Code review comment for lp:~7010622-q-deactivatedaccount/widelands/topple-production-logic-2

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toptopple (7010622-q-deactivatedaccount) wrote :

I don't mind when this branch is merged! I don't think it can be avoided. ;)

Actually it may hold new strategic values, you can try to dedicate a building to certain product types without penalty times. E.g. Empire Armor-Smithy can be set to produce only the Helmet by switching out Cloth and Gold resource. Same holds for Weapon-Smithy and Wooden-Spear, which needs only Planks. So you can dedicate an even larger industry sections to only producing recruitment tools. Formerly this wasn't as easy. I surmise the Barbarians could get further into disadvantage because of their heavy resource consumption for the advanced weapons and armour. Some rebalancing of building times and building costs of products may be required in the aftermath of these new production logic!

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