> > Why is poinCount = 5 needed? Does a single mouseMove not work as a flick?
>
> No, it doesn't. I took the function btw from the
> tst_textarea_in_flickable.qml, and that's how we did there. One mouse move
> only takes a small move, and may not even be recognized.
So: we need at least two mouse moves to trigger a flick on a Flickable. I defaulted the implementation to 5 points (as in mouseDrag() function) and it can be altered by the steps parameter - the bigger the steps number is the longer the flick will be.
> > Why is poinCount = 5 needed? Does a single mouseMove not work as a flick? in_flickable. qml, and that's how we did there. One mouse move
>
> No, it doesn't. I took the function btw from the
> tst_textarea_
> only takes a small move, and may not even be recognized.
So: we need at least two mouse moves to trigger a flick on a Flickable. I defaulted the implementation to 5 points (as in mouseDrag() function) and it can be altered by the steps parameter - the bigger the steps number is the longer the flick will be.