Merge lp:~aacid/unity-2d/unity-2d-shell_shape_bounding_shape_input into lp:~unity-2d-team/unity-2d/unity-2d-shell
Proposed by
Albert Astals Cid
Status: | Merged |
---|---|
Approved by: | Florian Boucault |
Approved revision: | 966 |
Merge reported by: | Albert Astals Cid |
Merged at revision: | not available |
Proposed branch: | lp:~aacid/unity-2d/unity-2d-shell_shape_bounding_shape_input |
Merge into: | lp:~unity-2d-team/unity-2d/unity-2d-shell |
Diff against target: |
21 lines (+3/-2) 1 file modified
libunity-2d-private/src/inputshapemanager.cpp (+3/-2) |
To merge this branch: | bzr merge lp:~aacid/unity-2d/unity-2d-shell_shape_bounding_shape_input |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Florian Boucault | Pending | ||
Review via email: mp+91815@code.launchpad.net |
Description of the change
Use ShapeInput when we are on compositing mode, ShapeBounding on non composited one, improves shadow drawing in the composited case.
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