It sounds to me as though the real problem is in the server - that if a client fails to consume an event then "bad stuff happens". I'd rather fix the "bad stuff happens" - but if that is a lot of work then this attempt to mitigate the problem is OK (at least for now).
It sounds to me as though the real problem is in the server - that if a client fails to consume an event then "bad stuff happens". I'd rather fix the "bad stuff happens" - but if that is a lot of work then this attempt to mitigate the problem is OK (at least for now).