GLES backend misses runtime shader compiler
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
evas (Ubuntu) |
Fix Released
|
Undecided
|
Ricardo Salveti |
Bug Description
The GLES support at Evas brings two different flavors, one with runtime shader compiler and the other without. By default it'll build without runtime shader compiler, making it not use something that's available in most chips (like SGX and Tegra 2), and that helps a lot.
So to properly have the GLES support, with best performance available, we should enable the support for the runtime shader compiler at evas during build-time (--enable-
From evas configure.ac:
[Please enable just 1 OpenGL-ES flavor. Choices are:
You will also need to enable the OpenGL engine for X11 with:
Related branches
tags: | added: armel |
This bug was fixed in the package evas - 0.9.9.49898- 1ubuntu3
--------------- 49898-1ubuntu3) natty; urgency=low
evas (0.9.9.
* Enabling runtime shader compiler for GLES (LP: #727591)
-- Ricardo Salveti de Araujo <email address hidden> Wed, 02 Mar 2011 01:41:37 -0300