Code review comment for lp:~7010622-q-deactivatedaccount/widelands/topple-production-logic-2

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toptopple (7010622-q-deactivatedaccount) wrote :

So you have decided to integrate the "production-logic" changes into release 19. Very good, I don't think you will regret it. I have played it in one of my "heavy economy" save-games and it runs very nice, speeding up the relevant because needed product manufacturing. The real bottleneck of economy always tends to lie in raw resources, so the effects of these modifications must not be over-estimated! However, it is nice to see production now functions more intuitively.

To mitigate the speeding of weapon production I suggest to enlarge the production wait-times for weapons and armors. Otherwise the player may sail too easily with only one or two smithies and on top encounter continuous "out-of-resource" states on them. Therefore I suggest to extend production times for all weapons and armors by 1/3 of their current values. Then we can see how it renders. As these enhancements are now in the release, the extended production times should be, too, if possible.

If you agree I can perform the changes.

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