lp:~cando/unity/fix_dodge_active_window

Created by Stefano Candori and last modified
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Owner:
Stefano Candori
Project:
Unity
Status:
Development

Recent revisions

875. By Stefano Candori

Modal or dialog windows should behave as their parents (if any).

874. By Stefano Candori

Fix LP:#718185 .

Don't show the launcher when a modal dialog is opened.
Let's also show the launcher when the active window is the desktop.

873. By Didier Roche-Tolomelli

Try to get a better animation when hovering the launcher (LP: #721125)
Basically, the fade animation goes from 25% of opacity to 75%. The slide goes
from 0% to 45%
Then, when we are "locking" it, the position based animation goes to a time
based one to not make the final animation too bumpy (there is only 4/5 frames
for few ms in the fade animation, but it's just better that just pushing to
100% of opacity).
This enabled to clean a little bit the logic as well.
There is also a dead locking zone of 2x2

872. By Didier Roche-Tolomelli

- Add the super shortcuts logic (LP: #721264)
- Cleanup a little bit the Keypress function

871. By Neil J. Patel

[release] 3.4.4

870. By Neil J. Patel

[merge] this week's dash fixes

869. By Gord Allott

Adds nicer hilights to unity and a texture caching system of additional speedups

868. By Rodrigo Moya

Remove all empty private structures to avoid warnings when calling g_type_class_add_private

867. By Neil J. Patel

[merge] Panel fixes

866. By Mirco Müller

modified:
  src/PanelMenuView.cpp

Merged Matthew Rasmus' branch (fix-718886) after review and approval.
Thanks a lot for the fix Matthew! This catches windows opening maximized
and trying to "dodge" getting undecorated. Fixes LP: #718886

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