the name SurfaceEventSource is a bit misleading... on second read: was a but misleading. Now I am only curious whether we need it inside the public headers. Would someone replacing the scene or extending the surfaces need that implementation? Or would decorating the surface factory be sufficient?
Approve a part from:
the name SurfaceEventSource is a bit misleading... on second read: was a but misleading. Now I am only curious whether we need it inside the public headers. Would someone replacing the scene or extending the surfaces need that implementation? Or would decorating the surface factory be sufficient?