In Unity the distinction between GVolume, GDrive and GMount is a bit confusing.

Bug #799890 reported by Andrea Azzarone
16
This bug affects 3 people
Affects Status Importance Assigned to Milestone
Ayatana Design
Fix Released
Wishlist
John Lea
Unity
Fix Released
Medium
Andrea Azzarone
unity (Ubuntu)
Fix Released
Undecided
Andrea Azzarone

Bug Description

Let me start with the definitions of GDrive, GVolume and GMount...

From: http://developer.gnome.org/gio/stable/GDrive.html
«GDrive represent a piece of hardware connected to the machine. It's generally only created for removable hardware or hardware with removable media. It is a container class for GVolume objects that stem from the same piece of media.»

From: http://developer.gnome.org/gio/stable/GVolume.html
«The GVolume interface represents user-visible objects that can be mounted.»

From: http://developer.gnome.org/gio/stable/GMount.html
«GMount is a "mounted" filesystem that you can access. Mounted is in quotes because it's not the same as a unix mount, it might be a gvfs mount, but you can still access the files on it if you use GIO. Might or might not be related to a volume object.»

So the relations between the three items are:
GDrive <1-n> GVolume <1-1> GMount

First of all now we do not consider a GMount that that is not associated to any GVolume, but this is not the bug (it is just a feature request).

Let me explain the bug now... In Unity we have an icon for each GVolume so if we have a USB pen drive (the GDrive) with two or more partitions (the GVolumes) in the launcher will be shown two or more partitions.
You could say: «Well, where is the problem?» You are right but if the GVolume "belongs" to a GDrive in each quicklist we show "Open, Eject, Safely Remove"... So we have two or more "Eject, Safely Remove" for just one GDrive! So if we click on "Eject" and/or "Safely Remove" all GVolume icons associated to GDrive disappear.

===========================
Desired solution:
- We represent each GVolume independently in the launcher if they belong to the same GDrive,
- The quicklist for each volume contains an "Eject parent drive" and/or "Safely Remove parent drive" option.

Related branches

Andrea Azzarone (azzar1)
affects: ubuntu → unity (Ubuntu)
Andrea Azzarone (azzar1)
description: updated
Andrea Azzarone (azzar1)
description: updated
Andrea Azzarone (azzar1)
Changed in unity:
status: New → Incomplete
Changed in unity (Ubuntu):
status: New → Incomplete
Andrea Azzarone (azzar1)
description: updated
description: updated
John Lea (johnlea)
description: updated
tags: added: udo
Changed in ayatana-design:
assignee: nobody → John Lea (johnlea)
importance: Undecided → Wishlist
status: New → Fix Committed
Omer Akram (om26er)
Changed in unity:
status: Incomplete → Confirmed
Changed in unity (Ubuntu):
status: Incomplete → Confirmed
Andrea Azzarone (azzar1)
Changed in unity:
assignee: nobody → Andrea Azzarone (andyrock)
John Lea (johnlea)
Changed in ayatana-design:
status: Fix Committed → Fix Released
Jorge Castro (jorge)
tags: added: backlog
Andrea Azzarone (azzar1)
Changed in unity:
status: Confirmed → In Progress
Changed in unity (Ubuntu):
status: Confirmed → In Progress
assignee: nobody → Andrea Azzarone (andyrock)
Neil J. Patel (njpatel)
Changed in unity:
importance: Undecided → Medium
milestone: none → 4.6.0
status: In Progress → Fix Committed
Changed in unity:
status: Fix Committed → Fix Released
Revision history for this message
Launchpad Janitor (janitor) wrote :

This bug was fixed in the package unity - 4.6.0-0ubuntu1

---------------
unity (4.6.0-0ubuntu1) oneiric; urgency=low

  * New upstream release.
    - compiz crashed with SIGSEGV in __strlen_sse2() (LP: #814619)
    - PlacesHomeView::PlacesHomeView leaks memory (LP: #818450)
    - PluginAdapter::MaximizeIfBigEnough leaks memory (LP: #818477)
    - Launcher - Make Launcher left of screen reveal more responsive and less
      prone to false positives (LP: #765819)
    - Launcher - clicking on a App launcher icon incorrectly un-minimizes
      windows (LP: #783434)
    - Unity doesn't get any mouse wheel scroll event in Indicators InputArea
      (LP: #814574)
    - Unity launcher gets cluttered when having multiple partitions and/or
      external volumes attached (LP: #713423)
    - Unity panel menus and indicators slow to respond. Too much lag.
      (LP: #742664)
    - In Unity the distinction between GVolume, GDrive and GMount is a bit
      confusing. (LP: #799890)
    - Launcher - When a item is deleted by dragging to Trash, the trash should
      pulse once before the Launcher disappears (LP: #750311)
    - ccsm needs an option to change launcher opacity (LP: #815032)
    - add a ccsm option to hide volumes in launcher (LP: #794707)
    - scale plugin doesn't work as desired when "Click Desktop To Show
      Desktop" is true (LP: #810315)
    - mute/unmute sound when user clicks on sound applet using scroll button
      or middle mouse button (LP: #609860)
    - Secondary activate (i.e. middle click) support for indicators advanced
      usage (LP: #812933)
  * debian/control:
    - dep on latest libunity-misc
    - dep on latest nux
    - add build-dep on libgnome-desktop-3-dev
  * debian/rules:
    - bump libunity-core-4.0-4 shlib for ABI break
    - don't ship unity dialogs right now. Not ready for alpha quality
  * distro-patch the grey to darker grey (until the blur is done in nux)
  * Switch to dpkg-source 3.0 (quilt) format
  * debian/patches/01_revert_removed_function_for_unity2d_to_build.patch:
    - revert a removed API making unity-2d not building
 -- Didier Roche <email address hidden> Mon, 01 Aug 2011 19:53:15 +0200

Changed in unity (Ubuntu):
status: In Progress → Fix Released
John Lea (johnlea)
tags: added: udp
Changed in unity:
milestone: 4.6.0 → backlog
Changed in ayatana-design:
status: Fix Released → Fix Committed
Andrea Azzarone (azzar1)
Changed in unity:
milestone: backlog → none
Nick Tait (jnick-tait)
Changed in ayatana-design:
status: Fix Committed → Fix Released
tags: added: reviewedbydesignp
removed: udo udp
To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.