lp:~3v1n0/unity/switcher-no-inputwin-5.0

Created by Marco Trevisan (Treviño) on 2013-04-23 and last modified on 2013-04-23
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Owner:
Marco Trevisan (Treviño)
Project:
Unity
Status:
Merged

Recent revisions

2424. By Marco Trevisan (Treviño) on 2013-04-23

IconRenderer: use bigger assets to draw pips inside tile (in Switcher)

2423. By Marco Trevisan (Treviño) on 2013-04-23

SwitcherController: Reduce the timeout length to 50ms

2422. By Marco Trevisan (Treviño) on 2013-04-23

{Dash,Hud}View: close on Alt+F4 also if Locks are active

2421. By Marco Trevisan (Treviño) on 2013-04-23

{Hud,Dash}View: use the global window-close key combination to close the overlays.

2420. By Marco Trevisan (Treviño) on 2013-04-23

unityshell: parse the Window-Close-Window key combo and when pressed, hide the switcher.

Also remove the code that was needed to reset the focus on switcher hide.

2419. By Marco Trevisan (Treviño) on 2013-04-23

SwitcherController: use again the SwitcherView as non-input window

Otherwise it could only lead to focusing troubles and slow speed.

2418. By Marco Trevisan (Treviño) on 2013-04-23

SwitcherModel: use std::shared_ptr for switcher::Model::Ptr

2417. By Marco Trevisan (Treviño) on 2013-04-23

WindowManager: add a property to save the close_window_key binding

2416. By Marco Trevisan (Treviño) on 2013-04-04

UnityWindow: properly draw the panel shadow when a Nux window is focused or during WS switch

If a nux window is the active one, compiz won't draw it, so the code that is doing the
panelShadow drawing is excluded. We need to make sure that this will be executed
also in this case.

2415. By Łukasz Zemczak on 2013-04-03

Partial backport of Unity trunk revno. 2901 to fix where window decorations are being drawn when they should not be (LP: #1122478) (LP: #1083186).

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