lp:~aacid/unity-2d/unity-2d-shell_shape_bounding_shape_input

Created by Albert Astals Cid and last modified
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Owner:
Albert Astals Cid
Project:
unity-2d
Status:
Merged

Recent revisions

966. By Albert Astals Cid

Use ShapeInput when we are on compositing mode, ShapeBounging on non composited one, improves shadow drawing

965. By Florian Boucault

Updated README for new world order.

964. By Albert Astals Cid

Merge lp:unity-2d

963. By Albert Astals Cid

Merge lp:unity-2d

962. By Albert Astals Cid

Merge lp:unity-2d

961. By Albert Astals Cid

[launcher] Hide the launcher immediately if the forced visibility change is because of the dash

Approved by Gerry Boland

960. By Albert Astals Cid

[dash] Make sure we are shown before deciding not to show us

Approved by Gerry Boland

959. By Albert Astals Cid

[shell] Bring back shell to the level of RTL that current unity-2d has

Everything i can find that is missing RTL wise now seems to be fixed at https://code.launchpad.net/~haggai-eran/unity-2d/rtl-rebased/+merge/82151

958. By MichaƂ Sawicz

[shell] shape the window not just for input, but also where it's painting

In non-composited environment, the fullscreen shell window was painting on the whole screen,
not just where it was InputShaped.

957. By Albert Astals Cid

Make sure the qml view has the focus when invoking home

Fixes "Check focus goes to dash on Super when launcher menu is open"

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