Coordinates are a little weird in the input stack. With pointer coordinates at times having floating point values, but some operations (such as hit testing) seem to involve the InputDispatcher casting to integer, etc...
This is an item that needs some work for me.
In the mean time this LGTM!
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Coordinates are a little weird in the input stack. With pointer coordinates at times having floating point values, but some operations (such as hit testing) seem to involve the InputDispatcher casting to integer, etc...
This is an item that needs some work for me.
In the mean time this LGTM!