GLES backend misses runtime shader compiler

Bug #727591 reported by Ricardo Salveti
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
evas (Ubuntu)
Fix Released
Undecided
Ricardo Salveti

Bug Description

The GLES support at Evas brings two different flavors, one with runtime shader compiler and the other without. By default it'll build without runtime shader compiler, making it not use something that's available in most chips (like SGX and Tegra 2), and that helps a lot.

So to properly have the GLES support, with best performance available, we should enable the support for the runtime shader compiler at evas during build-time (--enable-gles-variety-sgx).

From evas configure.ac:
       [Please enable just 1 OpenGL-ES flavor. Choices are:
          --enable-gles-variety-sgx (Most GL-ES2 GPUs with shader compiler)
          --enable-gles-variety-s3c6410 (s3c6410 with offline shader compiler)
        You will also need to enable the OpenGL engine for X11 with:
          --enable-gl-x11]

Tags: armel

Related branches

tags: added: armel
Revision history for this message
Ricardo Salveti (rsalveti) wrote :
Changed in evas (Ubuntu):
assignee: nobody → Ricardo Salveti (rsalveti)
status: New → In Progress
Revision history for this message
Launchpad Janitor (janitor) wrote :

This bug was fixed in the package evas - 0.9.9.49898-1ubuntu3

---------------
evas (0.9.9.49898-1ubuntu3) natty; urgency=low

  * Enabling runtime shader compiler for GLES (LP: #727591)
 -- Ricardo Salveti de Araujo <email address hidden> Wed, 02 Mar 2011 01:41:37 -0300

Changed in evas (Ubuntu):
status: In Progress → Fix Released
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