *before* we republish these interfaces.
> I think that we could probably get rid of the DisplayBufferCo mpositorFactory , mg::DisplayBuff er&, SceneElementList& list);
> if we had the lone function on DisplayBuffer look something like:
> void render(
It is this sort of suggestion that ought to be addressed *before* we republish these interfaces.