lp:~aacid/unity-2d/unity-2d-shell_shape_bounding_shape_input
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Branch merges
- Florian Boucault: Pending requested
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Diff: 21 lines (+3/-2)1 file modifiedlibunity-2d-private/src/inputshapemanager.cpp (+3/-2)
Branch information
Recent revisions
- 966. By Albert Astals Cid
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Use ShapeInput when we are on compositing mode, ShapeBounging on non composited one, improves shadow drawing
- 961. By Albert Astals Cid
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[launcher] Hide the launcher immediately if the forced visibility change is because of the dash
Approved by Gerry Boland
- 960. By Albert Astals Cid
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[dash] Make sure we are shown before deciding not to show us
Approved by Gerry Boland
- 959. By Albert Astals Cid
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[shell] Bring back shell to the level of RTL that current unity-2d has
Everything i can find that is missing RTL wise now seems to be fixed at https:/
/code.launchpad .net/~haggai- eran/unity- 2d/rtl- rebased/ +merge/ 82151 - 958. By MichaĆ Sawicz
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[shell] shape the window not just for input, but also where it's painting
In non-composited environment, the fullscreen shell window was painting on the whole screen,
not just where it was InputShaped. - 957. By Albert Astals Cid
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Make sure the qml view has the focus when invoking home
Fixes "Check focus goes to dash on Super when launcher menu is open"
Branch metadata
- Branch format:
- Branch format 7
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- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:unity-2d