Created by Marco Trevisan (Treviño) on 2013-04-04 and last modified on 2013-04-04
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Marco Trevisan (Treviño)

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2417. By Marco Trevisan (Treviño) on 2013-04-04

UnityShell: paint the panel shadow only if we don't have a mask set

2416. By Marco Trevisan (Treviño) on 2013-04-04

UnityWindow: properly draw the panel shadow when a Nux window is focused or during WS switch

If a nux window is the active one, compiz won't draw it, so the code that is doing the panelShadow drawing is excluded. We need to make sure that this will be executed also in this case.

2415. By Łukasz Zemczak on 2013-04-03

Partial backport of Unity trunk revno. 2901 to fix where window decorations are being drawn when they should not be (LP: #1122478) (LP: #1083186).

2414. By Andrea Azzarone on 2013-02-18

Backport fix for 991637.

Merged branch lp:~andyrock/unity/fix-991637-5.0

2413. By Marco Trevisan (Treviño) on 2013-01-31

ResultRendererTile: fix a crash if row.renderer<TextureContainer*>() is null

2412. By Brandon Schaefer on 2012-12-05

Change TimeUtil to use int64, so the buffer wont overflow within our lifetimes.. Fixes: https://bugs.launchpad.net/bugs/806248. Approved by Łukasz Zemczak.

2411. By Timo Jyrinki on 2012-11-12

Release\ 5.18.0

2410. By Andrea Azzarone on 2012-10-18

Use linear filtering to draw icons (when needed).. Fixes: https://bugs.launchpad.net/bugs/1036231. Approved by Marco Trevisan (Treviño).

2409. By Marco Trevisan (Treviño) on 2012-10-15

BamfLauncherIcon: ensure the icon and name values when the running state changes

This avoids to get "?" icons. Fixes: https://bugs.launchpad.net/bugs/772986. Approved by Brandon Schaefer.

2408. By Albert Astals Cid on 2012-10-09

Do not reuse the menu entries if their order changes

Since the indicators api only have "add" and "remove" signals, if we reuse an entry that is not in the correct order it will case the menus or whatever this indicator represents to be in the wrong order
. Fixes: https://bugs.launchpad.net/bugs/1062283. Approved by Marco Trevisan (Treviño).

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