[snb-gt2] GPU lockup render.IPEHR: 0x7b009004 (Needs 8.0.2)

Bug #899159 reported by Hernando Torque
28
This bug affects 3 people
Affects Status Importance Assigned to Milestone
xf86-video-intel
Fix Released
High
mesa (Ubuntu)
Fix Released
High
Bryce Harrington

Bug Description

Played a (windowed) DirectX game via Wine and had a browser with flash content opened, when the GPU hang happened. After a short blank everything continued fine (up until the next hang).

ProblemType: Crash
DistroRelease: Ubuntu 12.04
Package: xserver-xorg-video-intel 2:2.15.901-1ubuntu3
ProcVersionSignature: Ubuntu 3.2.0-2.6-generic 3.2.0-rc3
Uname: Linux 3.2.0-2-generic x86_64
.tmp.unity.support.test.0:

ApportVersion: 1.90-0ubuntu1
Architecture: amd64
Chipset: sandybridge-gt2
CompizPlugins: No value set for `/apps/compiz-1/general/screen0/options/active_plugins'
CompositorRunning: compiz
Date: Fri Dec 2 14:23:18 2011
DistUpgraded: Fresh install
DistroCodename: precise
DistroVariant: ubuntu
DkmsStatus: virtualbox, 4.1.6, 3.2.0-2-generic, x86_64: installed
DuplicateSignature: [sandybridge-gt2] GPU lockup render.IPEHR: 0x7b009004 Ubuntu 12.04
ExecutablePath: /usr/share/apport/apport-gpu-error-intel.py
ExtraDebuggingInterest: Yes, whatever it takes to get this fixed in Ubuntu
GpuHangFrequency: Several times a day
GpuHangReproducibility: Occurs more often under certain circumstances
GpuHangStarted: Within the last few days
GraphicsCard:
 Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0112] (rev 09) (prog-if 00 [VGA controller])
   Subsystem: ASUSTeK Computer Inc. Device [1043:844d]
InstallationMedia: Ubuntu 11.10 "Oneiric Ocelot" - Beta amd64 (20110901)
InterpreterPath: /usr/bin/python2.7
MachineType: System manufacturer System Product Name
ProcCmdline: /usr/bin/python /usr/share/apport/apport-gpu-error-intel.py
ProcEnviron:

ProcKernelCmdLine: BOOT_IMAGE=/boot/vmlinuz-3.2.0-2-generic root=UUID=64497123-e956-42c2-82d8-b6319a96ee9f ro quiet splash bootchart=disable elevator=deadline vt.handoff=7
RelatedPackageVersions:
 xserver-xorg 1:7.6+7ubuntu7
 libdrm2 2.4.27-1ubuntu1
 xserver-xorg-video-intel 2:2.15.901-1ubuntu3
SourcePackage: xserver-xorg-video-intel
Title: [sandybridge-gt2] GPU lockup render.IPEHR: 0x7b009004
UpgradeStatus: No upgrade log present (probably fresh install)
UserGroups:

dmi.bios.date: 06/27/2011
dmi.bios.vendor: American Megatrends Inc.
dmi.bios.version: 0606
dmi.board.asset.tag: To be filled by O.E.M.
dmi.board.name: P8Z68-V
dmi.board.vendor: ASUSTeK Computer INC.
dmi.board.version: Rev 1.xx
dmi.chassis.asset.tag: Asset-1234567890
dmi.chassis.type: 3
dmi.chassis.vendor: Chassis Manufacture
dmi.chassis.version: Chassis Version
dmi.modalias: dmi:bvnAmericanMegatrendsInc.:bvr0606:bd06/27/2011:svnSystemmanufacturer:pnSystemProductName:pvrSystemVersion:rvnASUSTeKComputerINC.:rnP8Z68-V:rvrRev1.xx:cvnChassisManufacture:ct3:cvrChassisVersion:
dmi.product.name: System Product Name
dmi.product.version: System Version
dmi.sys.vendor: System manufacturer
version.compiz: compiz 1:0.9.6+bzr20110929-0ubuntu7
version.ia32-libs: ia32-libs 20090808ubuntu31
version.libdrm2: libdrm2 2.4.27-1ubuntu1
version.libgl1-mesa-dri: libgl1-mesa-dri 7.11-0ubuntu4
version.libgl1-mesa-dri-experimental: libgl1-mesa-dri-experimental 7.11-0ubuntu4
version.libgl1-mesa-glx: libgl1-mesa-glx 7.11-0ubuntu4
version.xserver-xorg-core: xserver-xorg-core 2:1.10.4-1ubuntu5
version.xserver-xorg-input-evdev: xserver-xorg-input-evdev 1:2.6.0-1ubuntu13
version.xserver-xorg-video-ati: xserver-xorg-video-ati 1:6.14.99~git20110811.g93fc084-0ubuntu1
version.xserver-xorg-video-intel: xserver-xorg-video-intel 2:2.15.901-1ubuntu3
version.xserver-xorg-video-nouveau: xserver-xorg-video-nouveau 1:0.0.16+git20110411+8378443-1

Related branches

Revision history for this message
In , Tom Fogal (tfogal) wrote :

My application reliably produces a GPU hang using the attached apitrace log.

A few seconds before the screen flickers / GPU resets, the X server does not
seem to receive/process updates (i.e. mouse movements). Then the screen
flickers once and after that mouse movements are processed as normal. I've
made multiple apitraces, and sometimes this appears to happen twice per run,
other times it just occurs once... might be a timing thing with how quickly I
can close the window after the first hang.

The hang+reset is reproducible with the attached apitrace log.

Revision history for this message
In , Tom Fogal (tfogal) wrote :

Created attachment 53090
gzipped apitrace log which reproduces the issue

Revision history for this message
In , Tom Fogal (tfogal) wrote :

Created attachment 53091
'dmesg' log from the system which hangs.

Revision history for this message
In , Tom Fogal (tfogal) wrote :

Created attachment 53092
output of /sys/kernel/debug/dri/0/i915_error_state after 'glretrace' on the apitrace log.

Revision history for this message
Hernando Torque (htorque) wrote :
tags: removed: need-duplicate-check
Revision history for this message
Launchpad Janitor (janitor) wrote :

Status changed to 'Confirmed' because the bug affects multiple users.

Changed in xserver-xorg-video-intel (Ubuntu):
status: New → Confirmed
Revision history for this message
James Christie (james-aaron-christie) wrote :

This problem is also occurring for me in 11.10 using stock packages (only PPAs I have installed have to do with postgresql stuff). I had upgraded kernels to fix issues with my desktop graphics, but the issue persists across 3.0, 3.1 and 3.2RC7. Makes games pretty much unplayable, meaning I have nothing to prevent me from being constructive. =(

Revision history for this message
James Christie (james-aaron-christie) wrote :

If there's any more feedback I can provide from my end, let me know. I'm somewhat new to this launchpad thingy.

Revision history for this message
Bryce Harrington (bryce) wrote :

Hi, I think there's sufficient info gathered; this bug probably should go upstream. It sounds similar to #899303.

James, the data needed is the /sys/kernel/debug/dri/0/i915_error_state and dmesg, both captured while the system is frozen or after it's recovered.

It might also help to know specific game(s) that reproduce the problem, and any special wine setup needed. The easier we can make it for upstream to reproduce the problem the sooner they'll be able to figure it out.

Changed in xserver-xorg-video-intel (Ubuntu):
importance: Undecided → High
Revision history for this message
James Christie (james-aaron-christie) wrote :

Pretty much any game that does 3d stuff for me produces it, though at varying frequencies. Both native games and games run in wine. This occurs in both fullscreen and windowed mode for any that I've run and whether or not a flash applet is running somewhere in the background doesn't seem to affect it for me. I have not yet determined what causes it. Load doesn't seem to be the determining factor.

I'm at work at the moment, but when I get a spare bit of time I'll upload the appropriate output.

Revision history for this message
James Christie (james-aaron-christie) wrote :

I'm getting a command not found error for /sys/kernel/debug/dri/0/i915_error_state

Revision history for this message
In , Martin-konrad-scherer (martin-konrad-scherer) wrote :

This bugs affects my Thinkpad T410 too. Although its not a SandyBridge GPU starting a OpenGL leads to the same error state. The GPU got declared wedged because it hangs too fast.
After starting the Application a weird Part of the QT4-GUI appears on the screen. Then it hangs for 3 seconds and the process segfaults in i965_dri.so (version: 7.12.0~git20120106.e60daf7e-0ubuntu0sarvatt~oneiric)

My attached apitrace is much smaller, perhaps this makes it possible to pin this down.

Greetings,
Martin

Revision history for this message
In , Martin-konrad-scherer (martin-konrad-scherer) wrote :

Created attachment 55266
apitrace of 1516 calls (4 frames) to reproduce the gpu hangup

Revision history for this message
In , Martin-konrad-scherer (martin-konrad-scherer) wrote :

Created attachment 55267
output of /sys/kernel/debug/dri/0/i915_error_state after calling retrace

Revision history for this message
In , Martin-konrad-scherer (martin-konrad-scherer) wrote :

Created attachment 55268
dmesg log

Revision history for this message
In , Martin-konrad-scherer (martin-konrad-scherer) wrote :

Comment on attachment 55266
apitrace of 1516 calls (4 frames) to reproduce the gpu hangup

call 187 (frame 1) leads to GPU hang/segfault.

Revision history for this message
Hernando Torque (htorque) wrote :

Standard Wine from Precise repos, no changes to the config or installations via winetricks.

The game in question is Ski Challenge 2012 (http://www.skichallenge.at/en/download - 80MB download plus 80MB auto-update :-/).
It happens more frequent when I crank up the video settings. Not playing other DirectX games, so I cannot comment on that. I tried to reproduce it with the old 3DMark2001 benchmark but w/o luck, the Unigine benchmarks for Windows wouldn't run in Wine. A smaller program triggering the hangs would be helpful I guess.

Revision history for this message
James Christie (james-aaron-christie) wrote :

The problem affect me when running native games as well, it seems to be a 3d rendering problem, period. My last native game to do it was NightSkyHD from the latest indie bundle, but it was REALLY infrequent there.

Revision history for this message
James Christie (james-aaron-christie) wrote :

Another native game, Saga of Ryzom (nabable free from the software center), causes it to happen reasonably quickly and frequently.

Revision history for this message
Hernando Torque (htorque) wrote :

James, I'm not sure if you are supposed to, but do you get the same title (same 0x... address) as this bug report if you try to report the bug with apport?

I successfully reproduced the hangs with the Linux version of the Unigine Heaven benchmark (http://unigine.com/products/heaven/download/ ~233MB, fast torrent download). It immediately threw hangs during the loading phase at the start screen, but I got a different address in the bug report:

[sandybridge-gt2] GPU lockup render.IPEHR: 0x7a000002

Also, dmesg just showed

[83035.298706] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung
[83035.298766] [drm:i915_wait_request] *ERROR* i915_wait_request returns -11 (awaiting 4462766 at 4462765, next 4462767)

in contrast to the messages in my attached "CurrentDmesg.txt".

Attaching the new i915_error_state.

Revision history for this message
Hernando Torque (htorque) wrote :

Ok, the above is probably bug 830136.

Revision history for this message
James Christie (james-aaron-christie) wrote :

I do indeed get the same error reported by apport when the problem occurs. In wine and in native games.

Revision history for this message
James Christie (james-aaron-christie) wrote :

What do I need to do to fix my problem with my missing /sys/kernel/debug/dri/0/i915_error_state, so I can appends that and dmesg?

Bryce Harrington (bryce)
summary: - [sandybridge-gt2] GPU lockup render.IPEHR: 0x7b009004
+ [snb-gt2] GPU lockup render.IPEHR: 0x7b009004
Revision history for this message
Bryce Harrington (bryce) wrote : Re: [snb-gt2] GPU lockup render.IPEHR: 0x7b009004

@James, if there is no file /sys/kernel/debug/dri/0/i915_error_state present when your system is frozen, then you likely don't have a GPU lockup bug. Remember, you need to ssh into the box while it's frozen to collect the file (if apport doesn't automatically collect it for you, which it *should* be doing.)

Revision history for this message
James Christie (james-aaron-christie) wrote :

I re-enabled xorg-edgers to see if it no longer broke acceleration in wine and native games (previously there was a long span where neither would work if I was using it) and the bug does not occur. In fact, it runs amazingly well. No screen resets and no lockups. So something in the git repos for mesa, x, the intel driver, or a combo of anything and everything fixes it.

Revision history for this message
Bryce Harrington (bryce) wrote :

@James, aha, thanks for testing the xorg-edgers.

0x7* gpu lockups are 3d rendering errors (i.e. mesa typically).

Hernando points at bug #830136 which sounds quite similar to this bug. The error codes and symptoms are somewhat different, but both are sandybridge and have been reported as occurring while playing games. This all suggests these two bugs may be dupes (or symptoms of the same underlying bug). #830136 is fixed in the mesa included in xorg-edgers, and since James sees the issue go away when running xorg-edgers, that seems to strengthen this hypothesis.

Hernando, would you mind testing the xorg-edgers PPA as well? If you find the bug can't be reproduced there, that should add proof to this theory.

We will be pulling the 7.11+git mesa into Precise any day now, so we can probably assume this bug will resolve for Precise when that gets merged.

I will also look into SRUing the upstream fix for bug #830136 to Oneiric, so that should resolve that for oneiric users.

Revision history for this message
Alex Rybicki (alex-rybicki) wrote :

I just tried xorg-edgers, with the hopes that it would fix my gpu lockups/screen blackouts. Unfortunately it made the issue worse. In a java-based opengl game (minecraft) I now get screen blackouts like clockwork. Approximately every .5 seconds of playable response for every 3 or 4 seconds of black screen/lock. I had to ppa-purge unfortunately.

Bryce Harrington (bryce)
summary: - [snb-gt2] GPU lockup render.IPEHR: 0x7b009004
+ [snb-gt2] GPU lockup render.IPEHR: 0x7b009004 [Needs mesa 7.11+git]
Changed in xserver-xorg-video-intel (Ubuntu):
status: Confirmed → In Progress
assignee: nobody → Bryce Harrington (bryce)
Revision history for this message
Hernando Torque (htorque) wrote : Re: [snb-gt2] GPU lockup render.IPEHR: 0x7b009004 [Needs mesa 7.11+git]

I'm afraid I can't test the 0x7b009004 hangs, as I now only seem to be able to reproduce the 0x7a000002 case (I no longer get a crash file when playing the game that originally caused the hang, just the i915_error_state that points to the other code).

Revision history for this message
Bryce Harrington (bryce) wrote :

Ok, well when xorg-edgers is in a state it can be installed, please install it and verify the 0x7a000002 crashes go away.

As far as I know we haven't introduced anything that would fix the 0x7b009004 crash. However, it's entirely conceivable the 0x7b009004 and 0x7a000002 hangs are just different aspects of the same bug. So, what we need is to verify that with the new mesa neither crash occurs.

Revision history for this message
Hernando Torque (htorque) wrote :

Just updated to the xorg-edgers PPA (mesa 8.0.0~git20120110.5a7c3433-0ubuntu0sarvatt), and the situation got a lot worse. The game that originally produced the 7b009004 hangs, then (not sure why) started to only produce 0x7a000002 hangs, now produces 0x7a000003 hangs - one after another. I cannot do anything inside the game, it's black screen → screen recovers → black screen → screen recovers → ... Attaching the error state file.

The native Unigine benchmark linked to in #11 (produced 0x7a000002 hangs) now won't even start:

$ ./x64_1024x768_windowed_tess_disabled.sh Loading "/home/sirius/Desktop/Unigine_Heaven-2.5/bin/../data/heaven_2.5.cfg"...
Engine::init(): clear video settings for "Mesa DRI Intel(R) Sandybridge Desktop 3.0 Mesa 8.0-devel"
Loading "libGL.so.1"...
Loading "libopenal.so.1"...
Set 1024x768 windowed video mode
X Error of failed request: BadRequest (invalid request code or no such operation)
  Major opcode of failed request: 34 (X_UngrabKey)
  Serial number of failed request: 45
  Current serial number in output stream: 45

Revision history for this message
James Christie (james-aaron-christie) wrote :

It started occurring again for me with edgers in the manner that Alex described, every 0.5 to 1 seconds, rendering the computer entirely unusable. However it happened after about 2 hours of having had a game running.

Revision history for this message
In , Martin-konrad-scherer (martin-konrad-scherer) wrote :

This bug is fixed for my case using git version 2:2.17.0+git20120126.b1f9415b-0ubuntu0sarvatt~oneiric

Thank you!

Revision history for this message
In , Martin-konrad-scherer (martin-konrad-scherer) wrote :

Created attachment 56218
output of lspci -vvn

Revision history for this message
In , Kenxeth (kenxeth) wrote :

Reopening. While I'm glad that Martin's issue is fixed, it doesn't appear to be related to Tom's original report (which still hangs for me).

Revision history for this message
Bryce Harrington (bryce) wrote :

Hrm, pitty.

We will be uploading mesa 8.0rc either today or soon this week. How about we have you guys re-test once that's in, and if it still occurs I'll forward the bug upstream at that point for further analysis.

When you have mesa 8.0rc up, please re-test and report here. Attach a fresh dmesg and i915_error_state.

Revision history for this message
James Christie (james-aaron-christie) wrote :

With the latest updates from edgers and the 3.2rc-2 kernel, I no longer get the issue it seems. Had a marathon gaming session on my laptop when I finally got a day off with no problems whatsoever. There was a recent update to mesa in edgers that I think may have done the trick.

Revision history for this message
James Christie (james-aaron-christie) wrote :

*3.3rc-2 kernel =)

Revision history for this message
Alex Rybicki (alex-rybicki) wrote :

Unfortunately since the push I am now experiencing the same constant lockup that I reported earlier. To be fair, this specific bug may be patched, however I am unable to determine as my system has effectively been rendered unusable. Apport doesn't seem to be picking up the bug. I'll resubmit this new error.

Revision history for this message
Alex Rybicki (alex-rybicki) wrote :

After testing a bit more, I've found that I only experience the issues I reported above when using gnome-shell. Gnome classic seems to run ok. I'll have to do further testing to see if this specific bug is patched on my system under unity/unity 2d or gnome classic.

Revision history for this message
Alex Rybicki (alex-rybicki) wrote :

Ok, after some further testing I'm going to go ahead and say in my experience, this bug appears patched.

My uses with the GPU lock, while similar in symptom, appear to be a secondary unrelated issue. Interestingly when doing a hard reset into gnome-shell, I experience the issues above. When booting into unity and then logging out and logging into gnome-shell, I experience no issue.

Revision history for this message
Hernando Torque (htorque) wrote :

I'm now back to 0x7a000002 hangs (mesa 8.0~rc2-0ubuntu4, no relevant PPAs). Unity also died with the first hang, restarting it fails with:

intel_do_flush_locked failed: Input/output error

Attaching error state file.

Bryce Harrington (bryce)
summary: - [snb-gt2] GPU lockup render.IPEHR: 0x7b009004 [Needs mesa 7.11+git]
+ [snb-gt2] GPU lockup render.IPEHR: 0x7b009004
Revision history for this message
In , Bryce Harrington (bryce) wrote :

We believe this is the same as a bug some users are seeing in Ubuntu since mesa 7.11 and confirmed still happening in 8.0-rc2:
https://bugs.launchpad.net/xserver-xorg-video-intel/+bug/899159
GPU lockup render.IPEHR: 0x7b009004

https://bugs.launchpad.net/xserver-xorg-video-intel/+bug/899159/+attachment/2616330/+files/i915_error_state.txt
https://bugs.launchpad.net/xserver-xorg-video-intel/+bug/899159/+attachment/2665023/+files/i915_error_state
https://bugs.launchpad.net/xserver-xorg-video-intel/+bug/899159/+attachment/2712085/+files/i915_error_state

Various 3d games are affected, including ones run under wine, both full screen and windowed. Ski Challenge 2012, NightSkyHD (infrequently), Saga of Ryzom (quickly and frequently).

Revision history for this message
Bryce Harrington (bryce) wrote : Re: [snb-gt2] GPU lockup render.IPEHR: 0x7b009004

Thanks everyone for the testing. It appears this is a known mesa bug upstream - https://bugs.freedesktop.org/show_bug.cgi?id=42538

It appears to be particular to sandybridge (and perhaps a specific sandybridge variant).

There are no workarounds we can suggest at this time, aside from not using the affected applications or games.

I don't think you'll find much value in doing further testing of xorg-edgers or other branches of mesa until we get word from upstream about possible patches. We'll try to get patched mesas available as soon as practical once a fix exists.

I believe a sufficient amount of analysis has been done, now it's just a matter of waiting on upstream. Knowing the affected games may well help upstream so feel free to test and comment here with names of other games which produce the bug.

affects: xserver-xorg-video-intel (Ubuntu) → mesa (Ubuntu)
Revision history for this message
In , Pantherchen (pantherchen) wrote :

I'd like to add, that the "Ski Challenge 2012" game mentioned on Launchpad produces the same hangs as the attached apitrace log with glretrace.

Changed in xserver-xorg-video-intel:
importance: Unknown → High
status: Unknown → Confirmed
Revision history for this message
In , Kenxeth (kenxeth) wrote :

Tom,

It turns out that your GPU hang was due to a bug in our MRT support. It should be fixed on master by:

commit 172bb92db1a3c317867d9cfec6f15c09c37a0f6c
Author: Kenneth Graunke <email address hidden>
Date: Sat Feb 18 21:29:29 2012 -0800

    i965: Only set Last Render Target Select on the last FB write.

    Fixes GPU hangs in OilRush, Trine, and Amnesia: The Dark Descent,
    which all use MRT (multiple render targets).

    NOTE: This is a candidate for release branches.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38720
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40059
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45216
    Reviewed-by: Eric Anholt <email address hidden>
    Signed-off-by: Kenneth Graunke <email address hidden>

That patch is also on the 8.0 branch as of today. Your apitrace file no longer hangs my system. Could you confirm?

Thanks! Sorry this took so long.

Revision history for this message
In , Kenxeth (kenxeth) wrote :

This is on the 8.0 branch as 16cc79f975816c0741711560be48fc498d4b4794.

Closing since I believe it's fixed and haven't heard otherwise.

Revision history for this message
In , James Christie (james-aaron-christie) wrote : Re: [snb-gt2] GPU lockup render.IPEHR: 0x7b009004

This appears to be fixed for me, coming off xorg-edgers ppa. Amenesia which would previously be unplayable now plays wonderfully, and I am totally unable to reproduce the issue in games that would run for awhile and then lock up.

Revision history for this message
In , James Christie (james-aaron-christie) wrote :

To amend my earlier comment, the constant screen resets began occurring again, albeit after a decent session of playing.

Changed in xserver-xorg-video-intel:
status: Confirmed → Fix Released
Bryce Harrington (bryce)
summary: - [snb-gt2] GPU lockup render.IPEHR: 0x7b009004
+ [snb-gt2] GPU lockup render.IPEHR: 0x7b009004 (Needs 8.0.2)
Revision history for this message
Launchpad Janitor (janitor) wrote :

This bug was fixed in the package mesa - 8.0.1-0ubuntu4~lp899159~1

---------------
mesa (8.0.1-0ubuntu4~lp899159~1) precise; urgency=low

  * Add 117_i965_only_set_last_render_target_last.patch: Fix GPU lockups
    on Intel when playing certain games (Ski Challenge 2012, OilRush,
    Trine, and possibly others). These games use MRT (multiple render
    targets), and mesa was not setting the Last Render Target Select
    properly. Cherrypick from upstream, proposed for the stable 8.0
    branch. (LP: #899159)
 -- Bryce Harrington <email address hidden> Tue, 13 Mar 2012 14:26:30 -0700

Changed in mesa (Ubuntu):
status: In Progress → Fix Released
Revision history for this message
In , Martin-konrad-scherer (martin-konrad-scherer) wrote :

With Ubuntu stable Kernel (3.0.0-16-generic) on arch amd64 my 32-bit OpenGL applications still causes the described gpu hangs.

Perhaps it has something to do with multiarch (64 -> 32 bit) support? I build apitrace with -m32 and created another trace file for my app.

I hope the error could be reproduced.

Thanks in advance!
Martin

Revision history for this message
In , Martin-konrad-scherer (martin-konrad-scherer) wrote :

Created attachment 58449
32bit apitrace which produces the gpu hang

Changed in xserver-xorg-video-intel:
status: Fix Released → Confirmed
Revision history for this message
In , Kenxeth (kenxeth) wrote :

Hi Martin,

Your trace works fine on my Sandybridge system. No hangs.

In order to run a 32-bit application, you'll need to use a 32-bit build of Mesa (libGL.so and i965_dri.so). Note that your system 'glxinfo' binary is likely 64-bit, so it won't give an accurate indication of what version of Mesa you're using. (You could use a 32-bit build of glxinfo, though.)

I'm guessing that perhaps you accidentally got the (old) 32-bit Mesa installed on your system, rather than the newly built git version you thought you were testing. It's really easy to do.

Or I could be wrong and there's an actual bug. :)

Revision history for this message
In , Kenxeth (kenxeth) wrote :

Closing as it works for me and no response for a month.

Changed in xserver-xorg-video-intel:
status: Confirmed → Fix Released
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