As explained in IRC, my POV was to ensure bamf is running with the same environment variables we had in unity, plus ensuring it to be respawn when killed or crashed, without having to directly call a dbus method (that for the way libbamf is done, might happen late, or only on user actions).
As explained in IRC, my POV was to ensure bamf is running with the same environment variables we had in unity, plus ensuring it to be respawn when killed or crashed, without having to directly call a dbus method (that for the way libbamf is done, might happen late, or only on user actions).